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Name a minion listing by its type and tier, not "Minion Egg"
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✨ New
Wire up 91 new Pepe + Meme chat emoji (emoji.yml)
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🐛 Fix
fix: don't overwrite survival armor when respawning into a disabled world
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List each bingo cell's catchers on the card view
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perf: swap the query cache on invalidation instead of clear()-walking it
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Right-click withdraws a bid-less listing, instead of nagging (#450 tail)
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⚡ Performance
Perf improvements related to crates
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⬆️ Improvement
Improved collection bin info message
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🐛 Fix
Make bare :D, <3 and pasted emoji resolve to pack emoji
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🐛 Fix
Relay chat emoji to Discord as native Unicode or :name:
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🐛 Fix
Render emoji glyphs in their own colours (stop chat colour tinting them)
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✨ New
Show both participants' inline heads on private messages
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🐛 Fix
Draw bingo card cells with the actual fish sprites (off-hand map)
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✨ New
Add challenge mobs for uncontested koth holds
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✨ New
Make the claim announcement clickable: preview the exact trophy
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⚖️ Tweak
Increased total items in /shop rotation on weekdays and weekends
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⚡ Performance
Various perf improvements
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A withdrawal gesture that does nothing has to say so
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A listing row says how long is left
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The browse row says who is selling
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Pricing a listing is not fifty clicks
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The row uses the palette and the layout it replaced
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The chat prefix says Auction House, and is a message key
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What clicking a row does is configuration too
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The other screens' contents are configuration, not just their titles
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Two hardcoded numbers become settings, and one becomes nothing
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Two hardcoded numbers become settings, and one becomes nothing
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Tell an owner when their listing expires into their collection bin
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An unreadable legacy bundle must say why, and leave its bytes behind
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Bedrock rows carry the item's own lore, so a minion is identifiable again
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Guard /fa return against collected sales and settlement against stale bid amounts (#330, #334)
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Persist player names so sellers and leaderboard rows survive the usercache (#365)
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🐛 Fix
Fix command-usage replies, stale config docs, and an unfilled-deadline request race (#340, #342, #353, #354, #355)
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🐛 Fix
Money-safety: guard bare settlement/refund hops and fix two stat counters (#331, #332, #336, #337, #356, #344, #345)
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Resilience and observability: /fa status, a DB-outage latch, and economy self-heal (#362, #363, #367)
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🐛 Fix
Fix detection false-positives from bin returns, lost cutover ladders, and importer data-loss (#338, #346, #339, #341, #347)
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🐛 Fix
Fix seven GUI-correctness bugs: request-fulfil confirm, repaint guards, permission re-checks, dead search filter, Bedrock buy-type axis, transactions filter carry-forward (#333, #335, #348, #349, #350, #351, #352)
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🐛 Fix
perf: notification, browse, and sweep hot-paths + a release-keying correctness fix (#343, #357, #358, #359, #360, #361)
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Bound configured money magnitude before setScale (#290)
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Make the MariaDB verification fail instead of skip when asked to run (#364)
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Recover claims that committed but never delivered into the collection bin (#366)
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Backfill imported seller names from the legacy owner_name (#328)
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Decouple doubling auto-freeze from the alert with detection.doubling-auto-freeze-run (#299)
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Withdraw your own listing with a plain click on the browse, both clients (#382)
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✨ New
Add /ah price <id> <amount>: reprice a buy-it-now listing in place
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Edit a listing's price from the withdrawal prompt, on both clients
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Withdraw your own request with a plain click on the browse, both clients (#382)
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Make the bid ladder configurable and decouple it from the sell picker
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Click the auction broadcasts to open the listing they name (#389)
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Money-safety: refund only on a proven pre-commit, and close two escrow-refund and two delivery gaps (#422–#426)
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Storage & config robustness: outage-storm quieting, input caps/guards, seekable pending-count index (#391–#395, #409)
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Commands, listeners, detection & importer: reachable bundle unpack, honest replies, on-tick permission checks, dedupe gate (#404–#408, #410, #411)
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Hotpath: stop re-decoding payloads per click and re-reading blobs per repaint (#412, #413, #414)
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Discovery: searchable lore/enchants, a Search button on both clients, watch counts on rows (#415, #417, #418)
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Selling & notifications: /ah sell -all bulk listing, and tell the seller a bid landed (#416, #419)
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Market intel & alert push: detection/conservation alerts to Discord, recent-sales pricing help (#420, #421)
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✨ New
New-commit UX & correctness: bid-steps validation, editPrice restriction gate, gesture/hint fixes (#396–#403, #427, #428)
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Set a socketTimeout default so a transient DB slowdown can't wedge the pool forever
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Tell the seller their listing sold, and optionally auto-credit the proceeds (#440)
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Self-heal a wedged connection pool instead of staying dead until restart
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Upgrade MariaDB driver to 3.5.10 + pool keepalive (wedge root cause)
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Give Bedrock players the menu cues Java players get
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Make every refusal sound like one
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Sound the cue when a request is withdrawn
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One cue for one sale, however it sold
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Name minions and spawners in /ah history instead of "weird numbers"
thread
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🐛 Fix
Fix /ah search: ESCAPE '!' so the LIKE query parses on MariaDB (error 1064)
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✨ New
Add chat emoji: parse :name: into resource-pack glyphs (Java + Bedrock)
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✨ New
Add Minecraft 26.2 support (cherry-pick upstream)
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🐛 Fix
fix: cancel teleport warmup particles when a warmup is aborted
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feat(config): drop the SmartDataUnloader knob that never did anything (#657)
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feat(field): turn crop discovery into a collection ladder that pays (#646)
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✨ New
feat(leaderboard): rank several boards, add a resetting one, and tell a player their own rank (#652)
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🐛 Fix
fix(market): stop selling rotating-exclusive items in the permanent shop
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feat(tournament): make tournament types data-driven over the farmable registries (#647)
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feat(tournament): let a tournament rank islands instead of players (#647)
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feat(player): lifetime harvest statistics for the plugin's own content (#645)
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🐛 Fix
fix(leaderboard): reload re-arm, rank clamp, refresh gate, off-main cache install, period debit (#670 #671 #679 #685 #687)
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🐛 Fix
fix(tournament): registry-first Crops resolution, name leniency, island-reset row merge (#672 #673 #686)
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🐛 Fix
fix(field,orders): discovery-ladder and orders polish (#674 #675 #676 #688 #689)
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perf(growstation): incremental storage snapshots + dirty-gated autosave (#678)
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perf: tick/event hotpaths — flow keys, trait memo, rain cache, settings snapshot, window memo (#680 #681 #682 #683 #684)
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🐛 Fix
fix(listener): SafeYaml crop-placements, brewing-stand guards, disabled-world doc (#669 #677 #690)
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perf(listener): chunk-gate the piston and physics handlers
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feat(orders): rotation countdown, join notice and %timetillorders% placeholder
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perf(field): skip the per-second tick for ripe standing crops
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sellDecay C4a (write side): stamp foxfarming:hand_harvested on genuine player crop harvests
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sellDecay C4a-v2: earn hand-harvest CREDIT instead of tagging produce
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perf(listeners): gate interact handlers on the action before touching item meta (#495, #514)
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🐛 Fix
fix(papi): survive a PlaceholderAPI reload and re-apply the root alias (#499, #505, #509)
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🚫 Removed
perf(catch): remove the per-catch rod, region and world-gate re-reads (#496, #497, #498)
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🐛 Fix
fix(economy): sanitize the special-fish multiplier and gate the eat payout (#510, #511)
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🐛 Fix
fix(util): declare the codex opt-out, stat messages.yml, carry colour past head tags (#506, #507, #508)
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🐛 Fix
fix(tournaments): isolate the winner firework and escape Discord markdown in names (#512, #515)
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🐛 Fix
fix(totems): fold shared benefits over an active-totem index and share one capacity predicate (#500, #513)
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🐛 Fix
fix(gui): gate the Stats tile, refresh the Augmenter balance, voice the creative refusals (#501, #502, #503, #504)
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Augments read the rod being fished with, not the main hand
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✨ New
Add 42 sulfur-caves fish + 5 rod skins, distribute rods via deliveries (#526)
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Render the caught crab as an animated BetterModel (#526)
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feat(totems): bank fish toward passive slots instead of an all-at-once buy
thread
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🐛 Fix
fix(packet-entity): allocate entity ids via packetevents on 26.2
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perf(chunkloader): scan the players near the loader's box, not the world's chunk table
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perf(chunkloader): read the source container on one skipped hopper pass in four
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perf(chunkloader): don't walk the source container into a hopper that is already full
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🐛 Fix
fix(collector): match filters and the blocklist on item identity, not Material alone
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🐛 Fix
fix(tasks): respect RestrictedCreative tracking in lumberjack and farmer
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perf: probe hopper emptiness off the NMS handle, not CraftInventory
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perf(chunkloader): ask the near-player guard once per chunk, not once per simulation
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perf(chunkloader): decide a hopper's pass off the NMS handle, build no state for it
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🐛 Fix
fix(tasks): stop block-breaking minions destroying the AOneBlock magic block & phase generators (#408)
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Route seller-minion payouts through DailyShop's sell-decay curve
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perf(chunkloader): skip sections that can't random-tick, as vanilla does
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sellDecay: report the minion per-item split to DailyShop observe-only breakdown
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sellDecay C3: charge minion sales per item type when perItem curve active
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sellDecay C4a-v2: minion sales spend hand-harvest credit (channel-agnostic)
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shopadmin: warn when registering FoxFarming produce with no identity tag
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Diminishing returns on selling (sellDecay), off by default
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🐛 Fix
sellDecay legibility: visible haircut %, per-rotation notice, and shift/middle sell-all fix
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sellDecay C1+C2: island-keying + observe-only per-item (both default-off), v1.16.0
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sellDecay C3: per-item dual curve + global backstop (default-off), v1.17.0
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sellDecay C4b: prestige-scaled per-item grace (default-off), v1.18.0
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sellDecay C4a (DailyShop side): harvest-provenance read + accrual (default-off), v1.19.0
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sellDecay C4a-v2: harvest-provenance CREDIT (replaces item tagging), v1.20.0
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perf: look up crate locations by field, not by formatted string
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Persistence: serialize + coalesce data.yml saves (#91)
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🚫 Removed
Holograms: remove Decent/Fancy/CMI providers (#116 #117 #68 #103)
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Keys & UserManager API correctness (11 issues)
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Commands: validation, feedback, tab-completion, transfer, teleport (10 issues)
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Prize-roll odds & core objects (9 issues)
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🐛 Fix
Cosmic/War/Casino open mechanics (8 issues) — incl. critical cosmic crash
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Quad/Mobile/QuickCrate/FireCracker/respin mechanics (9 issues)
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Crate interaction / open gating / location safety (6 issues)
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PlaceholderAPI expansion (#93 #118; partial #52)
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🐛 Fix
Shipped config/resource + message fixes (6 issues)
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Config/crate migrators (8 issues)
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Build & CI hardening + first test suite (6 issues)
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Item rendering / menu display / animation perf (8 issues)
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data.yml thread-safety + PAPI hardening (#91, #52)
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Answer mcMMO's simulated breaks instead of acting on them
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🐛 Fix
fix: refuse unenumerated entity paths that clear a tracked block (#78, part of #79)
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🐛 Fix
fix: hold block changes until tracked blocks finish loading (#15)
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🐛 Fix
fix: suppress protected-block drops before other plugins act on the break (#80)
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🐛 Fix
fix: natural-lifecycle removals — leaf decay dupe, burn/fade stale rows, falling-block swallow (#84, #85, #86)
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🐛 Fix
fix: XP separation acts on the real level bar, not the totalExperience counter (#87)
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🐛 Fix
fix: creation/drops bypass permissions honored, vanilla-only creature geometry (#90, #91)
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🐛 Fix
fix: housekeeping bundle, spawn-egg auto-block, virtual-GUI exemption (#92, #93, #94)
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perf: hopper holder snapshots, hot-path guard ordering, cached moving limits (#96, #97)
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🐛 Fix
fix: storage scalability — dedicated inventory connection, chunked batches, WE backpressure (#95)
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🐛 Fix
fix: drop duplicated load-pending mark that broke master's build
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🐛 Fix
fix: port vanilla's build-pattern matcher; reload inventories for online players (#107)
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perf: cheapen the two hottest guards on BlockPhysicsEvent
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perf(physics): check isTracked before reading the block's material
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perf(grid): mix the spatial-hash cell key and store islands in the cells
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feat: inline player heads in streak-end broadcast
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✨ New
Add a packet factory for the 26.x game versions
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Resync upstream 2026 08
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🐛 Fix
Fix Towny plot-type gating and matcherplus item equality
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🐛 Fix
Fix menu pagination, keeper permission gates, chat-input capture and GUI main-thread scans
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🐛 Fix
Fix reversed-trade bug, tax-account loss, inventory-cache clobber and shop-load data integrity
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🐛 Fix
Fix sign template hijacking, locale handling and render-path waste
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🐛 Fix
Hot-path optimizations: gate the debug logger, kill the matcher clone storm, fix inShop leak
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🐛 Fix
Fix addons killing core tasks, dyesigns permissions, limit resets and web-map marker lifecycle
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🐛 Fix
Fix reload-orphaned display entities, traveller invisibility and interaction-listener cancellation
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Harden shop lookup-table eviction and extra-key removal
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Spawn display entities in their final visibility state; bound the despawn watcher
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🐛 Fix
Fix dyesigns administrator access, BlueMap marker-set churn and migrator logging
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Reach evicted players in the staff picker; move GUI chat input to the modern event
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Make the player-finder dedup atomic; drop the unguarded debug stack walk
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🐛 Fix
Fix single-shop /qs benefit remove threading, spurious dirty and false success
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Detect unloaded worlds in map addons with isWorldLoaded()
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Pass both benefit event values to listeners; log ShopLoader extra-key collisions
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Keep addon-registered shop permissions alive across /qs reload
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Make DisplayManager removal value-conditional; fire the put event after the mutation
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Scope single-shop and menu-opening command work to the right Folia scheduler
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Use Location#isWorldLoaded() for world guards instead of getWorld() null tests
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Share per-player sign renders instead of re-rendering once per viewer
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Scope shop-transfer and keeper-menu work to the right Folia scheduler
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Hoist the shop-side clone in ContainerShop.matches; cache the parsed symbol link
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Draw the staff picker's candidates from the player profile table, off the render thread; remind while a chat prompt listens
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Console support, /wwarp help, and a permission node per subcommand
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Staff moderation commands for warps
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Optional teleport warmup that cancels on move or damage
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✨ New
Add /wwarp reload for config.yml and locale.yml
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Teleport cooldowns, /wwarp back, and world warp rules
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Bypass and discount permission nodes for costs, cooldowns and limits
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✨ New
Search ranking, new sort modes, remembered preferences, online filter
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Menu search button with anvil/chat input, and a back button on results
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Featured slot lifecycle: per-slot pricing, extension, auto-renew, expiry warnings
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Owner analytics, offline visit summary, per-warp toggles
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Staff featured control and warp-creation sanctions
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Soft Vault/PlaceholderAPI dependencies and optional per-teleport cost
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/wwarp top leaderboards and an expanded PlaceholderAPI expansion
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Waiting queue for a full featured row
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Move remaining player-visible strings into configuration
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Warp names and descriptions
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Server-defined warp categories with a menu filter
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Warp ratings: visit-gated thumbs with Wilson scoring
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Public API, read-only warp views, and cancellable events
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Land-provider integration: creation ownership and entry rules
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Modernise the locale system: MiniMessage, languages, prefix, per-message off switch
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Post-merge review pass: auto-renew refund, rename rollback, visit-log migration, queue holds, API future
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GUI framework: handle-identity registration, no-op heartbeat removal, latent defects
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Async discipline: events, Vault and PAPI off async threads; featured-queue gates
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✨ New
Sign core: create-veto ordering, parked worlds, INACTIVE rows, landing safety
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⚡ Performance
Performance: owner index, placeholder caches, lazy costs, cached /wwarp top; locale + prefs fixes
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🐛 Fix
Commands & polish: number parsing, ROOT-locale filters, audit gaps, picker fixes, first-arg completion
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Follow-ups: locale AUTO misdetection, unrefunded featured-queue holds, dead picker config
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Config: probe the admin's own file, not the packaged defaults
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perf: gate the BlockPhysicsEvent handler on the chunk index
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🐛 Fix
fix(search): anvil search-bar item duplication (open results off the click event)
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perf(signs): primitive keys for the sign position and chunk indexes
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Don't reward blocks RestrictedCreative flagged as creative-placed
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perf(blocks): track transient block marks so the piston failsafe stops asking Bukkit
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🐛 Fix
fix: survive a non-numeric patch segment in the server version string
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🐛 Fix
fix: stop shipping vendored classes under their upstream package names
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🐛 Fix
Fix NoSuchMethodError on servers older than the compile target
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Sjoelen: discs stay on the lane, collide, and chain through gates
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Don't mangle hex written inside MiniMessage tags
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feat: cap hanging entities (item frames, paintings) per chunk
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perf: bound how long a jobless villager is kept active to claim a job
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🐛 Fix
Bump RoseGarden to 1.5.7 to fix version parsing on MC 26.2
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Hide particles for players watching a ServerTours tour
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Harden the pre-existing config entries so a typo cannot take the plugin offline
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🐛 Fix
Write the two config keys no migration patch ever adds
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🐛 Fix
fix: v26_2_R1 entity-ID acquisition for final MC 26.2
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🐛 Fix
fix: v26_2_R1 IllegalAccessError on Mob.goalSelector (prod spawner breakage on 26.2)
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🐛 Fix
fix: chicken-jockey death recursion crashes the server (StackOverflowError)
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🐛 Fix
fix: shared damage kills the live jockey pair once per virtual stack member
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Tolerate non-numeric tokens when parsing the Bukkit version string
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🚫 Removed
MC 26.2: native adventure converter fails class-init — BinaryTagHolder.of removed in adventure 5
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🐛 Fix
Fix MC 26.2 locking all ender chests (NMS availability probe)
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✨ New
Add MC 26.2 support via dedicated 26_2_R1 NMS module
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✨ New
Add MC 26.2 support: version range, banner, and Sulfur Cube head
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✨ New
Add Paper 26.2 support
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✨ New
Add MC 26.2 support module; fix 26.x routing and enable-failure NPE
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🐛 Fix
Fix MCVersion NPE on MC 26.2 and add unknown-version fallback