OneBlock updates

The latest OneBlock changes on Foxcraft, newest first.

Update — August 19, 2026

Auctions

  • Name a minion listing by its type and tier, not "Minion Egg"

Chat

  • ✨ New Wire up 91 new Pepe + Meme chat emoji (emoji.yml)

Creative

  • 🐛 Fix fix: don't overwrite survival armor when respawning into a disabled world

Fishing

  • List each bingo cell's catchers on the card view

World Guard

  • perf: swap the query cache on invalidation instead of clear()-walking it

Update — August 18, 2026

Auctions

  • Right-click withdraws a bid-less listing, instead of nagging (#450 tail)

Crates

  • ⚡ Performance Perf improvements related to crates

Update — August 17, 2026

Auctions

  • ⬆️ Improvement Improved collection bin info message

Chat

  • 🐛 Fix Make bare :D, <3 and pasted emoji resolve to pack emoji
  • 🐛 Fix Relay chat emoji to Discord as native Unicode or :name:
  • 🐛 Fix Render emoji glyphs in their own colours (stop chat colour tinting them)
  • ✨ New Show both participants' inline heads on private messages

Fishing

  • 🐛 Fix Draw bingo card cells with the actual fish sprites (off-hand map)

KOTH

  • ✨ New Add challenge mobs for uncontested koth holds

Rewards

  • ✨ New Make the claim announcement clickable: preview the exact trophy

Shop

  • ⚖️ Tweak Increased total items in /shop rotation on weekdays and weekends
  • ⚡ Performance Various perf improvements

Update — August 16, 2026

Auctions

  • A withdrawal gesture that does nothing has to say so
  • A listing row says how long is left
  • The browse row says who is selling
  • Pricing a listing is not fifty clicks
  • The row uses the palette and the layout it replaced
  • The chat prefix says Auction House, and is a message key
  • What clicking a row does is configuration too
  • The other screens' contents are configuration, not just their titles
  • Two hardcoded numbers become settings, and one becomes nothing
  • Two hardcoded numbers become settings, and one becomes nothing
  • Tell an owner when their listing expires into their collection bin
  • An unreadable legacy bundle must say why, and leave its bytes behind
  • Bedrock rows carry the item's own lore, so a minion is identifiable again
  • Guard /fa return against collected sales and settlement against stale bid amounts (#330, #334)
  • Persist player names so sellers and leaderboard rows survive the usercache (#365)
  • 🐛 Fix Fix command-usage replies, stale config docs, and an unfilled-deadline request race (#340, #342, #353, #354, #355)
  • 🐛 Fix Money-safety: guard bare settlement/refund hops and fix two stat counters (#331, #332, #336, #337, #356, #344, #345)
  • Resilience and observability: /fa status, a DB-outage latch, and economy self-heal (#362, #363, #367)
  • 🐛 Fix Fix detection false-positives from bin returns, lost cutover ladders, and importer data-loss (#338, #346, #339, #341, #347)
  • 🐛 Fix Fix seven GUI-correctness bugs: request-fulfil confirm, repaint guards, permission re-checks, dead search filter, Bedrock buy-type axis, transactions filter carry-forward (#333, #335, #348, #349, #350, #351, #352)
  • 🐛 Fix perf: notification, browse, and sweep hot-paths + a release-keying correctness fix (#343, #357, #358, #359, #360, #361)
  • Bound configured money magnitude before setScale (#290)
  • Make the MariaDB verification fail instead of skip when asked to run (#364)
  • Recover claims that committed but never delivered into the collection bin (#366)
  • Backfill imported seller names from the legacy owner_name (#328)
  • Decouple doubling auto-freeze from the alert with detection.doubling-auto-freeze-run (#299)
  • Withdraw your own listing with a plain click on the browse, both clients (#382)
  • ✨ New Add /ah price <id> <amount>: reprice a buy-it-now listing in place
  • Edit a listing's price from the withdrawal prompt, on both clients
  • Withdraw your own request with a plain click on the browse, both clients (#382)
  • Make the bid ladder configurable and decouple it from the sell picker
  • Click the auction broadcasts to open the listing they name (#389)
  • Money-safety: refund only on a proven pre-commit, and close two escrow-refund and two delivery gaps (#422–#426)
  • Storage & config robustness: outage-storm quieting, input caps/guards, seekable pending-count index (#391–#395, #409)
  • Commands, listeners, detection & importer: reachable bundle unpack, honest replies, on-tick permission checks, dedupe gate (#404–#408, #410, #411)
  • Hotpath: stop re-decoding payloads per click and re-reading blobs per repaint (#412, #413, #414)
  • Discovery: searchable lore/enchants, a Search button on both clients, watch counts on rows (#415, #417, #418)
  • Selling & notifications: /ah sell -all bulk listing, and tell the seller a bid landed (#416, #419)
  • Market intel & alert push: detection/conservation alerts to Discord, recent-sales pricing help (#420, #421)
  • ✨ New New-commit UX & correctness: bid-steps validation, editPrice restriction gate, gesture/hint fixes (#396–#403, #427, #428)
  • Set a socketTimeout default so a transient DB slowdown can't wedge the pool forever
  • Tell the seller their listing sold, and optionally auto-credit the proceeds (#440)
  • Self-heal a wedged connection pool instead of staying dead until restart
  • Upgrade MariaDB driver to 3.5.10 + pool keepalive (wedge root cause)
  • Give Bedrock players the menu cues Java players get
  • Make every refusal sound like one
  • Sound the cue when a request is withdrawn
  • One cue for one sale, however it sold
  • Name minions and spawners in /ah history instead of "weird numbers" thread
  • 🐛 Fix Fix /ah search: ESCAPE '!' so the LIKE query parses on MariaDB (error 1064)

Chat

  • ✨ New Add chat emoji: parse :name: into resource-pack glyphs (Java + Bedrock)

Essentials

  • ✨ New Add Minecraft 26.2 support (cherry-pick upstream)
  • 🐛 Fix fix: cancel teleport warmup particles when a warmup is aborted

Farming

  • feat(config): drop the SmartDataUnloader knob that never did anything (#657)
  • feat(field): turn crop discovery into a collection ladder that pays (#646)
  • ✨ New feat(leaderboard): rank several boards, add a resetting one, and tell a player their own rank (#652)
  • 🐛 Fix fix(market): stop selling rotating-exclusive items in the permanent shop
  • feat(tournament): make tournament types data-driven over the farmable registries (#647)
  • feat(tournament): let a tournament rank islands instead of players (#647)
  • feat(player): lifetime harvest statistics for the plugin's own content (#645)
  • 🐛 Fix fix(leaderboard): reload re-arm, rank clamp, refresh gate, off-main cache install, period debit (#670 #671 #679 #685 #687)
  • 🐛 Fix fix(tournament): registry-first Crops resolution, name leniency, island-reset row merge (#672 #673 #686)
  • 🐛 Fix fix(field,orders): discovery-ladder and orders polish (#674 #675 #676 #688 #689)
  • perf(growstation): incremental storage snapshots + dirty-gated autosave (#678)
  • perf: tick/event hotpaths — flow keys, trait memo, rain cache, settings snapshot, window memo (#680 #681 #682 #683 #684)
  • 🐛 Fix fix(listener): SafeYaml crop-placements, brewing-stand guards, disabled-world doc (#669 #677 #690)
  • perf(listener): chunk-gate the piston and physics handlers
  • feat(orders): rotation countdown, join notice and %timetillorders% placeholder
  • perf(field): skip the per-second tick for ripe standing crops
  • sellDecay C4a (write side): stamp foxfarming:hand_harvested on genuine player crop harvests
  • sellDecay C4a-v2: earn hand-harvest CREDIT instead of tagging produce

Fishing

  • perf(listeners): gate interact handlers on the action before touching item meta (#495, #514)
  • 🐛 Fix fix(papi): survive a PlaceholderAPI reload and re-apply the root alias (#499, #505, #509)
  • 🚫 Removed perf(catch): remove the per-catch rod, region and world-gate re-reads (#496, #497, #498)
  • 🐛 Fix fix(economy): sanitize the special-fish multiplier and gate the eat payout (#510, #511)
  • 🐛 Fix fix(util): declare the codex opt-out, stat messages.yml, carry colour past head tags (#506, #507, #508)
  • 🐛 Fix fix(tournaments): isolate the winner firework and escape Discord markdown in names (#512, #515)
  • 🐛 Fix fix(totems): fold shared benefits over an active-totem index and share one capacity predicate (#500, #513)
  • 🐛 Fix fix(gui): gate the Stats tile, refresh the Augmenter balance, voice the creative refusals (#501, #502, #503, #504)
  • Augments read the rod being fished with, not the main hand
  • ✨ New Add 42 sulfur-caves fish + 5 rod skins, distribute rods via deliveries (#526)
  • Render the caught crab as an animated BetterModel (#526)
  • feat(totems): bank fish toward passive slots instead of an all-at-once buy thread

Minions

  • 🐛 Fix fix(packet-entity): allocate entity ids via packetevents on 26.2
  • perf(chunkloader): scan the players near the loader's box, not the world's chunk table
  • perf(chunkloader): read the source container on one skipped hopper pass in four
  • perf(chunkloader): don't walk the source container into a hopper that is already full
  • 🐛 Fix fix(collector): match filters and the blocklist on item identity, not Material alone
  • 🐛 Fix fix(tasks): respect RestrictedCreative tracking in lumberjack and farmer
  • perf: probe hopper emptiness off the NMS handle, not CraftInventory
  • perf(chunkloader): ask the near-player guard once per chunk, not once per simulation
  • perf(chunkloader): decide a hopper's pass off the NMS handle, build no state for it
  • 🐛 Fix fix(tasks): stop block-breaking minions destroying the AOneBlock magic block & phase generators (#408)
  • Route seller-minion payouts through DailyShop's sell-decay curve
  • perf(chunkloader): skip sections that can't random-tick, as vanilla does
  • sellDecay: report the minion per-item split to DailyShop observe-only breakdown
  • sellDecay C3: charge minion sales per item type when perItem curve active
  • sellDecay C4a-v2: minion sales spend hand-harvest credit (channel-agnostic)

Shop

  • shopadmin: warn when registering FoxFarming produce with no identity tag
  • Diminishing returns on selling (sellDecay), off by default
  • 🐛 Fix sellDecay legibility: visible haircut %, per-rotation notice, and shift/middle sell-all fix
  • sellDecay C1+C2: island-keying + observe-only per-item (both default-off), v1.16.0
  • sellDecay C3: per-item dual curve + global backstop (default-off), v1.17.0
  • sellDecay C4b: prestige-scaled per-item grace (default-off), v1.18.0
  • sellDecay C4a (DailyShop side): harvest-provenance read + accrual (default-off), v1.19.0
  • sellDecay C4a-v2: harvest-provenance CREDIT (replaces item tagging), v1.20.0

Update — August 15, 2026

Crates

  • perf: look up crate locations by field, not by formatted string
  • Persistence: serialize + coalesce data.yml saves (#91)
  • 🚫 Removed Holograms: remove Decent/Fancy/CMI providers (#116 #117 #68 #103)
  • Keys & UserManager API correctness (11 issues)
  • Commands: validation, feedback, tab-completion, transfer, teleport (10 issues)
  • Prize-roll odds & core objects (9 issues)
  • 🐛 Fix Cosmic/War/Casino open mechanics (8 issues) — incl. critical cosmic crash
  • Quad/Mobile/QuickCrate/FireCracker/respin mechanics (9 issues)
  • Crate interaction / open gating / location safety (6 issues)
  • PlaceholderAPI expansion (#93 #118; partial #52)
  • 🐛 Fix Shipped config/resource + message fixes (6 issues)
  • Config/crate migrators (8 issues)
  • Build & CI hardening + first test suite (6 issues)
  • Item rendering / menu display / animation perf (8 issues)
  • data.yml thread-safety + PAPI hardening (#91, #52)

Creative

  • Answer mcMMO's simulated breaks instead of acting on them
  • 🐛 Fix fix: refuse unenumerated entity paths that clear a tracked block (#78, part of #79)
  • 🐛 Fix fix: hold block changes until tracked blocks finish loading (#15)
  • 🐛 Fix fix: suppress protected-block drops before other plugins act on the break (#80)
  • 🐛 Fix fix: natural-lifecycle removals — leaf decay dupe, burn/fade stale rows, falling-block swallow (#84, #85, #86)
  • 🐛 Fix fix: XP separation acts on the real level bar, not the totalExperience counter (#87)
  • 🐛 Fix fix: creation/drops bypass permissions honored, vanilla-only creature geometry (#90, #91)
  • 🐛 Fix fix: housekeeping bundle, spawn-egg auto-block, virtual-GUI exemption (#92, #93, #94)
  • perf: hopper holder snapshots, hot-path guard ordering, cached moving limits (#96, #97)
  • 🐛 Fix fix: storage scalability — dedicated inventory connection, chunked batches, WE backpressure (#95)
  • 🐛 Fix fix: drop duplicated load-pending mark that broke master's build
  • 🐛 Fix fix: port vanilla's build-pattern matcher; reload inventories for online players (#107)
  • perf: cheapen the two hottest guards on BlockPhysicsEvent
  • perf(physics): check isTracked before reading the block's material

Islands

  • perf(grid): mix the spatial-hash cell key and store islands in the cells

Killstreaks

  • feat: inline player heads in streak-end broadcast

Player Shops

  • ✨ New Add a packet factory for the 26.x game versions
  • Resync upstream 2026 08
  • 🐛 Fix Fix Towny plot-type gating and matcherplus item equality
  • 🐛 Fix Fix menu pagination, keeper permission gates, chat-input capture and GUI main-thread scans
  • 🐛 Fix Fix reversed-trade bug, tax-account loss, inventory-cache clobber and shop-load data integrity
  • 🐛 Fix Fix sign template hijacking, locale handling and render-path waste
  • 🐛 Fix Hot-path optimizations: gate the debug logger, kill the matcher clone storm, fix inShop leak
  • 🐛 Fix Fix addons killing core tasks, dyesigns permissions, limit resets and web-map marker lifecycle
  • 🐛 Fix Fix reload-orphaned display entities, traveller invisibility and interaction-listener cancellation
  • Harden shop lookup-table eviction and extra-key removal
  • Spawn display entities in their final visibility state; bound the despawn watcher
  • 🐛 Fix Fix dyesigns administrator access, BlueMap marker-set churn and migrator logging
  • Reach evicted players in the staff picker; move GUI chat input to the modern event
  • Make the player-finder dedup atomic; drop the unguarded debug stack walk
  • 🐛 Fix Fix single-shop /qs benefit remove threading, spurious dirty and false success
  • Detect unloaded worlds in map addons with isWorldLoaded()
  • Pass both benefit event values to listeners; log ShopLoader extra-key collisions
  • Keep addon-registered shop permissions alive across /qs reload
  • Make DisplayManager removal value-conditional; fire the put event after the mutation
  • Scope single-shop and menu-opening command work to the right Folia scheduler
  • Use Location#isWorldLoaded() for world guards instead of getWorld() null tests
  • Share per-player sign renders instead of re-rendering once per viewer
  • Scope shop-transfer and keeper-menu work to the right Folia scheduler
  • Hoist the shop-side clone in ContainerShop.matches; cache the parsed symbol link
  • Draw the staff picker's candidates from the player profile table, off the render thread; remind while a chat prompt listens

Warps

  • Console support, /wwarp help, and a permission node per subcommand
  • Staff moderation commands for warps
  • Optional teleport warmup that cancels on move or damage
  • ✨ New Add /wwarp reload for config.yml and locale.yml
  • Teleport cooldowns, /wwarp back, and world warp rules
  • Bypass and discount permission nodes for costs, cooldowns and limits
  • ✨ New Search ranking, new sort modes, remembered preferences, online filter
  • Menu search button with anvil/chat input, and a back button on results
  • Featured slot lifecycle: per-slot pricing, extension, auto-renew, expiry warnings
  • Owner analytics, offline visit summary, per-warp toggles
  • Staff featured control and warp-creation sanctions
  • Soft Vault/PlaceholderAPI dependencies and optional per-teleport cost
  • /wwarp top leaderboards and an expanded PlaceholderAPI expansion
  • Waiting queue for a full featured row
  • Move remaining player-visible strings into configuration
  • Warp names and descriptions
  • Server-defined warp categories with a menu filter
  • Warp ratings: visit-gated thumbs with Wilson scoring
  • Public API, read-only warp views, and cancellable events
  • Land-provider integration: creation ownership and entry rules
  • Modernise the locale system: MiniMessage, languages, prefix, per-message off switch
  • Post-merge review pass: auto-renew refund, rename rollback, visit-log migration, queue holds, API future
  • GUI framework: handle-identity registration, no-op heartbeat removal, latent defects
  • Async discipline: events, Vault and PAPI off async threads; featured-queue gates
  • ✨ New Sign core: create-veto ordering, parked worlds, INACTIVE rows, landing safety
  • ⚡ Performance Performance: owner index, placeholder caches, lazy costs, cached /wwarp top; locale + prefs fixes
  • 🐛 Fix Commands & polish: number parsing, ROOT-locale filters, audit gaps, picker fixes, first-arg completion
  • Follow-ups: locale AUTO misdetection, unrefunded featured-queue holds, dead picker config
  • Config: probe the admin's own file, not the packaged defaults
  • perf: gate the BlockPhysicsEvent handler on the chunk index
  • 🐛 Fix fix(search): anvil search-bar item duplication (open results off the click event)
  • perf(signs): primitive keys for the sign position and chunk indexes

mcMMO

  • Don't reward blocks RestrictedCreative flagged as creative-placed
  • perf(blocks): track transient block marks so the piston failsafe stops asking Bukkit

Update — August 14, 2026

Loot

  • 🐛 Fix fix: survive a non-numeric patch segment in the server version string
  • 🐛 Fix fix: stop shipping vendored classes under their upstream package names

Update — August 11, 2026

Minigames

  • 🐛 Fix Fix NoSuchMethodError on servers older than the compile target
  • Sjoelen: discs stay on the lane, collide, and chain through gates

Titles

  • Don't mangle hex written inside MiniMessage tags

Update — August 10, 2026

Chunk Limiter

  • feat: cap hanging entities (item frames, paintings) per chunk

Villagers

  • perf: bound how long a jobless villager is kept active to claim a job

Update — August 9, 2026

Particles

  • 🐛 Fix Bump RoseGarden to 1.5.7 to fix version parsing on MC 26.2
  • Hide particles for players watching a ServerTours tour

Update — August 7, 2026

View Distance

  • Harden the pre-existing config entries so a typo cannot take the plugin offline
  • 🐛 Fix Write the two config keys no migration patch ever adds

Update — August 5, 2026

Mob Stacking

  • 🐛 Fix fix: v26_2_R1 entity-ID acquisition for final MC 26.2
  • 🐛 Fix fix: v26_2_R1 IllegalAccessError on Mob.goalSelector (prod spawner breakage on 26.2)
  • 🐛 Fix fix: chicken-jockey death recursion crashes the server (StackOverflowError)
  • 🐛 Fix fix: shared damage kills the live jockey pair once per virtual stack member

Update — August 4, 2026

Bounties

  • Tolerate non-numeric tokens when parsing the Bukkit version string

Chat

  • 🚫 Removed MC 26.2: native adventure converter fails class-init — BinaryTagHolder.of removed in adventure 5

Ender Chest

  • 🐛 Fix Fix MC 26.2 locking all ender chests (NMS availability probe)

Foxes

  • ✨ New Add MC 26.2 support via dedicated 26_2_R1 NMS module

Heads

  • ✨ New Add MC 26.2 support: version range, banner, and Sulfur Cube head

Interaction Visualizer

  • ✨ New Add Paper 26.2 support

Pets

  • ✨ New Add MC 26.2 support module; fix 26.x routing and enable-failure NPE

Rollbacks

  • 🐛 Fix Fix MCVersion NPE on MC 26.2 and add unknown-version fallback

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