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Your Red vs Blue and Parkour stats now show in the hub's game menu.
✨ New
The Recent Updates holograms and /updates now show the latest updates from updates.mcfoxcraft.com instead of the old forum changelog, and Parkour and OneBlock announce new updates in chat.
The Recent Updates boards in the hub and Parkour lobby now show every line of the latest update instead of one cut-off line.
When an invasion captures a kingdom claim, minions in it that belong to players outside the capturing kingdom are now given back to their owners as eggs, with their items and stored experience.
Cap converter mana per kingdom and discount automated input
🐛 Fix
Fix: parse display name component for kingdom claim messages
Modernize k fortify/map
Feat: quiet greetings with action bar, sound and particle feedback
Explain claim costs and flight revocations, and refresh claim borders
Make request actions, map details and player heads readable on Bedrock
Guard KingdomUpgradesListener upgrade reads while UpgradesService is unloaded
Stop turrets and damager-less damage from deciding an invasion via the champion
Park the vault and pay the owner when a kingdom is disbanded
Persist kingdom invites and allow offline targets
Stop stripping other plugins' attribute modifiers on every join
Support PvPManager 4.x and override PvP toggles inside invasions
Turrets shoot only enemies by default, arm delayed, spare bystanders
Detach members on disband and bound the disband transaction's stalls
✨ New
Add a login digest and offline notices for tax, kicks and role changes
Confirm transfer, kick and jail in the member menu; own slot for transfer
Make invasion mobs hunt only participants and warn bystanders
Exempt free claims from upkeep and leave the Nexus standing on expiry
Copy shared item builders, draw join-role, keep confirms across redraws
🚫 Removed
Despawn nexus holograms and mana tags on disable, sweep leftovers
Pay trade agreements regardless of presence and show the last payout
Clear the free-claim flag on capture and point the cap refusal at the upgrade
Gate surrendering a defence on owner-level trust, and unstick raider claims with no tier row
Require a champion's spawn to be somewhere the wave can reach it
Take the invasion-end database work off the tick
Render the map from the claim registry, and throttle the auto map
Honour three per-world and reload settings that were silently ignored
Close three protection gaps: portals and sculk, disbanded vaults, stale quick-chat
Give Bedrock its own form for the spar side picker
✨ New
Feat: implement cooldown for using battering rams
🐛 Fix
Fix: confine champion teleport strike to victim-owned land
Feat: show claim borders as client-side block markers
🐛 Fix
Fix player session races and active-kingdom inactivity checks
⚖️ Tweak
Move periodic credits off main and reduce claim lookup overhead
Close claim-protection bypasses and consume plugin sign clicks
🐛 Fix
Fix invasion immunity, damage attribution and reward accounting
✨ New
Harden plugin re-enable, config reload and placeholder refresh
🐛 Fix
Fix database load isolation and migrate legacy schemas
🐛 Fix
Fix command validation, warmup feedback and accessible greetings
🐛 Fix
Fix turret combat eligibility and reduce idle target scans
⚖️ Tweak
Reduce idle invasion work and cache block-list lookups
Move warp and turret purchases off main and preserve financial recovery
Make GUI purchases deliberate and expose touch-friendly controls
Make diplomatic transitions symmetric and require explicit removal
Move siege purchases and shield persistence off the server thread
Prepare invasion starts off-thread and revalidate before activation
Enforce jail travel restrictions and validate invasion landing spots
Notify ownership transfers and refresh map labels after renames
Page activity history in SQL and avoid blocking head lookups
Load vaults on demand and evict saved offline inventories
Support modern chat prompts without losing the legacy privacy gate
Format mana, currency and claim feedback consistently
🐛 Fix
Correct command help, pagination and onboarding pointers
Expose kingdom commands through Brigadier literals
Ship UPGRADE_SPEED under upgrades: and clamp its build-time multiplier
Refuse relation changes during an invasion and cool down enemy flips
🐛 Fix
Resolve player-name arguments by exact name, not prefix
Let only the attacking side damage the invasion champion
Refuse converter breaks by anyone but the owning kingdom's members
Route kingdom and ally chat by the VentureChat channel it goes through
Gate /k home and /k warp behind combat and a defender warmup
✨ New
Sweep orphaned claims at startup and add /ka claims orphans [purge]
🐛 Fix
Fix vault phantom viewers and make vault saves frequent and atomic
Recall stray PvE wave mobs and spawn the champion on open ground
Never save invasion mobs to chunk data and sweep tagged leftovers
Warn members before an inactive kingdom is disbanded
End an invasion its attackers have abandoned as an attacker loss
Persist ally and trade requests and show them to officers at login
Make the founding chunk a Member claim and explain ally ceiling refusals
Let players request to join a closed kingdom; officers answer later
✨ New
Open the menu on bare /k, suggest near-miss subcommands and add aliases
✨ New
Add browse, home, claim/unclaim, map, info and leave to the main menu
Restrict the champion's shockwave to the participants that fight it
Refuse a shield purchase while the kingdom is being invaded
Revoke kingdom fly on the claim crossing and allow it in ally claims
Scope PISTONS_CLAIMS_ONLY and placement warnings to claims worlds
Confine jailed players and clear jail, home and warps on lost chunks
Spawn the champion, raiders and PvE waves on ground, not canopies or air
Credit PvE defenders who fight the waves outside the raided chunk
🐛 Fix
Resolve kick, role set and expel targets from the member list
Tax kingdoms nobody has logged into, and isolate per-member failures
Refuse /k fly in a gamemode that already flies, and stop stripping its flight
Charge cost.start for a fortification's first tier, and refund failed writes
Take four allocations off the claim, lock and entity hot paths
✨ New
Re-read a world's locks when it loads after the plugin enabled
Save flatfile.yml atomically and detect a damaged one on reload
Batch passive nexus mana into one activity row per kingdom
Tell a player why their hits are being refused while their data is unloaded
Stop converters from destroying custom, named and enchanted items
Stop two stale cross-thread reads: Claim's mutable fields and resurrected player entries
Report a GUI write that loses its race instead of dropping it, and scope relations per pair
Keep fake worlds reachable so the suite does not GC them mid-test
Draw the champion's fang line correctly, and free reinforcement slots held by players who left
Refuse a nexus on thin air or water, and a trade request to a kingdom you already trade with
Ignore cancelled moves, and stop admin commands failing silently
Throttle the unknown-kingdom warning and route expected misses to findKingdom
Fold accents in the kingdom name key so the cache agrees with the column
Let sparring members pick a side, so attacker-side fortifications can be tested
Make the spar side picker a menu, and let turrets fire at a spar attacker
🐛 Fix
Fix defects found reviewing the late 09-22 waves (#866–#879)
feat: teleport particle effects matching the Essentials fork
🐛 Fix
fix(gearsignature): unsign crafted results without wiping their components
thread
🐛 Fix
Fix/advancement regeneration
Give each achievement its own advancement icon and branch the tree
Announce achievements in the vanilla advancement style
Ignore statistics of players that never joined the server