OneBlock updates

The latest OneBlock changes on Foxcraft, newest first.

Update — October 22, 2026

Minions

  • Miner minions on Kingdoms now show their sparkle effect while they mine, as they already do on the other servers.
  • The teleport and despawn buttons in the minion menu now say what they actually do, and seller sale notifications mark the payout rate as the effective one.
  • Minion eggs from store and crate rewards no longer drop on the ground when your inventory is full; they wait for you and you're told when they arrive. Paid minion upgrades and pickups are now saved within seconds instead of minutes.
  • Despawned minions now have a Respawn button that keeps their chests and settings, and picking a minion up warns you first about what it resets. Sorter chest menus page to every chest slot, upgrades play their effect again, and /minions help lists the commands.
  • Minions now follow claim trust and island settings for each thing they do, stop using chests on land their owner no longer has access to, and lumberjacks no longer plant or grow trees on other people's land.
  • Minions no longer stop other players from opening a chest or enchanting table behind them, and left-clicking your own minion opens its menu again.
  • Miners no longer break stacked blocks or farming growstations. "Teleport here" now puts a minion neatly on the block you stand on, so a moved miner no longer digs down at an angle.
  • Farmers now harvest melons, pumpkins and torchflowers when they are ripe instead of resetting the plants, and farmers that can harvest custom crops also harvest underwater ones like Sea Onions. Fishing minion treasure books no longer carry enchantments that are only found in structures.
  • Bedrock players can now view and manage sorter and seller chests without a tap unlinking them, see outfit names and which one is worn, and return to the same page of their minion list. Linking chests no longer blocks placing blocks while sneaking and can be finished with a Done button.
  • ✨ New Seller minions now also sell storage blocks the shop accepts in place of an item (such as iron blocks for iron ingots) and pick up a new shop rotation right away. When a seller sells nothing, its status now says why, for example that the shop buys none of its items or that the daily sell limit is reached.
  • A chunk loader set to sleep, or standing on land you no longer own, now really stops keeping chunks and spawners running, and its area outline now shows when you place it. Chunk loaders no longer stop the night from being skipped, and minions they keep running now say they keep working while you're away.
  • Slayer minions now drop the right amount of loot (no more doubled common drops or bonus from the Looting sword you're holding), only collect mobs they kill themselves, honour their Looting toggle, and leave players' foxes, golems, happy ghasts, allays and leashed or saddled mobs alone. Picking up a slayer now pays out the XP it had stored.
  • The minion list now shows where each minion is, how far away and what it is doing, can sort nearest first and filter the minions that need your attention. The Minion Codex now explains what every minion type works on.
  • Minion filters now recognise farm crops and custom fish properly, and a plain fish in a filter can be set to leave custom fish alone. Bedrock players get a proper filter menu, and showcase minion eggs are now clearly marked.
  • A seller or sorter can now work straight from a miner's, farmer's or fisher's chest without a hopper, and minions stop dropping items on the ground when their chest is full.
  • Minions left on land their owner can no longer use are now sent back to the owner as eggs with their items, and players who share an island, claim or kingdom land can put a teammate's minion to sleep, move it or send it back to its owner.
  • ✨ New Upgrading a minion now asks you to confirm and shows what the new tier improves, and a new "Show work area" button outlines where a minion works. From your minion list you can upgrade every listed minion at once or link each one to a chest next to it.
  • ⚡ Performance Minions no longer flicker or reload their skins for Bedrock players when they move, and bases with many minions load faster and lag less when their owner logs in or someone teleports nearby.
  • Minions appear a little faster when you come near them, on Minecraft 1.21.9 or newer and on Bedrock.
  • Collector minions no longer pick up other players' fishing catches, death drops or items they throw down.
  • Lumberjack minions no longer get stuck next to a stacked log, and slayer and fishing minions stop and wait when their chest is full instead of dropping their loot on the ground.
  • Slayer minions now collect the full loot of a stacked mob pile instead of one of each item.

Update — October 21, 2026

Placeholder Bridge

  • Your Red vs Blue and Parkour stats now show in the hub's game menu.

Update — October 20, 2026

Forum Board

  • ✨ New The Recent Updates holograms and /updates now show the latest updates from updates.mcfoxcraft.com instead of the old forum changelog, and Parkour and OneBlock announce new updates in chat.

Image Boards

  • The Recent Updates boards in the hub and Parkour lobby now show every line of the latest update instead of one cut-off line.

Update — October 19, 2026

Player Shops

  • Shops now accept and stock any copy of the same cosmetic gear, such as the Vladimir weapons, instead of only the one item the shop was made with.
  • Shops selling vouchers or cosmetic gear now show how many will really fit, instead of letting a trade fail halfway.
  • ✨ New Shop owners can now find any player by part of their name when adding shop staff, and the Add Staff menu no longer closes by itself.

Update — October 17, 2026

Auctions

  • On servers where bids are only charged at the end, you now need enough money to cover a bid when you place it. Outbid, withdrawn and bought-out auctions now tell you which item it was, even if you were offline. The bid screen no longer lets you bid more than the buy-now price.
  • Item names that only contain a blocked word inside a longer word, such as "Workshop" or "Warped", can now be listed on servers that turn this on.
  • Bucket of Sulfur Cube, and Poplar Boat with Chest on servers that have it, can now be named by their in-game names in item searches, requests and price checks.
  • ⚖️ Tweak Double-clicking a button in the auction house now counts as two clicks instead of three. After you confirm a purchase, bid, withdrawal or price change, you go back to the page you were on instead of the menu closing.
  • Bedrock players now see an item's enchantments and lore on the buy and bid screens, and get a way back from Search, Request and Price Check. Bid buttons now say whether the money is taken straight away or only if you win, and empty screens explain what they are for.
  • Prices typed with the brackets from the help text, like <1,500,000>, now work. /ah help only lists what this server allows, a bare /ah sell asks for a price where the sell prompt is on, and /ah sell 10000 2 asks before listing your whole stack as an auction.
  • Your Auctions and the Collection Bin now have Watchlist and Your Bids buttons, buy and bid screens have a Watch button, and you can pick which hotbar item to sell or hand over without closing the menu. Listing tooltips are shorter so item names stay on screen, and the Guide opens in full when clicked.
  • ✨ New Buy requests now remember exactly which item you held, so a request made holding a shulker spawner can only be filled with a shulker spawner, and the request shows it by name. Typing a request without a price now tells you to add one.
  • ✨ New Added /ah seller <name> to see everything one player is selling, and /ah worth now understands plurals and mob spawners such as "skeleton spawner".
  • Claim All no longer shuffles your items around when your inventory is full. It leaves them in your collection bin and tells you how many are waiting. Old auction-house bundles can no longer be placed as gold blocks from the off hand, and right-clicking one there unpacks it.
  • A buy request made while holding a renamed, dyed, filled, bee-holding or decorated item now asks you to name the plain item instead, and the fill screen tells you up front when you're holding the wrong kind of item for a request.
  • `/ah worth` can now price plugin items such as minion eggs by name (for example `/ah worth tier 3 miner`). Withdrawing an auction that has a bid now tells you why it can't be withdrawn, and a refused item name now tells you which word was blocked.
  • ⚖️ Tweak On survival, if an auction's winner can't pay at the end, the item now goes to the next-highest bidder who can, at their own bid, and they're told they won. Bids at or above an auction's buy-now price are refused; buy it out instead. Your bids also have to fit your balance alongside the auctions you're already winning.
  • ⚖️ Tweak After you confirm a purchase, bid or price change, the result now also shows at the top of the auction screen you return to, not just in chat.
  • Shift-double-clicking a button in the auction menus, such as Next or a price step, now counts as two clicks instead of three.

Farming

  • 🐛 Fix Background filler panes in FarmMainMenu, Orders and Codex menus no longer show a vanilla item name when hovered.

Vouchers

  • Selling several of the same voucher, cash note or XP bottle with /ah sell -all now lists them all in one go.

World Edit

  • 🐛 Fix Fixed WorldEdit operations affecting chest shops, which are now skipped and protected from them.
  • Building with the WorldEdit wand no longer traps villagers, pets or players standing in the area, and doors, beds and tall flowers are refused instead of being placed as broken halves.
  • WorldEdit wand operations now skip spawners, beacons, shulker boxes, heads and other valuable blocks instead of deleting them.
  • Clearing a big area now only asks you to confirm when it would empty a chest or other container that holds items, or can't be undone, and on Java you can click the prompt instead of typing it. If you don't have enough blocks, /pwe offers to place what you have instead of refusing.
  • /pwe set, walls and replace now work with the wand anywhere in your hotbar or off hand. Operations and /pwe undo only run while you are near them, and stop if you leave.
  • Typing "grass" now uses the grass blocks you carry, plural names like birch_logs work, mistyped names get "Did you mean …?" suggestions (click to fill in on Java), and /pwe help lists every command you can use, including pos1, pos2 and undo.
  • ✨ New New /pwe expand, contract and shift commands grow, shrink or move your selection the way you look, the corner you just picked is outlined for a moment, and your selection and undo now survive a disconnect.
  • A WorldEdit wand you renamed in an anvil now keeps its name when you use it.
  • Bedrock players now see the /pwe commands and a block list as they type, and plain /pwe opens a menu where you pick blocks from your inventory and confirm with a button. On Java, /pwe set with no block uses the full block in your off hand, and asks first when it would replace blocks.
  • ✨ New /pwe set can now turn blocks (oak_stairs[half=top], or add "facing" to point them the way a hand placement would) and mix blocks (70%stone,30%andesite). Powder snow no longer uses up the empty bucket, leaves placed with /pwe no longer decay, and sea pickles and coral no longer bring water with them.
  • Blocks that can't stand where you put them (plants on stone, seagrass and kelp out of water) or that would go above the build limit are no longer placed or charged, and /pwe replace air also fills cave air. If you disconnect in the middle of an operation, you are told on rejoin that /pwe undo can take it back.

Update — October 16, 2026

KOTH

  • Typing /koth now explains what a koth is, which one is running and when the next one starts, and /koth info, /koth warp (or /koth join) and /koth rewards work without a koth name during a round. Bedrock players get a page for every koth with a Warp there button.
  • Coloured island names now show cleanly in koth messages instead of with stray letters, island owners are no longer shown twice as "Steve [Steve's island]", and Discord koth announcements no longer flood the channel during a fight.
  • 🐛 Fix Fixed koth rewards and start/end commands that never ran, and second- and third-place koth rewards that paid nobody.
  • The "next koth in" countdown no longer counts down to schedules that can't start anything, and a scheduled koth is no longer skipped when staff edit the schedules right as it is due.
  • Runner-up prizes in score koths now go to the right teammate and are no longer given for zero points, and payload koths no longer repeat the "reached waypoint" message when the cart is pushed back and forth.
  • ✨ New Your action bar now tells you when koth challenge mobs are coming for you, and mobs led away from the point no longer stop new waves.
  • Koths can now be set up to be fairer: capture progress can stay with the side that earned it, a lone player can no longer freeze a tied point for the rest of the round, and recent winners can be asked to let others hold the point first.
  • Koths now say how to win when they start, name the prize when you win, give everyone who scored their final placing, explain why a koth didn't start, and show start times with units. `/koth timezone` lets you see start times in your own timezone.
  • Java players can open the koth menu with /koth menu, and Bedrock players now see the /koth subcommands in their command list.
  • Players riding a happy ghast near a payload koth now see the moving zone's marker ring from as far away as players on foot.
  • ⚖️ Tweak In score koths, a player who also earned a lower place is now told which place their prize is for.
  • Servers can now show koth start times in several timezones at once, and can tell you when the next koth starts as you join.
  • On control and payload koths, a tied point no longer stops the challenge mobs from coming for the side holding it. Challenge mobs that wander too far from a koth now vanish in a puff of smoke.
  • Koths can now be set up so that players or teams who have won a lot lately still win, but pass the first-place prize on to the next player, or keep only the participation reward.
  • The start title now shows a server's own translated goal text, and the help list no longer offers /koth menu where no menu can open.
  • Koths that are won by holding the point when time runs out no longer show an infinite timer, and /koth warp names the koth by its display name.

Update — October 15, 2026

Creative

  • Survival dirt next to creative grass or mycelium no longer turns green or mycelium-brown, so it drops dirt when mined as before.
  • Creative players can no longer break filled chest minecarts or chest boats, and are told why instead.

Fishing

  • Bedrock bingo cells now show the slowest biome and the focused fish's countdown; /fish target and lures are hidden while those features are off.
  • Level-up reward lines now appear after the level-up message, bulk sells show gut-value hints, and the lure shop's Back button returns to the bait shop.
  • Gutting previews now count salvageable items, and Bedrock players are asked to confirm before a gut that salvages anything.
  • /fish events now shows when the next Fishing Hour starts, or how much time is left in the one running.
  • Menu titles and buttons on Bedrock are easier to read, and the grey suffixes on main menu buttons no longer shift titles off-centre.
  • Bedrock players see augment and codex descriptions without stray line breaks, and the gutting station preview now shows what a salvage-only click really does.

Update — October 14, 2026

Creative

  • Creative players can no longer break containers that still hold items, so their contents can't be lost. thread

Farming

  • ✨ New Added yellow, orange, red and purple quinoa, unlocking at levels 4, 8, 12 and 16; they're sellable grain crops that drop some of their own seed.

Fishing

  • 🐛 Fix Crabmas Orb lore now shows the correct event window, Dec 12th to Dec 31st, and existing orbs keep working.
  • Bedrock players now get tap-to-confirm pop-ups for selling or gutting all fish, plus button menus for the shop and gutting station.
  • Bonus fish now mark the codex as caught, and codex, bingo and help show where the biome is judged.
  • ✨ New Players who catch a crab are now told that killing it yields Crab Claws and Crab Scales, which unlock Fishing Totems and augment ingredients.
  • 🚫 Removed Gutting station now previews what it will take and hand back, and Bedrock Remove All asks for confirmation before removing augments from a rod.
  • Bingo cooldown is now 15 minutes, and a player who fills the card while sitting out is told the win is still open.
  • Biome Disruption and Tidal Clock can now be paused and resumed per player with /fish augment pause, or from the augments menu.
  • ✨ New Added an optional lure exchange, level rewards and codex completion rewards, plus a server-first catch broadcast.
  • ✨ New Added /fish biome to show which fish can bite at your spot, plus typo suggestions, Help and Tournament main menu tiles, and Bedrock command suggestions.

Mob Stacking

  • Stacks saved from now on keep their mobs' armor and held items when the server updates to a newer Minecraft version.
  • Bedrock players now get native forms for the spawner and block stack menus instead of chest GUIs.
  • /rs toggledisplay now also hides mob and item stack nametags when the dynamic view range is off, and takes effect immediately.

Shop

  • Buying with a full inventory is now refused before any money is taken, and orders that only partly fit are trimmed to the space left.
  • 🐛 Fix Fixed sell prices under the decay system so a sale pays the same whether it is split up or sold in one go, and fixed prestige pricing after a restart.
  • Sell decay placeholders now keep showing your island's figures instead of falling back to your personal values after a few seconds.
  • Sell list now shows the offers you hold first, with your count and their total sell value, and keeps your page and category after a sale.
  • Shop refresh times can now follow a set timezone, and rotated vouchers avoid repeating recent offers.
  • ✨ New Added a Sell everything button to the sell list, and rapid sales now show a running total instead of a chat line each.
  • ✨ New Added /shop buy, sell, all, search and help words; /shop dirt now searches for dirt, and /shop sellall asks you to repeat it before selling.
  • Shop lists can now be shown as native Bedrock forms: Buy, Sell and All Items, with held items first and a Sell everything option.
  • Bedrock players get a priced amount menu when they tap an offer, with buttons for common amounts and an exact-amount field, plus clearer messages when a purchase is refused.
  • Confirm screen shows the full order, sell-decay rule and time to reset, and shop refusals now say why an offer can't be bought.
  • Shop forms now show percent signs correctly, keep their colours from bleeding into the lines below, list the sell options in a safer order, and say "1 item type" when only one type is sold.

Update — October 13, 2026

Creative

  • 🐛 Fix Keep tracking when a survival tool converts a creative block in place
  • 🐛 Fix Fixed an exploit involving golem builds.

PvP Regions

  • Dying inside an arena now sends you out with your gear and starts the entry cooldown, and mounts no longer bob at open arena edges.

Update — October 8, 2026

Leaderboards

  • Empty timed leaderboards no longer reset every 15 minutes, which stopped blank reset history from piling up.

Update — October 5, 2026

Farming

  • Builders in a kingdom's claim can now break growstations, bushes, field crops and Skill Archives left by non-members, and the items go back to the farm's owner.

Islands

  • Island protection now covers more block and entity interactions, including off-hand use, straw beds, breeding, brushing, pots, spawn eggs and command aliases; TNT placed loose in island worlds no longer gets picked up by mobs.
  • 🐛 Fix Team panels now confirm actions on Java and Bedrock, invitations expire and can be withdrawn, and several island and team fixes are included.
  • 🐛 Fix Fixed obsidian scooping sometimes putting the lava back in place of the obsidian.
  • Pending team invites survive the update, and /is info now shows your real home limit.

Vouchers

  • Voucher rewards are no longer lost if you die while redeeming, and you're told when a reward command fails instead of being shown a false success.

Warps

  • 🐛 Fix Fixed item search skipping some shops after land changes made during a shop reload.
  • 🐛 Fix Shop search in warps now shows the current version of a shop after it has been replaced, instead of briefly hiding it.

Forum Board

  • 🐛 Fix Forum board announcements now show up on the main thread more reliably, and missing post details no longer break the board.

Message Announcer

  • 🐛 Fix Announcements now rotate correctly in sequential and random modes, conditions and join/leave checks are more reliable, and vanished players are no longer announced.
  • ✨ New Announcements can now display in the action bar, as a title, or as a boss bar, and Bedrock players get adapted lines with links shown as text.
  • ✨ New Announcements can now be hidden by category with /announcements, and timed tips shuffle through without repeating back to back.

Update — October 2, 2026

Farming

  • Cap how many other players' growstations one player can use (alt-fleet farming)
  • feat(fieldcrops): breaking grass or seagrass can drop a field-crop seed (#831)

NPCs

  • 🐛 Fix Fix LEFT_CLICK actions on Minecraft 26.1+ / 26.3

Warps

  • test: one all_signs tag for every static Bukkit mock, so the suite passes in any class order
  • 🐛 Fix fix(tools): defaults-history --check compares the history data, so squash merges no longer fail it
  • 🐛 Fix fix(back): a ban by any warp around a return point refuses /pwarp back there
  • 🐛 Fix fix(search): say when item results are partial during a QuickShop shop re-read

World Guard

  • Handle 26.3 poplar boats in boat placement and vehicle checks
  • Check EntityPlaceEvent placements (26.3 cushions) as entity spawns

Stay up to date

Every change to the servers shows up here once it is live.