Miner minions on Kingdoms now show their sparkle effect while they mine, as they already do on the other servers.
The teleport and despawn buttons in the minion menu now say what they actually do, and seller sale notifications mark the payout rate as the effective one.
Minion eggs from store and crate rewards no longer drop on the ground when your inventory is full; they wait for you and you're told when they arrive. Paid minion upgrades and pickups are now saved within seconds instead of minutes.
Despawned minions now have a Respawn button that keeps their chests and settings, and picking a minion up warns you first about what it resets. Sorter chest menus page to every chest slot, upgrades play their effect again, and /minions help lists the commands.
Minions now follow claim trust and island settings for each thing they do, stop using chests on land their owner no longer has access to, and lumberjacks no longer plant or grow trees on other people's land.
Minions no longer stop other players from opening a chest or enchanting table behind them, and left-clicking your own minion opens its menu again.
Miners no longer break stacked blocks or farming growstations. "Teleport here" now puts a minion neatly on the block you stand on, so a moved miner no longer digs down at an angle.
Farmers now harvest melons, pumpkins and torchflowers when they are ripe instead of resetting the plants, and farmers that can harvest custom crops also harvest underwater ones like Sea Onions. Fishing minion treasure books no longer carry enchantments that are only found in structures.
Bedrock players can now view and manage sorter and seller chests without a tap unlinking them, see outfit names and which one is worn, and return to the same page of their minion list. Linking chests no longer blocks placing blocks while sneaking and can be finished with a Done button.
✨ New
Seller minions now also sell storage blocks the shop accepts in place of an item (such as iron blocks for iron ingots) and pick up a new shop rotation right away. When a seller sells nothing, its status now says why, for example that the shop buys none of its items or that the daily sell limit is reached.
A chunk loader set to sleep, or standing on land you no longer own, now really stops keeping chunks and spawners running, and its area outline now shows when you place it. Chunk loaders no longer stop the night from being skipped, and minions they keep running now say they keep working while you're away.
Slayer minions now drop the right amount of loot (no more doubled common drops or bonus from the Looting sword you're holding), only collect mobs they kill themselves, honour their Looting toggle, and leave players' foxes, golems, happy ghasts, allays and leashed or saddled mobs alone. Picking up a slayer now pays out the XP it had stored.
The minion list now shows where each minion is, how far away and what it is doing, can sort nearest first and filter the minions that need your attention. The Minion Codex now explains what every minion type works on.
Minion filters now recognise farm crops and custom fish properly, and a plain fish in a filter can be set to leave custom fish alone. Bedrock players get a proper filter menu, and showcase minion eggs are now clearly marked.
A seller or sorter can now work straight from a miner's, farmer's or fisher's chest without a hopper, and minions stop dropping items on the ground when their chest is full.
Minions left on land their owner can no longer use are now sent back to the owner as eggs with their items, and players who share an island, claim or kingdom land can put a teammate's minion to sleep, move it or send it back to its owner.
✨ New
Upgrading a minion now asks you to confirm and shows what the new tier improves, and a new "Show work area" button outlines where a minion works. From your minion list you can upgrade every listed minion at once or link each one to a chest next to it.
⚡ Performance
Minions no longer flicker or reload their skins for Bedrock players when they move, and bases with many minions load faster and lag less when their owner logs in or someone teleports nearby.
Minions appear a little faster when you come near them, on Minecraft 1.21.9 or newer and on Bedrock.
Collector minions no longer pick up other players' fishing catches, death drops or items they throw down.
Lumberjack minions no longer get stuck next to a stacked log, and slayer and fishing minions stop and wait when their chest is full instead of dropping their loot on the ground.
Slayer minions now collect the full loot of a stacked mob pile instead of one of each item.
✨ New
Chat now links to parkour.gg when your world record is beaten, when a builder's map gets a new alert, after level-ups, prestiges and duel wins, and when you finish a public playlist.
Opening loot packs on Bedrock is quicker, and when it's done a screen lists what you got with a button to open the next pack.
✨ New
Discord posts about level-ups, prestiges, duels and personal bests now link to parkour.gg, and new-map posts show the map's card. /fp stats shows your tier on the parkour.gg skill ladder, and you're told when you reach the next one.
Tapping Accept on a party invite form after already joining that party now says you're in it, and the logbook tells you when it couldn't load.
🚫 Removed
Bonus packs earned past the top level can no longer be paid twice or lose XP when saving them hits an error, and report XP owed from an earlier report in a series is still paid after staff delete a report in the middle of it.
⚖️ Tweak
Builders no longer lose a difficulty-change alert about their map across a server restart, and the alerts about one finish arrive in a clearer order.
Players moved off a map by staff for editing now carry on their playlist when they play it again, and every way back onto the map waits until it has opened instead of failing.
🐛 Fix
Fixed resumed and live runs sometimes keeping a checkpoint they never reached after a map's checkpoints were changed.
Bedrock players can now see the full 3D pack opening that Java players get, and Bedrock menus have easier-to-read titles and buttons.
✨ New
Added Infection: a few players start infected, and every survivor who dies joins them. Survive until time runs out, or infect everyone.
✨ New
Added Boxing: the first to land 100 hits on the opponent wins, and only hits that land count, so spam-clicking doesn't help.
✨ New
Added building duels: UHC, Build UHC and Crystal PvP, where you can place blocks, use buckets and fight with end crystals.
✨ New
Added Capture the Flag: steal the enemy team's banner and bring it to your own flag to score.
✨ New
Added Spleef: break the floor under your opponent with your shovel or snowballs, and the floor comes back every round.
✨ New
Added Domination: capture and hold the map's control points to score, and the first team to the target wins.
✨ New
Added Battle Box: short rounds with one life each, where you pick a kit before every round and win by knocking out the other team or filling the centre with your team's wool.
✨ New
Added Search & Destroy: one side plants a bomb at a site, the other defends or defuses it, one life per round, and the sides swap at half time.
✨ New
Added Team Skywars: start on your own island, loot the chests, build bridges and be the last team standing. You only get one life!
✨ New
Added mixtapes: one queue that mixes several game modes, starting whichever its players can fill and trying not to give you the mode you just played.
✨ New
Added backpacks and balloons as cosmetics: wear one on your back or let one float above you on a lead, in the lobby and in matches.
Replays now show end crystals, lit TNT and explosions, items on the ground being picked up and Domination capture progress, and you can jump to any round of a round-based match.
✨ New
Added Juggernaut: one player is the Juggernaut and everyone hunts them; whoever kills the Juggernaut becomes the next one, and the first to spend enough time (or get enough kills) as the Juggernaut wins.
✨ New
Added loot packs: win and play matches to earn packs, then open them in the lobby for cosmetics you don't own yet.
In building modes a player's lava, fire and respawn anchors now count as their hits: they no longer hurt teammates and earn the kill. One explosion that takes out both sides is now a draw.
Game modes can now give every player a potion effect for the whole match, like Speed in Boxing; drinking milk no longer takes it away.
Capture the Flag flags and Domination points now show on the locator bar in their team's colours, and a flag carrier's dot shows the flag they carry.
⚖️ Tweak
Arenas stay as built: item frames, paintings, armour stands, signs, note blocks and the like can no longer be changed, and maps can limit how far out and how high players build.
The match breakdown and your stats now show the flags you captured, returned and picked up in Capture the Flag, and the points you captured in Domination, with leaderboards for them.
Battle Box can now be played as "hold the centre": a team wins a round by standing in the middle long enough with no enemy there, with the progress shown on screen.
In Team Skywars you now wait for the countdown on your team's island, see a bar with the players left and the next chest refill, and are told how far the closing border is. Ender chests no longer open during matches.
Search & Destroy can now drop the bomb where its carrier falls for a teammate to pick up, give defenders defuse kits that defuse faster, let the bomb's blast hurt nearby defenders, and mark the bomb sites with particles.
In Spleef, digging the floor can now earn you snowballs, and arrows can break the floor too, if the mode turns these on.
Infection now lets any party that fits the mode play, even on its own, and private Infection matches no longer ask you to pick teams. Infection replays show how many are infected and how many survivors are left.
Winning private duels now counts toward a daily duel challenge that rewards a loot pack once a day. Players with unopened loot packs are reminded when they join.
King of the Hill now shows the hill on your locator bar: white while nobody holds it or both teams are fighting over it, and in the holding team's colour otherwise. Search & Destroy modes can also show the bomb sites and a dropped bomb (only to the attackers) there.
Replays now show backpacks, Juggernaut standings and the winner's name, Battle Box's hold-the-centre progress, and lit TNT swelling before it blows.
In building matches, a player's cactus, berry bushes, dripstone, powder snow, dropped anvils and the TNT their fire sets off now count as their kills and never hurt their teammates. Players no longer spawn stuck inside blocks placed on their spawn point.
Balloons no longer give away where enemies hide during a match: by default only your own team sees them. Spectators now see balloons too, and backpacks no longer hide name tags.
Arenas stay as built: map chests and furnaces can be looked into but not emptied, pistons can't push the map around, and in round modes with building everything built is cleared before the next round.
In Capture the Flag and Domination the end-of-match summary now ranks players by captures, with kills breaking ties. Battle Box's centre to hold now matches the centre's own shape.
Replays of Team Skywars now let you look into the loot chests, and show who set off an anchor or poured the lava behind a hit.
🐛 Fix
Kits and Infection or Juggernaut sides can now give their own potion effects. Potions you drank are no longer lost when a match ends, and you no longer stay invisible after a server crash.
Mixtape queues can now wait a few seconds for more players, so bigger modes get a chance to start.
Parties can now play Juggernaut together, even a big party or one with nobody else in the queue, and a party starts together on the hunters' side when other players are in the match.
Weapon, armour and tool skins can now come straight from FoxGear sets such as Vladimir the Vampire, and your kit's tools can get a skin of their own.
Bedwars, Bridge, Capture the Flag, Domination and Battle Box modes can now put each team on its spawn while the match counts down, as Team Skywars does.
🐛 Fix
Duel result buttons work right away when a duel ends, and the queue now picks between two equally good game modes in a fixed order.
Java players with the server's resource pack now see what a weapon, armour or tool skin looks like right on its icon in the cosmetics menu and when it comes out of a loot pack.
Server events of Bedwars, Bridge, Capture the Flag, Domination and Battle Box can now put each team on its spawn while the event counts down.
Replays now show the tool skins players had on their pickaxes, shovels and other tools.
The kit selector and kit preview now list the potion effects a kit gives you, such as Resistance I or Slowness I.
In arenas, the map's boats and minecarts stay put, chests placed next to a map chest stay single, plants grown from placed ones can be broken and are cleared between rounds, and cushions follow the building rules.
Spectators on Bedrock and on older Java versions now see backpacks and balloons, and replays show balloons too. Lit TNT now swells before it blows in delayed spectating.
In building matches, TNT a player placed now counts as theirs when redstone sets it off, and players no longer respawn behind a wall or inside another player when their spawn point is blocked.
✨ New
The Recent Updates holograms and /updates now show the latest updates from updates.mcfoxcraft.com instead of the old forum changelog, and Parkour and OneBlock announce new updates in chat.
When an invasion captures a kingdom claim, minions in it that belong to players outside the capturing kingdom are now given back to their owners as eggs, with their items and stored experience.
⚖️ Tweak
Map creators now hear about a vote that changed their map's difficulty even if they log off right after it, get each "players have beaten your map" milestone once, and aren't told twice after a restart that their map is the Map of the Day.
Bonus packs earned past the top level are no longer lost when saving them fails, and /fp level now tells you to prestige for your next cosmetic instead of showing "0 XP to go". Report XP owed from an earlier rejected report is now paid when staff accept a later one in the same series, and a level-up no longer swaps out a cosmetic you picked for a different slot.
🐛 Fix
Fixed a head start in time trials.
Staff opening a busy map with Edit now no longer pull players back into it before it has loaded, and the line players get now points to the right map. The night map tag also counts checkpoints that set their own night time.
A party invite can be accepted or declined by the name of the player who sent it even after they leave the party, and the Bedrock invite form accepts it then too. After a relog, /fp resume brings back every filter of the last browse session.
Chat messages now show short parkour.gg links you can type, like parkour.gg/map/k7mx, and players who see a shared map also get a link to its page.
✨ New
Tag's end-of-match summary reads properly when someone got away, the round 2 role hint no longer flashes the wrong role, and new players no longer get the welcome menu over a game they just joined.
XP boosts now ask before they start and no longer run out while the server is empty. Players without the resource pack see proper items in pack openings and are told how to turn the pack on.
Bedrock builders can leave Fly-cam again, and sneaking stops watching a player in Elimination. Punching phantoms and hitting leaderboards work again, and spectating a phantom now follows it and tells you how to stop.
Your run's timer now starts when you leave the start plate, and falling into the void sends you back much sooner. Leaving with practice mode on no longer loses your checkpoint.
🐛 Fix
Leaving build mode by disconnecting or switching servers no longer takes your published map offline. Unsaved changes in build mode now survive a server crash, and saving a map that would be unpublished asks you first.
`/fp preview`, `/fp timetrial`, `/fp insights` and `/fp stats` now take a map's name or #code. `/fp top` shows your own place and why a page is empty, and `/parkour` works during a run like `/fp`.
Every menu you open from the Parkour Hub now has a Back button, and confirmation screens always put Cancel on the left and Confirm on the right.
⚖️ Tweak
Ability block cooldowns now read in seconds and change a second at a time with shift-click, and the Tool Bag no longer hands you blocks your rank can't place. Unpublishing from the test-run screen now asks first, and Cancel goes back to Edit map info.
You can now type /fp restart (or /reset) right after finishing to run the map again, restarts early in a run no longer ask for confirmation, and /fp resume or a quick reconnect puts you back on the checkpoint you left.
✨ New
The cosmetics preview now works with /fp exit and party browsing, locked cosmetics say how to unlock them, and a hat you took off no longer comes back at every level-up. Prestige hats are now announced and put on, and loot packs can give the newest celebrations.
✨ New
Creators now get a chat line when players beat, rate or set a top time on their maps (you can turn it off in settings), and republishing an old map no longer announces it as a new map.
Time trials now start your clock when you leave the start plate, and checkpoints tell you how far ahead of or behind your best you are. "Watch the record run" now plays the record run instead of starting a race, and a player stuck on one jump is offered a trail showing the way.
Renaming to the name of a party join link you published now tells you that the link only shows your maps until you let players join your party through your address.
"Complete N maps" challenges now need different maps, Tag Bingo only picks tags that enough maps have, and dojos compete in a weekly race whose winners earn bonus XP.
✨ New
In a playlist, rating a map no longer gets cut off by the next map, and Return to lobby now really stops the playlist. New players who get stuck on a starter map are offered the next easy one, and returning players who haven't finished a map yet get pointed to the easy maps.
✨ New
Party leaders now get a warning before moving the party on while friends are still climbing, everyone is told when the party gets a new leader, and Java players can decline party invites.
✨ New
The Map of the Day now pays a daily bonus for your first finish and counts your days in a row, and a new map takes its place if it goes offline. Finished playlists show as cleared, each map in a playlist shows whether you've done it, and restarting a playlist or removing a map now asks first.
✨ New
Climbing a map's leaderboard now pays XP even right after your last finish, being first to finish a new map pays a bonus on top of the normal rewards, and XP earned past the top level carries into your next prestige. Report XP is now paid when staff accept the report.
You can now choose who may challenge you to a duel, and pick the map when you challenge someone from the lobby. AFK players are taken out of the duel queue, and winning a challenge because your opponent left now puts you in spectate instead of leaving you stuck on the course.
Elimination lobbies no longer lock you out: play other maps while you wait, and a tie or a game everyone else left is decided fairly. The checkpoint relay now works on live, shows a results screen with every leg's time, and relay and Red Light wins earn XP.
🚫 Removed
Maps now get tags automatically from what they are built with, such as ladders, slime blocks, elytra, ability blocks, portals or a short finish time, so tag filters and tag challenges find many more maps. Builders see these tags marked (auto) and can keep or remove them.
✨ New
Map search now finds maps by any of their words, their author or their code, and browse mode tells you whether you've already beaten a map. Random map keeps your filters, following an author from the map list works again, and new maps say "Not rated yet" instead of zero stars.
You can now build your own maps while in a party, and a party leader can choose to build alone. When a map you want to edit is busy, you're told how many players are on it and get a message once it's free.
In build mode, a party leader who discards while another builder is still working on the map is now told the changes stay with that builder, and that builder is told too.
✨ New
Party chat now stays on after a quick reconnect, XP earned past the top level on your last prestige now pays bonus loot packs, and your next unlock now points at the next prestige's hat after you prestige.
The XP line for climbing a map's podium now says the place you came from, a report accepted after an earlier one was turned down now pays its XP, and Back from duel history or settings goes where you came from.
Players marked AFK can join the duel or relay queue from a menu again, a relay team whose runners all went AFK gets going when one comes back, and a party invite now answers only to the name of whoever sent it or leads the party.
⚖️ Tweak
Map creators now hear when their map becomes the Map of the Day and when players' votes change its difficulty. A locked block in the build Tool Bag now says which rank it comes with.
Searching maps while browsing now opens the results the first time, /fp resume keeps the filters of your last browsing session even after you log off, and the average time on the scoreboard shows right away.
🐛 Fix
Fixed a few build mode, search and party build edge cases, among them a kept build draft that came back after it was reported lost, map codes not found by search right after a restart, and night and rain map tags not following a time or weather change.
Ender pearls from a map count properly at the start of a run and in time trials, ghosts no longer stand inside you before a time trial starts, and /fp watchrecord accepts map names and codes.
On servers where bids are only charged at the end, you now need enough money to cover a bid when you place it. Outbid, withdrawn and bought-out auctions now tell you which item it was, even if you were offline. The bid screen no longer lets you bid more than the buy-now price.
Item names that only contain a blocked word inside a longer word, such as "Workshop" or "Warped", can now be listed on servers that turn this on.
Bucket of Sulfur Cube, and Poplar Boat with Chest on servers that have it, can now be named by their in-game names in item searches, requests and price checks.
⚖️ Tweak
Double-clicking a button in the auction house now counts as two clicks instead of three. After you confirm a purchase, bid, withdrawal or price change, you go back to the page you were on instead of the menu closing.
Bedrock players now see an item's enchantments and lore on the buy and bid screens, and get a way back from Search, Request and Price Check. Bid buttons now say whether the money is taken straight away or only if you win, and empty screens explain what they are for.
Prices typed with the brackets from the help text, like <1,500,000>, now work. /ah help only lists what this server allows, a bare /ah sell asks for a price where the sell prompt is on, and /ah sell 10000 2 asks before listing your whole stack as an auction.
Your Auctions and the Collection Bin now have Watchlist and Your Bids buttons, buy and bid screens have a Watch button, and you can pick which hotbar item to sell or hand over without closing the menu. Listing tooltips are shorter so item names stay on screen, and the Guide opens in full when clicked.
✨ New
Buy requests now remember exactly which item you held, so a request made holding a shulker spawner can only be filled with a shulker spawner, and the request shows it by name. Typing a request without a price now tells you to add one.
✨ New
Added /ah seller <name> to see everything one player is selling, and /ah worth now understands plurals and mob spawners such as "skeleton spawner".
Claim All no longer shuffles your items around when your inventory is full. It leaves them in your collection bin and tells you how many are waiting. Old auction-house bundles can no longer be placed as gold blocks from the off hand, and right-clicking one there unpacks it.
A buy request made while holding a renamed, dyed, filled, bee-holding or decorated item now asks you to name the plain item instead, and the fill screen tells you up front when you're holding the wrong kind of item for a request.
`/ah worth` can now price plugin items such as minion eggs by name (for example `/ah worth tier 3 miner`). Withdrawing an auction that has a bid now tells you why it can't be withdrawn, and a refused item name now tells you which word was blocked.
⚖️ Tweak
On survival, if an auction's winner can't pay at the end, the item now goes to the next-highest bidder who can, at their own bid, and they're told they won. Bids at or above an auction's buy-now price are refused; buy it out instead. Your bids also have to fit your balance alongside the auctions you're already winning.
⚖️ Tweak
After you confirm a purchase, bid or price change, the result now also shows at the top of the auction screen you return to, not just in chat.
Shift-double-clicking a button in the auction menus, such as Next or a price step, now counts as two clicks instead of three.
🐛 Fix
Fixed WorldEdit operations affecting chest shops, which are now skipped and protected from them.
Building with the WorldEdit wand no longer traps villagers, pets or players standing in the area, and doors, beds and tall flowers are refused instead of being placed as broken halves.
WorldEdit wand operations now skip spawners, beacons, shulker boxes, heads and other valuable blocks instead of deleting them.
Clearing a big area now only asks you to confirm when it would empty a chest or other container that holds items, or can't be undone, and on Java you can click the prompt instead of typing it. If you don't have enough blocks, /pwe offers to place what you have instead of refusing.
/pwe set, walls and replace now work with the wand anywhere in your hotbar or off hand. Operations and /pwe undo only run while you are near them, and stop if you leave.
Typing "grass" now uses the grass blocks you carry, plural names like birch_logs work, mistyped names get "Did you mean …?" suggestions (click to fill in on Java), and /pwe help lists every command you can use, including pos1, pos2 and undo.
✨ New
New /pwe expand, contract and shift commands grow, shrink or move your selection the way you look, the corner you just picked is outlined for a moment, and your selection and undo now survive a disconnect.
A WorldEdit wand you renamed in an anvil now keeps its name when you use it.
Bedrock players now see the /pwe commands and a block list as they type, and plain /pwe opens a menu where you pick blocks from your inventory and confirm with a button. On Java, /pwe set with no block uses the full block in your off hand, and asks first when it would replace blocks.
✨ New
/pwe set can now turn blocks (oak_stairs[half=top], or add "facing" to point them the way a hand placement would) and mix blocks (70%stone,30%andesite). Powder snow no longer uses up the empty bucket, leaves placed with /pwe no longer decay, and sea pickles and coral no longer bring water with them.
Blocks that can't stand where you put them (plants on stone, seagrass and kelp out of water) or that would go above the build limit are no longer placed or charged, and /pwe replace air also fills cave air. If you disconnect in the middle of an operation, you are told on rejoin that /pwe undo can take it back.
Typing /koth now explains what a koth is, which one is running and when the next one starts, and /koth info, /koth warp (or /koth join) and /koth rewards work without a koth name during a round. Bedrock players get a page for every koth with a Warp there button.
Coloured island names now show cleanly in koth messages instead of with stray letters, island owners are no longer shown twice as "Steve [Steve's island]", and Discord koth announcements no longer flood the channel during a fight.
🐛 Fix
Fixed koth rewards and start/end commands that never ran, and second- and third-place koth rewards that paid nobody.
The "next koth in" countdown no longer counts down to schedules that can't start anything, and a scheduled koth is no longer skipped when staff edit the schedules right as it is due.
Runner-up prizes in score koths now go to the right teammate and are no longer given for zero points, and payload koths no longer repeat the "reached waypoint" message when the cart is pushed back and forth.
✨ New
Your action bar now tells you when koth challenge mobs are coming for you, and mobs led away from the point no longer stop new waves.
Koths can now be set up to be fairer: capture progress can stay with the side that earned it, a lone player can no longer freeze a tied point for the rest of the round, and recent winners can be asked to let others hold the point first.
Koths now say how to win when they start, name the prize when you win, give everyone who scored their final placing, explain why a koth didn't start, and show start times with units. `/koth timezone` lets you see start times in your own timezone.
Java players can open the koth menu with /koth menu, and Bedrock players now see the /koth subcommands in their command list.
Players riding a happy ghast near a payload koth now see the moving zone's marker ring from as far away as players on foot.
⚖️ Tweak
In score koths, a player who also earned a lower place is now told which place their prize is for.
Servers can now show koth start times in several timezones at once, and can tell you when the next koth starts as you join.
On control and payload koths, a tied point no longer stops the challenge mobs from coming for the side holding it. Challenge mobs that wander too far from a koth now vanish in a puff of smoke.
Koths can now be set up so that players or teams who have won a lot lately still win, but pass the first-place prize on to the next player, or keep only the participation reward.
The start title now shows a server's own translated goal text, and the help list no longer offers /koth menu where no menu can open.
Koths that are won by holding the point when time runs out no longer show an infinite timer, and /koth warp names the koth by its display name.
🐛 Fix
Fixed a case where runs could skip checkpoints after a map was edited during the run.
Prestiging now gives 3 Premium Packs instead of 2.
Placing or breaking blocks on your map in build mode now counts as changing it: a test run in progress stops counting (you're told once and can go back to the start), and a finished test run has to be done again before you can publish.
When a party leader picks "Discard changes" in build mode, the changes are now really thrown away for the whole party. Before, the last builder sent out with them could save them anyway, which could take a published map offline.
Bedrock bingo cells now show the slowest biome and the focused fish's countdown; /fish target and lures are hidden while those features are off.
Level-up reward lines now appear after the level-up message, bulk sells show gut-value hints, and the lure shop's Back button returns to the bait shop.
Gutting previews now count salvageable items, and Bedrock players are asked to confirm before a gut that salvages anything.
/fish events now shows when the next Fishing Hour starts, or how much time is left in the one running.
Menu titles and buttons on Bedrock are easier to read, and the grey suffixes on main menu buttons no longer shift titles off-centre.
Bedrock players see augment and codex descriptions without stray line breaks, and the gutting station preview now shows what a salvage-only click really does.
🐛 Fix
Crabmas Orb lore now shows the correct event window, Dec 12th to Dec 31st, and existing orbs keep working.
Bedrock players now get tap-to-confirm pop-ups for selling or gutting all fish, plus button menus for the shop and gutting station.
Bonus fish now mark the codex as caught, and codex, bingo and help show where the biome is judged.
✨ New
Players who catch a crab are now told that killing it yields Crab Claws and Crab Scales, which unlock Fishing Totems and augment ingredients.
🚫 Removed
Gutting station now previews what it will take and hand back, and Bedrock Remove All asks for confirmation before removing augments from a rod.
Bingo cooldown is now 15 minutes, and a player who fills the card while sitting out is told the win is still open.
Biome Disruption and Tidal Clock can now be paused and resumed per player with /fish augment pause, or from the augments menu.
✨ New
Added an optional lure exchange, level rewards and codex completion rewards, plus a server-first catch broadcast.
✨ New
Added /fish biome to show which fish can bite at your spot, plus typo suggestions, Help and Tournament main menu tiles, and Bedrock command suggestions.
Buying with a full inventory is now refused before any money is taken, and orders that only partly fit are trimmed to the space left.
🐛 Fix
Fixed sell prices under the decay system so a sale pays the same whether it is split up or sold in one go, and fixed prestige pricing after a restart.
Sell decay placeholders now keep showing your island's figures instead of falling back to your personal values after a few seconds.
Sell list now shows the offers you hold first, with your count and their total sell value, and keeps your page and category after a sale.
Shop refresh times can now follow a set timezone, and rotated vouchers avoid repeating recent offers.
✨ New
Added a Sell everything button to the sell list, and rapid sales now show a running total instead of a chat line each.
✨ New
Added /shop buy, sell, all, search and help words; /shop dirt now searches for dirt, and /shop sellall asks you to repeat it before selling.
Shop lists can now be shown as native Bedrock forms: Buy, Sell and All Items, with held items first and a Sell everything option.
Bedrock players get a priced amount menu when they tap an offer, with buttons for common amounts and an exact-amount field, plus clearer messages when a purchase is refused.
Confirm screen shows the full order, sell-decay rule and time to reset, and shop refusals now say why an offer can't be bought.
Shop forms now show percent signs correctly, keep their colours from bleeding into the lines below, list the sell options in a safer order, and say "1 item type" when only one type is sold.
Trending in Shared Maps now ranks published maps by how many players ran them this week, instead of showing an empty list.
Share addresses that no longer lead anywhere now say the link isn't active and suggest what to play instead.
⚖️ Tweak
Maps raised in difficulty now drop back only once their finish rate is 5% above the threshold, stopping constant label flip-flopping.
🐛 Fix
Fixed runs on a republished map sending players to the wrong checkpoint after an earlier checkpoint was removed; resume points that no longer match are cleared.
Toasts with a very long headline or a blank subtitle now show as a plain title instead of a panel that runs off the screen.
Dojo members now receive the dojo XP boost shown in the dojo menu on map completions, ratings, challenges and Elimination rewards, and the XP message shows it.
Players now get extra Premium Packs at levels 5, 10, 15, 20 and 25, and 2 Premium Packs when they prestige.
🚫 Removed
Fail clips are now deleted when a map's start, finish or checkpoint plates change, so old clips no longer show a previous course layout.
Fail clips no longer show footage from before a quit after resuming a run, and a fall right after resuming is no longer counted as a time loss.
Level-up toasts on Minecraft 1.21.4 and 1.21.5 now show a plain title, so the headline stays readable.
Builders saving a map no longer kick their teammates out of a test run, and a test run now stops counting if the layout changes while it is running.
🐛 Fix
The Parkour browse legend now shows the correct whole finish-rate percent, so 29 of 100 finishers reads as 29% instead of 28%.
Parkour maps that most recent players fail to finish now show a harder difficulty, marked "(by finish rate)".
✨ New
Players now see a title, sound, and chat reminder on join when they have unopened loot packs, and placeholders show the pack count.
✨ New
Backpacks now stay on your back instead of trailing behind when you fall, jump, or move quickly.
✨ New
Added /fp website hide to ask to be left off the parkour.gg player website, and /fp website show to undo it.
Hopping on the start plate after a respawn that kept your progress no longer resets your run or timer.
Buying a cosmetic in the preview no longer sends you back to the lobby, and running short of Shards now shows a link to the store.
/fp play now works from browse mode, accepts map links and short codes like #k7mx, and picks the most completed map when names match.
Completing a Parkour map now shows a title on screen for world records, personal bests, first finishes, level-ups, pack rewards and challenges. Off by default.
✨ New
Added a Phantoms menu (/fp phantoms) to choose how many phantoms you see, which runs appear, whether your own best shows, and their audio.
Right-click a celebration in the menu to preview it, even if you don't own it. The menu now shows owned effects first, with filters and where each one comes from.
⚖️ Tweak
Saving a map in build mode now lists what changed since the last save, and says so when nothing did.
Map, player and duel pages now link to parkour.gg, with a one-time notice on join. Turn it off in /fp settings.
Lobby leaderboards now include career deaths and games played boards, per-kit kill and death boards, and your own place on the boards.
Duel results are now a short chat summary: a winner and loser line, your win streak, and Rematch, Play again and Leave buttons. Click the Match Results header for the full breakdown.
Replays in Red vs Blue now show water and lava flowing, fire, and torches or ladders dropping when their support breaks.
Weapon and armour skins now show only to the players who should see them, and hidden cosmetics stay hidden.
Double elimination brackets now drop the better seed to the losers' bracket when neither entry shows up for a winners' match, and the overview command shows each round's progress.
Kit layouts now survive a database outage: a rejoining player gets their kit back, and saves or resets made during an outage are written once the database returns.
Red vs Blue ranked modes with parties only can now be set to refuse solo players, so their leaderboard holds premade results only.
Double elimination: a no-show who is back online and free now wins the title if their last opponent withdraws.
🚫 Removed
Replays now record redstone rails, wire, repeaters and comparators popping off when the block under them is removed, dispenser and cauldron changes, and sticky pistons built into maps.
Kit layouts saved or reset while the database is down now survive a server restart and are written once it is back; imports keep newer layouts.
Upcoming tournaments are listed in the tournament menu, with start, sign-up time and format, and staff can skip a scheduled start.
Bed skins can now show a block or item floating above the bed; Bedrock players see only the colour.
Winners can now challenge the opponent they just beat to a duel from the result arena.
Delayed spectators no longer see a participant's leave or rejoin messages or tab entry before the match replay reaches them.
🐛 Fix
Season tier rewards are now saved when a season ends and still get handed out if the server stops or crashes before they run.
Ranked parties can now be set to play only against whole parties, so each team is made of full parties. Parties one player short of a team are refused when queueing.
Players who are away during a ranked match now show a grey countdown row on the tab list, and the rating log names offline players instead of showing their UUID.
✨ New
Added season history: /rvb stats seasons lists past ranked seasons with your final standing in each mode.
✨ New
Java spectators now see each locked cosmetic's how-to-unlock line once in the menu chat instead of twice.
Bedrock stats buttons and Back now print the page in chat when forms stop working, and stats commands work for players named menu, reload or reset.
⚡ Performance
Season rewards now run in small batches each tick, so large seasons no longer cause lag spikes, and leaderboards no longer stall the server when they refresh.
✨ New
Loot pack openings can now reward celebration effects and XP boosts, which can be used from /fp boosts and /fp celebrations.
🐛 Fix
Fixed /fp reload throwing an error on servers that don't run FoxSettings.
🐛 Fix
Spectating is now refused while you are in build mode, with a message telling you to leave build mode first. If a spectate teleport fails, you are returned to the browse session you left.
🐛 Fix
Fixed spectating a duel replay sometimes sending you to spawn mid-teleport; spectate now waits a few seconds after a failed replay before starting.
✨ New
Party leaders can start Red Light, the relay or Elimination for the whole party from the new Party games menu.
✨ New
Added a Foxcraft Videos setting to /fp settings, letting you choose whether your runs can be featured in videos. If featured, you'll get a notice with the link on your next join.
✨ New
Added an optional Path Guide that draws a particle trail along the world record run ahead of you, turned on in settings.
Consecutive duels between the same two players now keep a head-to-head score, shown on the result menu and in rematch tab headers, and a Rematch item is handed out after duels.
✨ New
Added Bedwars, Bridge and Sumo modes, decided by beds, knock-offs or rounds instead of tickets.
✨ New
Added ranked queues with per-mode ratings, placement matches and tiers. Leaving a ranked match now counts as a loss.
✨ New
Added tournaments: staff can run single-elimination brackets with best-of-N matches, and players sign up from a menu or chat.
✨ New
Cosmetics can now be earned by playing: some unlock after a win streak, wins, kills or ranked placements, and locked ones show how to earn them. Tab titles show per viewer, and bed skins recolour your team's bed in Bedwars.
✨ New
Ranked match results that finish just after a season ends now count toward the new season instead of being wiped with the old one.
⚖️ Tweak
Leaves, crops, ice and snow no longer change on their own during Red vs Blue matches and replays.
Single-life and 1v1 matches now show each player's name or the opponent instead of a ticket count, and death and loss messages name the killer or opponent.
Red vs Blue arenas can now set their own hunger, natural regeneration, fall damage, knockback and item cooldown rules.
✨ New
Added a post-match breakdown showing each player's kills, hits, damage, combos, potions and what they had left, shown in chat, a menu, or a book item.
Players can now arrange their own item layout for each kit with /rvb kit, and matches give them that layout instead of the default.
✨ New
Added per-mode stats with win streaks and leaderboards. Use /rvb stats [player] [mode] or the stats menu to view them.
✨ New
Added parties: friends can queue together, start private matches with chosen teams, and challenge other parties.
✨ New
Added live spectating: watch a running match with /rvb spectate <player> or the running-matches menu, and chat with other spectators.
✨ New
Added cosmetics you can choose from /rvb cosmetics: titles, kill messages, kill and win effects, and projectile trails.
Players who are out see an action bar saying so and can Return to lobby or Play again; eliminated players who leave keep their team's result.
Sumo, Bridge and Bedwars can now be played as 1v1 duels, with rematches and result screens.
✨ New
Added averages over your last 20 matches to /rvb stats, and eliminated players who leave now show their team's result, not Left.
Single-life replays now show each team's player name, and Bridge and Bedwars replays show placed and broken blocks along with cosmetic effects.
🚫 Removed
Kit layouts now save on servers without a database, and layouts for kits that were removed are cleaned up automatically.
Ranked seasons can now end on a schedule, archiving standings and showing your last season's placement in stats.
Ranked games now accept premade parties, matched against parties of the same size.
Tournaments now survive server restarts, and can start automatically on a schedule with join announcements.
Tournaments can now be double elimination, with a losers' bracket and an optional grand final reset. Single elimination stays the default.
Tournament matches now wait through the post-restart grace for their players, including matches that become ready during it.
Tournament announcements now go out 10 and 1 minutes before start on existing installs, and event mode ticket counts now match their settings.
Stay up to date
Every change to the servers shows up here once it is live.