Survival updates

The latest Survival changes on Foxcraft, newest first.

Update — October 21, 2026

Placeholder Bridge

  • Your Red vs Blue and Parkour stats now show in the hub's game menu.

Update — October 20, 2026

Forum Board

  • ✨ New The Recent Updates holograms and /updates now show the latest updates from updates.mcfoxcraft.com instead of the old forum changelog, and Parkour and OneBlock announce new updates in chat.

Image Boards

  • The Recent Updates boards in the hub and Parkour lobby now show every line of the latest update instead of one cut-off line.

Update — September 25, 2026

World Guard

  • perf: world-config lookup by reference, session read before computeIfAbsent

Farming

  • feat(api): cosmetic work visuals for automation working a field crop (api 1.7.0)
  • ⚖️ Tweak perf(fieldcrops): raise SHARD_COUNT 64 -> 256, scale the reshard wait
  • 🐛 Fix fix(skilltree): convert PyroFarming Skill Archives and free stale archive slots (#815) thread
  • 🐛 Fix fix(shop): stop paying the price on the item for sell ids nothing defines (#816)

Fishing

  • Persist seasonal event armings and hunt state across restarts (#587)
  • Bingo: an expired round counts as the round a back-to-back winner sits out thread
  • Biomes & pools: port the live biome rename, opt-in legacy aliases, dead gates and Nether-only fish out of the draws (#615, #631)
  • Bingo: safer defaults, join notice + deadline, back-to-back disclosure, Bedrock where-to-catch, /fish bingo status (#597, #621, #622, #623, #625)
  • Baits & HUD: combo/bait/booster placeholders, removebait confirm, Bedrock shop lore, bait mapping doc (#619, #673, #683, #684)
  • Augments & rod skins: Bedrock recipe pages, cauldron ownership + Bedrock tap, salvage sink, re-skin owned rods (#594, #611, #612, #657, #659, #661)
  • Tournaments: own-standing placeholders, Bedrock %center%, reachable RANDOM_CATCH targets, quiet empty rounds, offline winners, /ft help (#624, #626, #656, #658, #660, #679)
  • Catch pipeline: bait-use switch, crouched reel, hot-path copies, combo switch, tsunami lore, Star Fall spawn, biome-at-hook (#596, #613, #614, #616, #617, #618, #620)
  • Deliveries: contained reward, join reminder, hand-in detail, fish-bag hand-in, Bedrock transit, removedelivery numbers, opt-in knobs (#600, #602, #633, #634, #635, #636, #637, #638, #639, #675, #685)
  • Economy: bulk sell/gut, sale preview, Fish of the Day visibility, scales net, locale-safe tokens (#602, #632, #640, #641, #642, #643)
  • Reload & config: pre-flighted reload, full validate coverage, health diagnostics, operator docs (#601, #644, #645, #646, #647, #648, #650, #652, #654)
  • Shellstice: refuse the orb spend while the event is not running (#589)
  • Fish of the Day: pick only fish everyone can catch (#585)
  • Totems: break room check, claim probe, ghost anchors, admin tooling, Bedrock detail, deposit order (#595, #603, #604, #605, #606, #607, #608, #609, #610, #655)

KOTH

  • #428 follow-ups (#425 group): adventureLinkage flags only ClickEvent.Action switches, totalCap wording, idle-lines lore
  • Perf quick wins: snapshot-free editor holder lookups (#374), boss bar name dirty-check (#376)
  • Round-end rewards: capture-end on round end, raw username tokens, offline SCORE rewards, end-reward to the member on the point, CaptureEnd pairing (#362, #363, #364, #371, #372)
  • Contest modes and zone feedback: payload owner release, no zombie reinforcements, %progress_owner%/%state%, in-zone action bars (#365, #366, #389, #380)
  • Team rewards, AFK/flying/vehicle eligibility, SCORE team handover (#383, #397, #398)
  • Teams, leaderboards & DB: BentoBox island keys + display names, warm win caches/boards, DB auto-reconnect & write retry, pool defaults, placeholder docs
  • Config & schedules: refuse saves over hand edits, reload validation, schedule list/preview/fire, weighted/shuffled/pre-drawn draws, restart awareness (#367 #368 #373 #399 #400 #401 #396)
  • Broadcast scope + player controls: broadcast-distances, /koth toggle, sound category, leading-edge swap-settle, player /koth status + join notice + /koth warp (#377 #378 #381 #384 #385) thread
  • Player info: /koth next, objectives and reward previews, typable list names, labelled clocks, idle holograms (#379 #382 #386 #390 #391 #392)
  • 🐛 Fix Bedrock & editor fixes: Floodgate-aware Bedrock detection, Bedrock-safe palette, CONFIRM/completion/givestarter fixes, legacy-chat prompt capture (#387, #388, #402, #369)
  • Build on the 26.2 API (JDK 25 toolchain), current JDBC libraries + JDK HttpClient webhooks, git version stamp (#406 #407 #408)
  • Bedrock /koth form menu (Floodgate/Cumulus, optional) + clear the Bedrock cache at join (#386, #418, #420)
  • Rewards follow-ups: pending-rewards file safety, own-token offline holds, [now]/[once] reward markers, honest fallback warnings (#420)
  • Player surface follow-ups: combat tag, warp and join notice, toggle, setwarp flag, %warp_hint%, next/list, objectives, placeholder text (#420)
  • #420 follow-ups: zone modes, BentoBox team keys, win cache races, database notes
  • 🐛 Fix #420 follow-ups: editor controls for idle lines and the rewards display, shadowJar/linkage build fixes, webhook text limits
  • Scheduler follow-ups (#420): console schedule editing, draw memory across restarts, resume interrupted rounds, #415/#417 review notes
  • #428 rewards follow-ups: pending-rewards header tokens, markers in front of TOP:, no empty reward lines, honest rewrite warning, copy seam
  • #428 follow-ups for #424: migration retry wording, foxkoth_meta probe, overlap-slot claims, doc corrections
  • 🚫 Removed #428 scheduler follow-ups: draw-memory persistence, resume countdown, schedule verbs, resume/disable wording
  • Player surface follow-ups from the #423 review: /koth toggle order, rewards-display warning and top-level scalars, %warp_hint% threading, docs (#428)
  • 🚫 Removed Bedrock forms follow-ups: pin the adapter's callers, text fallbacks, quiet disable race, pinned Floodgate API (#428)

Loot

  • feat: /lootin purge for data files whose container is gone
  • 🐛 Fix fix: make container storage durable and race-free
  • 🐛 Fix fix: loot generation fills, reads and clears the same slots
  • 🐛 Fix fix: protect loot containers from break dupes, hoppers and merges
  • 🐛 Fix fix: track elytra frames on every load and keep the packet thread off Bukkit
  • 🐛 Fix fix: config fallbacks, /lootin info and test, and dead code cleanup
  • 🐛 Fix fix: storage follow-ups: unreadable files, shutdown writes and Folia races
  • 🐛 Fix fix: one open event before any change, and a capture that survives hoppers
  • 🐛 Fix fix: keep golems out, and settle breaks only once they happen
  • 🐛 Fix fix: optional PacketEvents, and elytra tracking that survives reloads
  • 🐛 Fix fix: Spigot 1.20.3+, Folia GUI saves at disable, and dead code
  • 🐛 Fix fix: copies get their own data, and destroyed data is kept for restores

Minions

  • perf(chunkloader): copy the destination grid only for the furnace and crafter gates
  • feat(fishing): require water near a fishing minion and tell the owner when it has none (#465)
  • feat(farmer): keep swinging at FoxFarming crops between work ticks
  • 🐛 Fix fix(menu): no "connect chest" button on chunk loaders (#468)
  • 🐛 Fix fix(packet): only send a team REMOVE to a client that holds the team (#469)
  • 🐛 Fix fix(collector,slayer): work the square the range flames show, not a sphere (#470)

PvP Regions

  • Address the wave dungeon review leftovers (#3)
  • ✨ New Add co-op wave dungeon mode to arenas

Vouchers

  • 🚫 Removed Elysium notes: /withdraw elysium via FoxFarmingAPI, shipped disabled (#95)
  • Protect vouchers from vanilla mechanics and accidental block redeems; cheaper interact path (#74 #75 #82 #93)
  • 🐛 Fix Fix /voucher give lookup and feedback; run Tebex voucher commands only after payment; correct /xpbottle %amount% (#76 #77 #78 #81)
  • Report config.yml gaps instead of rewriting it; accept flat sound entries; migrate lang.yml defaults; upgrade runbook (#80 #79)
  • Single-transaction redeem, batched note/bottle mints, indexes, recipient/source columns (#83 #84)
  • /withdraw and /xpbottle: amount shorthand, all/max, informative bare commands, aliases, /vouchers help (#86 #87 #88 #94)
  • Specific error messages with refs, the live lang keys, redeem messages, richer requirements (#90 #91 #96)
  • Bedrock: confirm form names the voucher; forms for bare /withdraw and /xpbottle; redeem tip (#92)
  • Configurable cash note / XP bottle templates; custom-model-data, item-model, glint and flags (#90 #98 #86 #93)
  • Admin tools (/voucher inspect, lookup, revoke, restore, history, stats, validate), load-time config validation, /vouchers check (#97 #99 #84 #93)
  • Queue overflow instead of dropping it; /vouchers claim; join notices; deliver to the live session (#89)
  • Sneak to bulk-redeem; /withdraw merge and /xpbottle merge; confirm-menu-default and per-voucher bulk: false (#85)

Warps

  • feat(search): find warps by what their QuickShop shops sell (#214)
  • 🐛 Fix fix(search): keep CHAT-mode search answers out of legacy chat plugins (#177)
  • 🐛 Fix fix(stats): durable explored credits, empty-until-loaded placeholder, lock-index unloaded-world throw (#179 #180 #181)
  • perf: load warp destinations asynchronously; never sync-load neighbours for safety checks (#184, #187)
  • 🐛 Fix fix: main/sub swap side effects — ratings/categories in memory, owner-level bump cooldown, ban and whitelist (#194 #195 #196)
  • perf: exact lookup first in the physics handler; gate the lock guards by locked-sign reach (#185, #186)
  • Owner lookup: no Mojang calls, Bedrock/nickname/prefix matching, suggestions, /pw aliases
  • 🐛 Fix fix(featured): carry paid slots through moves, no charges for locked warps, feed the queue, honour free prices
  • 🐛 Fix fix: leaderboard sort race, cooldowns across relog, vanished visitors, self-favourites (#182 #197 #198 #199)
  • perf: menu item template churn and placeholder/PAPI cache leftovers (#188, #189)
  • feat: mark, sink and explain locked warps; skip them in random (#209)
  • 🐛 Fix fix(ux): literal commands in click messages, reasons in dead-end errors, help/label consistency (#204 #210 #211)
  • chore(logs): one-line boot hints, /wwarp admin purge-inactive, configurable Hikari lifetimes (#217)
  • ✨ New Warp creation UX: lenient [welcome], create/delete how-to, keep warp on header edit, visible descriptions, unsafe-warp notices
  • Bedrock forms (Floodgate), My warp hub, confirm before paid actions (#200 #201 #202 #203)
  • Menu: configurable favourite clicks, page indicator, fuller grid (#208, #215)
  • feat(search): Paper dialog search prompt for Java players (#201 Java half)
  • feat(bedrock): commands form for /pwarp help, settings form for /pwarp toggle (#211)
  • 🐛 Fix fix(label): typed label kept by buttons and single-reader clicks, broadcasts on the default label; no hard-coded labels in messages (#241)
  • 🐛 Fix fix(purge-inactive): report every row at shutdown, no stack trace on a stop, accurate boot summary (#239)
  • 🐛 Fix fix(teleport): re-check bans and locks after the async destination load (#240)
  • 🐛 Fix fix(featured): refund flags need admin.featured; no dead-end featured offers; release stranded slots with a refund (#237 #238 #244)
  • 🐛 Fix fix: owner lock follows the main role; management and creation UX leftovers (#236 #243)
  • 🐛 Fix fix(bedrock): forms follow-ups — parity, confirm price pinning, refusal notices, status consolidation (#242)
  • 🐛 Fix fix(search): item search follow-ups — exact names above sellers, trusted names, coverage, freshness, /pwarp shop fallback (#245)
  • 🐛 Fix fix(menu): fill menu placeholders in one pass so player-typed values stay literal (#254)

Advanced Achievements

  • Merge upstream 12.0 and keep the public API for FoxKingdoms

Grief Prevention

  • 🐛 Fix fix: claim-command UX - overdrawn shrink, abandon prompts, resize detail, paged /claimslist (#459, #460, #465, #466, #468, #470, #477, #494, #495, #496)
  • 🐛 Fix test: fix two intermittent test failures (IgnoreLoaderThread mock race, weakly-held mock worlds)
  • 🐛 Fix fix: claim protection vs copper golems, raids, bone-mealed trees, brushing and arrow buttons (#458, #473, #474, #475, #476)
  • 🐛 Fix fix: grant-only trust inherits and honours public; stick and denial-hint fixes (#461, #462, #481, #482, #492)
  • 🐛 Fix fix: save the name directory, index giant claims per cell, trim hot-path costs (#455, #464, #478, #479, #484, #485, #486, #487, #488)
  • 🐛 Fix fix: marketplace offer integrity, plot-sale keep-out, post-settlement transfer event and /giveclaim (#454, #463, #472, #483)
  • 🐛 Fix fix: trust names, keywords, all-claims confirm and trust-menu follow-ups (#456, #457, #467, #469, #471, #480, #489, #490, #491, #493)

Teams

  • 🐛 Fix fix(users): run player-record continuations on the player's thread
  • 🐛 Fix fix(chat): bump MineDown to 1.7.6 so messages parse on Adventure 5
  • 🐛 Fix fix(members): resolve targets from the team roster; rank-check kicks
  • 🐛 Fix fix(gui): confirm destructive GUI actions and ask for the team name
  • 🐛 Fix fix(teleport): GUI + cross-server home/warp routing, warmup cooldown
  • 🐛 Fix fix(sync): harden broker messaging and pin connection-bound settings
  • 🐛 Fix fix(hooks): correct PAPI values and LP team-name; index team names
  • 🐛 Fix fix(invites): invite lifecycle, /team accept, join fees, owner limits
  • 🐛 Fix fix(economy): create fee gate, shutdown-safe payouts, money format, bank
  • feat(naming): word filter, normalised name checks, rename fee+cooldown
  • 🐛 Fix fix(teams): guard disband, drop stale chat toggles, check /tc mutes
  • 🐛 Fix fix(team-list): page lazily, add search, stop the head lookup 429 storm
  • 🐛 Fix fix(combat): block potion friendly fire, add ally accept, fix teamview
  • 🐛 Fix fix(messages): MineDown-escape player text, literal names, &#RRGGBB
  • 🐛 Fix fix(storage): flush only changed teams, queue kill deltas, guard replays
  • feat(commands): generated /team help, forgiving input, no @Values dumps
  • 🐛 Fix fix(echest): replay chest saves, close revoked views, tidy backups
  • 🐛 Fix feat(admin): inactive-team cleanup; fix /ta team, API checks, last_login
  • ✨ New feat(teams): add join requests, /team who, stats, roles, chat toggle
  • feat(gui): Floodgate forms for Bedrock players in the team menus
  • 🐛 Fix fix(storage): report failed deletes, retry loads, evict missing rows
  • 🐛 Fix fix(messages): correct default texts and misleading command replies
  • 🐛 Fix fix(teams): save setting changes by CAS, tell members, add API events

Wild TP

  • Perf/26.3 rtp search
  • Landing safety: judge feet/head by collision, not "is air" (#89)
  • Never overwrite an unparseable config.yml; back up before updates (#123)
  • FoxKingdoms hook reads the in-memory claim registry; drop Towny (#94, #95)
  • Round 4 (1/7): LF line endings, one Java 21 jar for all servers, commit-stamped version, tests + CI (#120 #121 #122)
  • Round 4 (2/7): portals fire on the block entered, portal use permission, safe Portals.yml, portals in unloaded worlds (#98 #101 #102 #103)
  • Round 4 (3/7): one teleport pipeline for every entry point; economy, /wild <player>, outcome stats (#78 #79 #80 #81 #82 #83 #99 #107 #110 #112 #114 #119 #126 #127 #128)
  • 🚫 Removed Round 4 (4/7): config and lifecycle safety: unknown-key warnings, no-region warning, safe config updates, debug interceptor, disable cleanup (#115 #117 #118, parts of #125 #133)
  • Round 4 (5/7): messages: lang file migration, complete translations, MiniMessage/hex, player help, Bedrock form info, sign/icon checks (#104 #105 #106 #108 #109 #111 #113 #116)
  • Round 4 (6/7): claim hooks: area queries, one guarded filter per hook, FactionsUUID 4, uncovered-plugin warning (#96 #97 #100)
  • Round 4 (7/7): location generation and biome index: packed index, world border, landing biome, world lifecycle, ceilings, validation (#84 #85 #86 #87 #88 #90 #91 #92 #93 #125 #133)
  • Follow-ups (1/6): portals: list malformed entries, riders trigger portals, reload keeps unsaved portals (#145 #149)
  • Follow-ups (2/6): teleport pipeline: dead or leaving targets, refusal hints, teleport errors, clearer /wild replies (#148 #149)
  • Follow-ups (3/6): messages: prefix colour carries over, blanked lines send nothing, lang migration edge cases (#148 #149)
  • Follow-ups (4/6): claim hooks: Residence 5.0.2.1+ per-chunk lookup, FabledKingdoms empty lands, KingdomsX verified, "try again later" when checks go unanswered (#144 #149)
  • ✨ New Follow-ups (5/6): lifecycle: one safe file writer (fsync, own temp file, permissions, dangling links), interceptor restore, clean refusal of a same-instance re-enable (#148 #149)
  • Follow-ups (6/6): biome index: /wtp reindex, coarse index for huge regions, configurable border margin, moving border, hyphenated datapack biomes (#141 #142 #143 #148 #149)

Update — September 24, 2026

Stats

  • blocks_placed: count hand placements only, not /pwe wand builds thread

Auctions

  • 🐛 Fix fix(importer): accept AuctionHouse's "Vault/Vault[/$]" currency shape
  • Close listing custody gaps: owed bin failures, displaced-bid refunds on lost ACKs, /fa return stamp CAS, split ordering, seize of settled auctions
  • Fail closed without an economy, pin the escrow model across restarts, and tell unescrowed bidders
  • Outage latch on player paths, fast /ah during outages, login-delivery release, stored-first names
  • Request settle probe and batching, sell give-back guards, receipt timestamps, durable owed notices
  • Detection alerts, player-text escaping and stale prose (C7)
  • 🚫 Removed Lifecycle: drain accepted hops at disable, finish in-flight work, boot retry, PAPI isolation, JDBC tripwire
  • Staff commands: admin-log parity, own /fa clear node, reconcile guard, API events
  • GUI click safety: arm commit prompts, guard repainted bids, ordered preference writes, reuse the parent screen, one reload per menu
  • Bedrock dead-ends: winning rows, owner-screen Back, bin rows, accept prompt stakes, Edit price re-prompt, typeable broadcast codes
  • GUI polish and pricing: readable item names, Time Left, Edit price route, typed amounts, Sell button (C10)
  • 🐛 Fix Request UX: cap requests at one stack, say the fill takes the main hand, name the item in /ah request, and close a stale-player fulfil dupe
  • Search and browse: space/plural-tolerant search with did-you-mean, real paging past 180 rows, bid-aware price sorts, live browse title, filtered-empty card
  • Bedrock forms UX: dropdown settings, typed sell price, controls-first browse, button icons
  • Player commands: 10k/1.5m prices, typo and search fallbacks, shorter help, /ah worth, quieter listing announcements
  • Drop each in-memory test database when its test closes it
  • Request withdrawals: /ah cancel all no longer blames staff for a player's own withdrawal, one economy read for the held notice, and /fa clear clears a requests-only player behind its veto and admin-log row
  • Typed-price prompts: re-check the picker's node when a typed amount lands, hand Bedrock forms escaped markup instead of flattened text, and re-send an unparseable price with the text kept and a way back (part of #690)
  • Item names and search: /ah worth reads names as /ah request does, search matches the game's item names, refuse ambiguous and unfillable request names, blank request prompt cancels
  • ⚖️ Tweak Browse paging under prompts: a Next or filter change that lands while a prompt covers the browse comes back on the right page, the listing-announcement setting puts back by press, one line per outage refusal, quieter catches, and Bedrock empty-state icons (part of #690)
  • Operator records: name every stranded-sale owe's id, settle unconfirmed sales by their own transaction, point /fa return and /fa owed at the give-once records, name a throwing split-seller provider, audit /fa owed pay on the drain
  • Escaping and staff display: escape every bracket and backslash, escape /fa frozen reasons, name /fa alertlist subjects, detail on price-limit and prune vetoes, admin-log details as written, and own hops for the sold post's name and the outbid notice
  • ✨ New Claim outage lines: a Claim All whose claims or stamps fail on storage says so once, in a line true for a partial batch, and a claim that just said storage failed no longer adds menu-unavailable under it
  • 🚫 Removed Operator lines at disable and on unconfirmed debts: the drain's pre-run list is a record that grants nothing, a claimed item's restore goes through /fa return --force, and an unconfirmed debt names its id for /fa owed pay

World Edit

  • Wand placements are not hand placements: WandBlockPlaceEvent + no Jobs income (#40) thread
  • Pin compiler + surefire plugins so the build works on Maven 3.6
  • ⬆️ Improvement Recognise wands upgraded to netherite in a smithing table
  • Refuse blocks whose item places a different block (filled cauldrons)
  • Keep /pwe on the survival side of FoxCreative

Update — September 21, 2026

Fishing

  • Bingo: keep bait-locked fish off the card (#583) thread

Update — September 19, 2026

Warps

  • feat: teleport particle effects matching the Essentials fork

Farming

  • Allow island members to automate shared field crops
  • 🐛 Fix fix(fieldcrops): account the automated replant's seed against the loot (#810)

Minions

  • Let farmer minions harvest shared island crops
  • feat(farmer): work FoxFarming crops one at a time, several swings each

Grief Prevention

  • 🐛 Fix fix /fly permissions being weird (#276 regression)

Update — September 18, 2026

Auctions

  • Keep database connections working after the plugin jar is renamed
  • ✨ New Give every sale attempt and sell create its own id, so the ambiguous-commit probes prove this attempt and nothing else
  • Close the remaining money-channel gaps: cancel and boost probes, proceeds through Payout, a durable recovery record, and the split price cap
  • 🚫 Removed Run migrations outside the pool's 30s socketTimeout, gate /fa return on the delivered stamp behind --force, retire the redundant material index, and close six more storage/ops-periphery findings
  • ✨ New Bedrock form parity: stop taps spending or stranding, guard the unstable seams, and add the typed inputs and affordances the client was missing
  • Thread market context into every pricing screen, close the browse family's dead ends and empty states, and bound the auto-refresh repaint
  • Land the money-channel completions on main (cancel/boost probes, proceeds via Payout, atomic recovery record, split cap)
  • 🐛 Fix Fix remaining refund, claim recovery, bundle and menu issues

Bags

  • 🐛 Fix fix(refill): skip the bag refill when the block place was cancelled
  • 🐛 Fix fix(listeners): offhand double-fire amount check, non-player close cast, orphan craft rows
  • 🐛 Fix fix(filter): entry-demands matching closes the blacklist rename/enchant bypass; precompute entry shapes
  • 🐛 Fix fix(nesting): close the drag, bundle-carrier and hopper-push bypasses of putBackpacksIntoShulkers
  • 🐛 Fix fix(perms): gate sneak-click wear on FancyBags.wear; declare explicit permission defaults
  • 🐛 Fix fix(commands): merge give-from-uuid into restore's hardened path
  • perf: iterate getTrackedBy() in the worn visibility pass; cache the slots-limit filler pane
  • feat(commands): one table drives gates, tab-complete, /fb help and the declared nodes
  • feat(messages): configurable strings, action-bar refusals, configurable sounds
  • 🐛 Fix fix(db): retry the pool build with backoff, defer storage init, rate-limit unavailable warnings
  • chore: cleanup grab-bag from the 2026-08-30 review

Farming

  • ✨ New Add six original field crops with complete resource-pack models
  • Address September 18 farming review: orders, rewards, safety and menus

Fishing

  • Catch-path hardening: contained spawns, isolated crab commands, hot-path caches (#536, #537, #543, #545, #548, #550, #562)
  • Tournaments: persist wins/records on the spot, range-check SpecificTimes (#538, #541)
  • Totems: halve the particle pulse, off-main registry render, no-op save skip (#547, #549)
  • Bingo: capped catcher resolution, pre-matched map palette, Bedrock flash knob, teleport guard (#552, #553, #558, #565)
  • Validation & persistence knobs: uncatchable-gate tripwire, Bedrock cue override, autosave sweep (#542, #557, #563, #567, #568, #572)
  • Command & health surfaces: suppressed-grant guard, single-parse validate, Floodgate stats, Bedrock events, Discord health (#540, #544, #551, #555, #556, #561, #571)
  • 🐛 Fix Deliveries & menus: crash-skew shrink, catch-path cost, arrival ping, Bedrock detail, interaction polish (#539, #546, #554, #559, #560, #564, #566, #569, #570)

Minions

  • 🐛 Fix Fix remaining seller, container, and task issues
  • Restore CI dependencies and run all regression suites
  • 🐛 Fix Fix minion data safety, simulation parity and hot paths
  • Complete Java and Bedrock menu safety, accessibility and localization
  • Feat/notify foxkingdoms converter link
  • 🐛 Fix fix(lumberjack): replant saplings on every #minecraft:dirt block, not just grass/dirt/podzol
  • ✨ New feat(nms): add Paper 26.3 (ALPHA) support

Grief Prevention

  • 🐛 Fix fix: resolve the permission-group bonus while queueing a save, not on the storage writer (#299)
  • 🐛 Fix fix: stop the flat-file → database migration losing data four ways (#302, #303)
  • 🐛 Fix fix: never compute %griefprevention_*% placeholders off the main thread (#301)
  • 🐛 Fix fix: a sold subdivision belongs to its buyer on every path (#382, #408, #410, #341)
  • 🐛 Fix fix: keep claim-block balances honest when storage is slow, failed or absent (#385, #326, #343, #325)
  • perf: take blocking reads and unbounded work off the main-thread hot paths (#403, #404, #409, #414, #415, #421, #422)
  • 🐛 Fix fix: Bedrock trust forms obey the same gates as the chest GUIs (#306-#310, #312, #313, #315, #316, #318)
  • 🐛 Fix fix: close the 26.x and residual protection gaps in the block, entity and interact handlers (#411, #412, #413, #417, #419, #423, #425, #433)
  • 🐛 Fix fix: admin deletes, confirmations, starter-claim expiry and the command surface (#358, #383, #384, #386–#396)
  • 🐛 Fix fix: make the claim marketplace price-safe, self-cleaning and legible on both platforms (#340, #342, #344–#353, #406)
  • 🐛 Fix fix: storage integrity — quarantine dead player files, atomic config writes, DB parent links and the small write-path leaks (#327–#338, #431)
  • 🐛 Fix fix: player-facing messages — terminology, missing detail lines, persisted /claimnotify and explicit admin transfer (#354–#356, #360, #361, #363, #367, #369, #371, #377, #381)
  • feat: a Bedrock form for the permission editor, tiered trust prompt, sorted trustees and the menu residuals (#311, #314, #317, #319, #320, #322–#324, #366, #380)
  • 🐛 Fix fix: help index, journey hints and a quieter, correct border notifier (#357, #359, #362, #368, #370, #372, #375, #376, #378, #424, #438)
  • perf: hot-path leftovers, chat residuals, the cloud PvP half and two small write-path lows (#321, #339, #414, #416, #418, #422, #426, #427, #432, #439, #443, #446)
  • 🐛 Fix fix: threading residuals — break the Fox/PlayerData lock cycle, guard every async→main hop, publish claim lists atomically (#398–#402, #407, #428–#430, #445)
  • 🐛 Fix fix: preserve overdrawn claims and remove join-time balance stalls

Update — September 16, 2026

Farming

  • feat(api): atomic withdrawElysium (api 1.5.0)
  • feat(skilltree): opt-in reset fee kept back from the respec refund
  • feat(growstations): Elysium-bought upgrade points, WATER/GROWTH by default

Wild TP

  • 🐛 Fix Round 3 (1/3): correctness fixes & housekeeping (#55 #56 #57 #58 #61 #62 #72)
  • Round 3 (2/3): biome index v2, registry biomes, index-aware /wild, landing safety, search budget (#51 #59 #60 #65 #66 #71)
  • Round 3 (3/3): permissions model, action-bar feedback, i18n, Bedrock forms, GUI polish, click hotpath (#63 #64 #67 #68 #69 #70)
  • Round 3 (3/3) recovery: re-land #75 on 4.0

Update — September 14, 2026

Chat

  • 🐛 Fix Resolve /msg and /ignore targets by nickname or Bedrock name; log conversation-mode messages

Farming

  • 🐛 Fix fix(hoe): don't open the farm menu on a sneak-click of farmland (AE planter enchants)
  • feat(shop): /farm sellall — sell every sellable stack without opening the menu
  • feat(skilltree): fill the empty CROPS branch with field-crop skills
  • feat(prestige): uncapped, escalating Elysium sink
  • feat(leaderboard): pay out the weekly board when its window rolls
  • feat(orders): permanent achievement ladder off lifetime orders completed
  • feat(orders): weekly order tier drawn from the same pool
  • feat(products): processing tier — goods crafted from produce
  • 🐛 Fix fix(growstations): growth speed bonus also drives regrowth; rate-aware countdowns (#779)
  • test: MockBukkit harness — pin harvest crediting by behaviour, not bytecode shape

Fishing

  • Close a seasonal event's window live instead of at the next restart

Minions

  • Make a teleported minion's home follow it; report container stalls promptly

Mob Stacking

  • Stop casting magma cubes to Slime when dropping partial-stack loot

mcMMO

  • Sync upstream mcMMO-Dev/mcMMO 2.3.001

Grief Prevention

  • 🐛 Fix fix: take storage I/O off the DataStore monitor and make claim persistence crash-safe
  • 🐛 Fix fix: claim permission semantics, chest protection & hot-path allocations
  • 🐛 Fix fix: sell-sign economy correctness, cap enforcement and listing UX
  • 🐛 Fix fix: trust GUI crash, manager gate, TrustChangedEvent, pagination + menu UX
  • 🐛 Fix fix: border-only, world-safe, all-boundary claim particle outline
  • 🐛 Fix fix: one-time repair of trust migrated by an earlier build (#128)
  • 🐛 Fix fix: don't advance the schema version until the conversion's writes land (#135)
  • 🐛 Fix fix: couple Container and Access in the trust GUI (#134)
  • 🐛 Fix fix: keep trust permissions individually togglable; make Container/Access legible (#134)
  • 🐛 Fix fix: persistence & database integrity (#143, #144, #155–#159, #167, #168, #181, #182)
  • 🐛 Fix fix: claim protection & permission semantics (#140–#142, #145, #148–#152, #165, #174, #179, #199, #201)
  • 🐛 Fix fix: sell-sign economy correctness and sale UX (#146, #169, #172, #173, #180, #183, #186, #187, #192, #196, #197)
  • 🐛 Fix fix: trust GUI rules, command feedback and onboarding (#161, #162, #170, #171, #184, #185, #188, #189, #193, #194)
  • 🐛 Fix fix: chat, spam, config robustness and plugin.yml hygiene (#153, #154, #175, #176, #178, #190, #191, #195, #200)
  • 🐛 Fix fix: read neighbours' keep-out lists off the DataStore monitor (#160)
  • 🐛 Fix fix: knockback rules, permission hot path and duplicate denials (#147, #163, #164, #166, #177, #198)
  • build: move to the 26.2 API and JDK 25, and take the upstream commits that go with it (#212, #215, #224, #227, #229, #230, #231)
  • 🐛 Fix fix: hand addons snapshots, and make the legacy trust API round-trip (#211, #223)
  • 🐛 Fix fix: claim & marketplace integrity (#213, #214, #216-#222)
  • perf: get blocking player-file reads off the main thread (#234, #235, #240-#242, #244-#246)
  • perf: lock-free player data, gated metadata probes and a marketplace index (#237-#239, #243, #247)
  • perf: dedupe, budget and cheapen the boundary particle outline (#236, #252)
  • 🐛 Fix fix: make the trust menus readable and usable on Bedrock (#248, #250, #251, #255, #256, #262, #272, #276)
  • 🐛 Fix fix: make the claim marketplace learnable and legible (#249, #253, #254, #257, #268, #275, #283)
  • 🐛 Fix fix: tell players what is happening (#263-#267, #269-#271, #273, #274, #277-#282, #284, #285)
  • feat: ship a PlaceholderAPI expansion (#226)
  • feat: Bedrock-native forms for the screens a chest GUI cannot serve (#258-#261)
  • docs: write down the API contract this release changes (#228, #232, #233)
  • 🐛 Fix fix: surface the PvPManager combat-feature overlap (#225)

Update — September 7, 2026

Settings

  • 🐛 Fix fix(gearsignature): unsign crafted results without wiping their components thread

Update — August 30, 2026

Auctions

  • Price a spawner by its mob, and a stacked one by the spawner (#545)

Mob Stacking

  • Tell FoxAuctions what a spawner item is, and how many

Vouchers

  • Compute total XP in a long: /xpbottle was unusable at the vanilla XP ceiling thread

Update — August 29, 2026

Chat

  • Let a player opt their own text out of emoji substitution

Farming

  • feat(migrate): convert PyroFarming-era items in inventories into FoxFarming ones in place

Teams

  • 🐛 Fix fix(database): skip comment-only chunks when replaying the schema files
  • 🐛 Fix fix(baltop): time-slice the balance leaderboard refresh instead of freezing the server

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