The hub's Red vs Blue entry can now show how many players are waiting for a battle royale and how many are playing.
Battle royale maps no longer have working monster spawners or the monsters, villagers and iron golems that came with their structures, and are named after what is on their surface. New maps are made while no match is being played, with a shorter server hitch.
The KitPvP lobby bed now takes you back at once unless you were just fighting, and shows a clear on-screen countdown when you do have to stand still. Joining a match from target practice, KitPvP's death screen or with someone sitting on you no longer goes wrong.
Spawn protection at the start of a duel no longer punishes whoever attacks first, and a countdown shows how long it lasts. Kills now sound and look like kills, arrows, snowballs and eggs fly through teammates, and ender pearls cost health again as in vanilla.
Ranked season and promotion rewards and tournament prizes now wait until you are online, so you no longer miss them while away.