✨ New
Added Infection: a few players start infected, and every survivor who dies joins them. Survive until time runs out, or infect everyone.
✨ New
Added Boxing: the first to land 100 hits on the opponent wins, and only hits that land count, so spam-clicking doesn't help.
✨ New
Added building duels: UHC, Build UHC and Crystal PvP, where you can place blocks, use buckets and fight with end crystals.
✨ New
Added Capture the Flag: steal the enemy team's banner and bring it to your own flag to score.
✨ New
Added Spleef: break the floor under your opponent with your shovel or snowballs, and the floor comes back every round.
✨ New
Added Domination: capture and hold the map's control points to score, and the first team to the target wins.
✨ New
Added Battle Box: short rounds with one life each, where you pick a kit before every round and win by knocking out the other team or filling the centre with your team's wool.
✨ New
Added Search & Destroy: one side plants a bomb at a site, the other defends or defuses it, one life per round, and the sides swap at half time.
✨ New
Added Team Skywars: start on your own island, loot the chests, build bridges and be the last team standing. You only get one life!
✨ New
Added mixtapes: one queue that mixes several game modes, starting whichever its players can fill and trying not to give you the mode you just played.
✨ New
Added backpacks and balloons as cosmetics: wear one on your back or let one float above you on a lead, in the lobby and in matches.
Replays now show end crystals, lit TNT and explosions, items on the ground being picked up and Domination capture progress, and you can jump to any round of a round-based match.
✨ New
Added Juggernaut: one player is the Juggernaut and everyone hunts them; whoever kills the Juggernaut becomes the next one, and the first to spend enough time (or get enough kills) as the Juggernaut wins.
✨ New
Added loot packs: win and play matches to earn packs, then open them in the lobby for cosmetics you don't own yet.
In building modes a player's lava, fire and respawn anchors now count as their hits: they no longer hurt teammates and earn the kill. One explosion that takes out both sides is now a draw.
Game modes can now give every player a potion effect for the whole match, like Speed in Boxing; drinking milk no longer takes it away.
Capture the Flag flags and Domination points now show on the locator bar in their team's colours, and a flag carrier's dot shows the flag they carry.
⚖️ Tweak
Arenas stay as built: item frames, paintings, armour stands, signs, note blocks and the like can no longer be changed, and maps can limit how far out and how high players build.
The match breakdown and your stats now show the flags you captured, returned and picked up in Capture the Flag, and the points you captured in Domination, with leaderboards for them.
Battle Box can now be played as "hold the centre": a team wins a round by standing in the middle long enough with no enemy there, with the progress shown on screen.
In Team Skywars you now wait for the countdown on your team's island, see a bar with the players left and the next chest refill, and are told how far the closing border is. Ender chests no longer open during matches.
Search & Destroy can now drop the bomb where its carrier falls for a teammate to pick up, give defenders defuse kits that defuse faster, let the bomb's blast hurt nearby defenders, and mark the bomb sites with particles.
In Spleef, digging the floor can now earn you snowballs, and arrows can break the floor too, if the mode turns these on.
Infection now lets any party that fits the mode play, even on its own, and private Infection matches no longer ask you to pick teams. Infection replays show how many are infected and how many survivors are left.
Winning private duels now counts toward a daily duel challenge that rewards a loot pack once a day. Players with unopened loot packs are reminded when they join.
King of the Hill now shows the hill on your locator bar: white while nobody holds it or both teams are fighting over it, and in the holding team's colour otherwise. Search & Destroy modes can also show the bomb sites and a dropped bomb (only to the attackers) there.
Replays now show backpacks, Juggernaut standings and the winner's name, Battle Box's hold-the-centre progress, and lit TNT swelling before it blows.
In building matches, a player's cactus, berry bushes, dripstone, powder snow, dropped anvils and the TNT their fire sets off now count as their kills and never hurt their teammates. Players no longer spawn stuck inside blocks placed on their spawn point.
Balloons no longer give away where enemies hide during a match: by default only your own team sees them. Spectators now see balloons too, and backpacks no longer hide name tags.
Arenas stay as built: map chests and furnaces can be looked into but not emptied, pistons can't push the map around, and in round modes with building everything built is cleared before the next round.
In Capture the Flag and Domination the end-of-match summary now ranks players by captures, with kills breaking ties. Battle Box's centre to hold now matches the centre's own shape.
Replays of Team Skywars now let you look into the loot chests, and show who set off an anchor or poured the lava behind a hit.
🐛 Fix
Kits and Infection or Juggernaut sides can now give their own potion effects. Potions you drank are no longer lost when a match ends, and you no longer stay invisible after a server crash.
Mixtape queues can now wait a few seconds for more players, so bigger modes get a chance to start.
Parties can now play Juggernaut together, even a big party or one with nobody else in the queue, and a party starts together on the hunters' side when other players are in the match.
Weapon, armour and tool skins can now come straight from FoxGear sets such as Vladimir the Vampire, and your kit's tools can get a skin of their own.
Bedwars, Bridge, Capture the Flag, Domination and Battle Box modes can now put each team on its spawn while the match counts down, as Team Skywars does.
🐛 Fix
Duel result buttons work right away when a duel ends, and the queue now picks between two equally good game modes in a fixed order.
Java players with the server's resource pack now see what a weapon, armour or tool skin looks like right on its icon in the cosmetics menu and when it comes out of a loot pack.
Server events of Bedwars, Bridge, Capture the Flag, Domination and Battle Box can now put each team on its spawn while the event counts down.
Replays now show the tool skins players had on their pickaxes, shovels and other tools.
The kit selector and kit preview now list the potion effects a kit gives you, such as Resistance I or Slowness I.
In arenas, the map's boats and minecarts stay put, chests placed next to a map chest stay single, plants grown from placed ones can be broken and are cleared between rounds, and cushions follow the building rules.
Spectators on Bedrock and on older Java versions now see backpacks and balloons, and replays show balloons too. Lit TNT now swells before it blows in delayed spectating.
In building matches, TNT a player placed now counts as theirs when redstone sets it off, and players no longer respawn behind a wall or inside another player when their spawn point is blocked.