Red vs Blue updates

The latest Red vs Blue changes on Foxcraft, newest first.
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Update — October 21, 2026

Red vs Blue

  • ✨ New Added Infection: a few players start infected, and every survivor who dies joins them. Survive until time runs out, or infect everyone.
  • ✨ New Added Boxing: the first to land 100 hits on the opponent wins, and only hits that land count, so spam-clicking doesn't help.
  • ✨ New Added building duels: UHC, Build UHC and Crystal PvP, where you can place blocks, use buckets and fight with end crystals.
  • ✨ New Added Capture the Flag: steal the enemy team's banner and bring it to your own flag to score.
  • ✨ New Added Spleef: break the floor under your opponent with your shovel or snowballs, and the floor comes back every round.
  • ✨ New Added Domination: capture and hold the map's control points to score, and the first team to the target wins.
  • ✨ New Added Battle Box: short rounds with one life each, where you pick a kit before every round and win by knocking out the other team or filling the centre with your team's wool.
  • ✨ New Added Search & Destroy: one side plants a bomb at a site, the other defends or defuses it, one life per round, and the sides swap at half time.
  • ✨ New Added Team Skywars: start on your own island, loot the chests, build bridges and be the last team standing. You only get one life!
  • ✨ New Added mixtapes: one queue that mixes several game modes, starting whichever its players can fill and trying not to give you the mode you just played.
  • ✨ New Added backpacks and balloons as cosmetics: wear one on your back or let one float above you on a lead, in the lobby and in matches.
  • Replays now show end crystals, lit TNT and explosions, items on the ground being picked up and Domination capture progress, and you can jump to any round of a round-based match.
  • ✨ New Added Juggernaut: one player is the Juggernaut and everyone hunts them; whoever kills the Juggernaut becomes the next one, and the first to spend enough time (or get enough kills) as the Juggernaut wins.
  • ✨ New Added loot packs: win and play matches to earn packs, then open them in the lobby for cosmetics you don't own yet.
  • In building modes a player's lava, fire and respawn anchors now count as their hits: they no longer hurt teammates and earn the kill. One explosion that takes out both sides is now a draw.
  • Game modes can now give every player a potion effect for the whole match, like Speed in Boxing; drinking milk no longer takes it away.
  • Capture the Flag flags and Domination points now show on the locator bar in their team's colours, and a flag carrier's dot shows the flag they carry.
  • ⚖️ Tweak Arenas stay as built: item frames, paintings, armour stands, signs, note blocks and the like can no longer be changed, and maps can limit how far out and how high players build.
  • The match breakdown and your stats now show the flags you captured, returned and picked up in Capture the Flag, and the points you captured in Domination, with leaderboards for them.
  • Battle Box can now be played as "hold the centre": a team wins a round by standing in the middle long enough with no enemy there, with the progress shown on screen.
  • In Team Skywars you now wait for the countdown on your team's island, see a bar with the players left and the next chest refill, and are told how far the closing border is. Ender chests no longer open during matches.
  • Search & Destroy can now drop the bomb where its carrier falls for a teammate to pick up, give defenders defuse kits that defuse faster, let the bomb's blast hurt nearby defenders, and mark the bomb sites with particles.
  • In Spleef, digging the floor can now earn you snowballs, and arrows can break the floor too, if the mode turns these on.
  • Infection now lets any party that fits the mode play, even on its own, and private Infection matches no longer ask you to pick teams. Infection replays show how many are infected and how many survivors are left.
  • Winning private duels now counts toward a daily duel challenge that rewards a loot pack once a day. Players with unopened loot packs are reminded when they join.
  • King of the Hill now shows the hill on your locator bar: white while nobody holds it or both teams are fighting over it, and in the holding team's colour otherwise. Search & Destroy modes can also show the bomb sites and a dropped bomb (only to the attackers) there.
  • Replays now show backpacks, Juggernaut standings and the winner's name, Battle Box's hold-the-centre progress, and lit TNT swelling before it blows.
  • In building matches, a player's cactus, berry bushes, dripstone, powder snow, dropped anvils and the TNT their fire sets off now count as their kills and never hurt their teammates. Players no longer spawn stuck inside blocks placed on their spawn point.
  • Balloons no longer give away where enemies hide during a match: by default only your own team sees them. Spectators now see balloons too, and backpacks no longer hide name tags.
  • Arenas stay as built: map chests and furnaces can be looked into but not emptied, pistons can't push the map around, and in round modes with building everything built is cleared before the next round.
  • In Capture the Flag and Domination the end-of-match summary now ranks players by captures, with kills breaking ties. Battle Box's centre to hold now matches the centre's own shape.
  • Replays of Team Skywars now let you look into the loot chests, and show who set off an anchor or poured the lava behind a hit.
  • 🐛 Fix Kits and Infection or Juggernaut sides can now give their own potion effects. Potions you drank are no longer lost when a match ends, and you no longer stay invisible after a server crash.
  • Mixtape queues can now wait a few seconds for more players, so bigger modes get a chance to start.
  • Parties can now play Juggernaut together, even a big party or one with nobody else in the queue, and a party starts together on the hunters' side when other players are in the match.
  • Weapon, armour and tool skins can now come straight from FoxGear sets such as Vladimir the Vampire, and your kit's tools can get a skin of their own.
  • Bedwars, Bridge, Capture the Flag, Domination and Battle Box modes can now put each team on its spawn while the match counts down, as Team Skywars does.
  • 🐛 Fix Duel result buttons work right away when a duel ends, and the queue now picks between two equally good game modes in a fixed order.
  • Java players with the server's resource pack now see what a weapon, armour or tool skin looks like right on its icon in the cosmetics menu and when it comes out of a loot pack.
  • Server events of Bedwars, Bridge, Capture the Flag, Domination and Battle Box can now put each team on its spawn while the event counts down.
  • Replays now show the tool skins players had on their pickaxes, shovels and other tools.
  • The kit selector and kit preview now list the potion effects a kit gives you, such as Resistance I or Slowness I.
  • In arenas, the map's boats and minecarts stay put, chests placed next to a map chest stay single, plants grown from placed ones can be broken and are cleared between rounds, and cushions follow the building rules.
  • Spectators on Bedrock and on older Java versions now see backpacks and balloons, and replays show balloons too. Lit TNT now swells before it blows in delayed spectating.
  • In building matches, TNT a player placed now counts as theirs when redstone sets it off, and players no longer respawn behind a wall or inside another player when their spawn point is blocked.

Update — October 14, 2026

Red vs Blue

  • Lobby items now disappear when you leave the lobby for another world and return when you come back, and they no longer work elsewhere.
  • The locator bar now shows teammates in your team colour and enemies in the other team's colour in every Red vs Blue mode.
  • Team chat on a team of one now says your messages go to the whole match, and the chat-mode item is hidden there once the match has started.

Update — October 13, 2026

Red vs Blue

  • Matches now use the server's difficulty, so hostile mobs spawn and health regenerates at the normal rate.
  • 1v1 matches no longer give out the chat-mode paper, and your chat now reaches your opponent by default instead of only yourself.

Update — October 8, 2026

Red vs Blue

  • Lobby leaderboards now include career deaths and games played boards, per-kit kill and death boards, and your own place on the boards.
  • Duel results are now a short chat summary: a winner and loser line, your win streak, and Rematch, Play again and Leave buttons. Click the Match Results header for the full breakdown.
  • Replays in Red vs Blue now show water and lava flowing, fire, and torches or ladders dropping when their support breaks.
  • Weapon and armour skins now show only to the players who should see them, and hidden cosmetics stay hidden.
  • Double elimination brackets now drop the better seed to the losers' bracket when neither entry shows up for a winners' match, and the overview command shows each round's progress.
  • Kit layouts now survive a database outage: a rejoining player gets their kit back, and saves or resets made during an outage are written once the database returns.
  • Red vs Blue ranked modes with parties only can now be set to refuse solo players, so their leaderboard holds premade results only.
  • Double elimination: a no-show who is back online and free now wins the title if their last opponent withdraws.
  • 🚫 Removed Replays now record redstone rails, wire, repeaters and comparators popping off when the block under them is removed, dispenser and cauldron changes, and sticky pistons built into maps.
  • Kit layouts saved or reset while the database is down now survive a server restart and are written once it is back; imports keep newer layouts.
  • Upcoming tournaments are listed in the tournament menu, with start, sign-up time and format, and staff can skip a scheduled start.
  • Bed skins can now show a block or item floating above the bed; Bedrock players see only the colour.
  • Winners can now challenge the opponent they just beat to a duel from the result arena.
  • Delayed spectators no longer see a participant's leave or rejoin messages or tab entry before the match replay reaches them.
  • 🐛 Fix Season tier rewards are now saved when a season ends and still get handed out if the server stops or crashes before they run.
  • Ranked parties can now be set to play only against whole parties, so each team is made of full parties. Parties one player short of a team are refused when queueing.
  • Players who are away during a ranked match now show a grey countdown row on the tab list, and the rating log names offline players instead of showing their UUID.
  • ✨ New Added season history: /rvb stats seasons lists past ranked seasons with your final standing in each mode.
  • ✨ New Java spectators now see each locked cosmetic's how-to-unlock line once in the menu chat instead of twice.
  • Bedrock stats buttons and Back now print the page in chat when forms stop working, and stats commands work for players named menu, reload or reset.
  • ⚡ Performance Season rewards now run in small batches each tick, so large seasons no longer cause lag spikes, and leaderboards no longer stall the server when they refresh.

Update — October 7, 2026

Red vs Blue

  • Consecutive duels between the same two players now keep a head-to-head score, shown on the result menu and in rematch tab headers, and a Rematch item is handed out after duels.
  • ✨ New Added Bedwars, Bridge and Sumo modes, decided by beds, knock-offs or rounds instead of tickets.
  • ✨ New Added ranked queues with per-mode ratings, placement matches and tiers. Leaving a ranked match now counts as a loss.
  • ✨ New Added tournaments: staff can run single-elimination brackets with best-of-N matches, and players sign up from a menu or chat.
  • ✨ New Cosmetics can now be earned by playing: some unlock after a win streak, wins, kills or ranked placements, and locked ones show how to earn them. Tab titles show per viewer, and bed skins recolour your team's bed in Bedwars.
  • ✨ New Ranked match results that finish just after a season ends now count toward the new season instead of being wiped with the old one.
  • ⚖️ Tweak Leaves, crops, ice and snow no longer change on their own during Red vs Blue matches and replays.
  • Single-life and 1v1 matches now show each player's name or the opponent instead of a ticket count, and death and loss messages name the killer or opponent.
  • Red vs Blue arenas can now set their own hunger, natural regeneration, fall damage, knockback and item cooldown rules.
  • ✨ New Added a post-match breakdown showing each player's kills, hits, damage, combos, potions and what they had left, shown in chat, a menu, or a book item.
  • Players can now arrange their own item layout for each kit with /rvb kit, and matches give them that layout instead of the default.
  • ✨ New Added per-mode stats with win streaks and leaderboards. Use /rvb stats [player] [mode] or the stats menu to view them.
  • ✨ New Added parties: friends can queue together, start private matches with chosen teams, and challenge other parties.
  • ✨ New Added live spectating: watch a running match with /rvb spectate <player> or the running-matches menu, and chat with other spectators.
  • ✨ New Added cosmetics you can choose from /rvb cosmetics: titles, kill messages, kill and win effects, and projectile trails.
  • Players who are out see an action bar saying so and can Return to lobby or Play again; eliminated players who leave keep their team's result.
  • Sumo, Bridge and Bedwars can now be played as 1v1 duels, with rematches and result screens.
  • ✨ New Added averages over your last 20 matches to /rvb stats, and eliminated players who leave now show their team's result, not Left.
  • Single-life replays now show each team's player name, and Bridge and Bedwars replays show placed and broken blocks along with cosmetic effects.
  • 🚫 Removed Kit layouts now save on servers without a database, and layouts for kits that were removed are cleaned up automatically.
  • Ranked seasons can now end on a schedule, archiving standings and showing your last season's placement in stats.
  • Ranked games now accept premade parties, matched against parties of the same size.
  • Tournaments now survive server restarts, and can start automatically on a schedule with join announcements.
  • Tournaments can now be double elimination, with a losers' bracket and an optional grand final reset. Single elimination stays the default.
  • Tournament matches now wait through the post-restart grace for their players, including matches that become ready during it.
  • Tournament announcements now go out 10 and 1 minutes before start on existing installs, and event mode ticket counts now match their settings.

Update — October 3, 2026

Red vs Blue

  • ✨ New Added "/rvb replay last" to watch your most recent recorded match, and a spyglass after games that replays the match you just finished.
  • Replay phantoms now show each player's name in their team colour, and their vanilla name tags are hidden.
  • Replays now show a kill feed and floating damage numbers, which can be toggled with /rvb replay overlay.
  • Replays now show each player in the skin they were wearing during the match, even when the replay is watched on another server or without the same kit plugins.
  • Duels configs with zero tickets now migrate to first-kill matches, and invalid arena settings are rejected before players are queued.
  • Red vs Blue players who leave, reconnect, or get moved mid-match no longer lose stats, get stuck flying, or get pulled back into a finished game.
  • Players can now challenge each other to direct duels, send rematch requests after two-player TDM matches, and opt out of challenges.
  • Duels now end in a draw after ten minutes, with warnings beforehand, and no winner rewards are given.
  • ✨ New Added /rvb replay recover to restore older Red vs Blue replays that were saved but never indexed, and saved replays now survive server restarts and database outages.
  • 🐛 Fix Fixed phantoms snapping back to their pre-seek positions after pausing, seeking and resuming a replay on 1.21.2 and newer clients.
  • 🐛 Fix Fixed players being removed for AFK after they start moving again following the AFK warning.
  • Replays of a match that ends during a database outage are now saved when the server stops, instead of being lost.
  • AFK removal now counts from the match start, and a match where everyone is AFK ends as a draw with no winner.
  • Replay commands now say when the replay index is unavailable instead of reporting no recorded matches, and failed map loads name the map.
  • Last and latest match IDs no longer go blank after an unfinished or force-stopped match, and keep naming your last complete replay.
  • The duel result menu now stays available after you reconnect, until it expires five minutes after the match.
  • Replays show mode and map names instead of ids, and damage numbers now float above name tags instead of over them.
  • Replays from matches played while the stats database is unreachable now become playable within seconds instead of several minutes later.
  • Match stats are no longer lost during database outages, and per-kit kill and death placeholders now update when a game ends or a player leaves instead of after each kill.
  • Kit selection menus now reopen correctly after spawning and reloads, off-hand items stay equipped, and Totems of Undying work as expected before a death counts.
  • Waiting-room chat stays inside its arena, forced kit commands reject empty kits, and killstreak messages show their placeholders correctly.
  • Red vs Blue health and scores now stay separate for each match, and Bedrock players see the real player list plus a score and kills boss bar.
  • ⬆️ Improvement Queues keep your global preference, stale duel invites are cancelled, refused queues explain why, and event admission is smoother with clearer notices.
  • Duels can now be started from an opponent picker, and bare /rvb duel reopens a pending invitation. Bedrock players get an invitation opt-out and clearer refusal messages.
  • ✨ New Red vs Blue duels now reuse ready empty arenas before loading new ones, and game ID commands accept any letter case.
  • ⬆️ Improvement Red vs Blue replays run smoother, with fewer lag spikes and more accurate phantom movement and head turns during playback.
  • Replays can now click a nearby participant to follow them, and show remaining hearts, held items, and clearer King of the Hill empty, contested, and capturing states.
  • Replay viewers can reopen replay controls with /rvb replay, with Bedrock players getting compact playback controls, settings menus and a double-sneak shortcut; showcase viewers can resume the automatic camera and stop their own showcase.
  • Players can view their career totals and top kits with /rvb stats, including for offline players, and leaderboard placeholders now show up reliably.
  • Red vs Blue matches now show a match clock, and results explain forfeits, timeouts and sudden death with each player's own totals.
  • ✨ New Added an optional lobby Play item with a mode picker and waiting counts, plus a Leave queue option and clearer command help.
  • Red vs Blue titles, action bars, team chat and match messages are now translatable, and Bedrock players no longer see Java head icons in match and replay messages.

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