Update — October 14, 2026

Update — October 14, 2026

Creative

  • Creative players can no longer break containers that still hold items, so their contents can't be lost. thread

Farming

  • ✨ New Added yellow, orange, red and purple quinoa, unlocking at levels 4, 8, 12 and 16; they're sellable grain crops that drop some of their own seed.

Fishing

  • 🐛 Fix Crabmas Orb lore now shows the correct event window, Dec 12th to Dec 31st, and existing orbs keep working.
  • Bedrock players now get tap-to-confirm pop-ups for selling or gutting all fish, plus button menus for the shop and gutting station.
  • Bonus fish now mark the codex as caught, and codex, bingo and help show where the biome is judged.
  • ✨ New Players who catch a crab are now told that killing it yields Crab Claws and Crab Scales, which unlock Fishing Totems and augment ingredients.
  • 🚫 Removed Gutting station now previews what it will take and hand back, and Bedrock Remove All asks for confirmation before removing augments from a rod.
  • Bingo cooldown is now 15 minutes, and a player who fills the card while sitting out is told the win is still open.
  • Biome Disruption and Tidal Clock can now be paused and resumed per player with /fish augment pause, or from the augments menu.
  • ✨ New Added an optional lure exchange, level rewards and codex completion rewards, plus a server-first catch broadcast.
  • ✨ New Added /fish biome to show which fish can bite at your spot, plus typo suggestions, Help and Tournament main menu tiles, and Bedrock command suggestions.

Mob Stacking

  • Stacks saved from now on keep their mobs' armor and held items when the server updates to a newer Minecraft version.
  • Bedrock players now get native forms for the spawner and block stack menus instead of chest GUIs.
  • /rs toggledisplay now also hides mob and item stack nametags when the dynamic view range is off, and takes effect immediately.

Shop

  • Buying with a full inventory is now refused before any money is taken, and orders that only partly fit are trimmed to the space left.
  • 🐛 Fix Fixed sell prices under the decay system so a sale pays the same whether it is split up or sold in one go, and fixed prestige pricing after a restart.
  • Sell decay placeholders now keep showing your island's figures instead of falling back to your personal values after a few seconds.
  • Sell list now shows the offers you hold first, with your count and their total sell value, and keeps your page and category after a sale.
  • Shop refresh times can now follow a set timezone, and rotated vouchers avoid repeating recent offers.
  • ✨ New Added a Sell everything button to the sell list, and rapid sales now show a running total instead of a chat line each.
  • ✨ New Added /shop buy, sell, all, search and help words; /shop dirt now searches for dirt, and /shop sellall asks you to repeat it before selling.
  • Shop lists can now be shown as native Bedrock forms: Buy, Sell and All Items, with held items first and a Sell everything option.
  • Bedrock players get a priced amount menu when they tap an offer, with buttons for common amounts and an exact-amount field, plus clearer messages when a purchase is refused.
  • Confirm screen shows the full order, sell-decay rule and time to reset, and shop refusals now say why an offer can't be bought.
  • Shop forms now show percent signs correctly, keep their colours from bleeding into the lines below, list the sell options in a safer order, and say "1 item type" when only one type is sold.

Parkour

  • Trending in Shared Maps now ranks published maps by how many players ran them this week, instead of showing an empty list.
  • Share addresses that no longer lead anywhere now say the link isn't active and suggest what to play instead.
  • ⚖️ Tweak Maps raised in difficulty now drop back only once their finish rate is 5% above the threshold, stopping constant label flip-flopping.
  • 🐛 Fix Fixed runs on a republished map sending players to the wrong checkpoint after an earlier checkpoint was removed; resume points that no longer match are cleared.

Red vs Blue

  • Lobby items now disappear when you leave the lobby for another world and return when you come back, and they no longer work elsewhere.
  • The locator bar now shows teammates in your team colour and enemies in the other team's colour in every Red vs Blue mode.
  • Team chat on a team of one now says your messages go to the whole match, and the chat-mode item is hidden there once the match has started.

Stay up to date

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