🐛 Fix
Crabmas Orb lore now shows the correct event window, Dec 12th to Dec 31st, and existing orbs keep working.
Bedrock players now get tap-to-confirm pop-ups for selling or gutting all fish, plus button menus for the shop and gutting station.
Bonus fish now mark the codex as caught, and codex, bingo and help show where the biome is judged.
✨ New
Players who catch a crab are now told that killing it yields Crab Claws and Crab Scales, which unlock Fishing Totems and augment ingredients.
🚫 Removed
Gutting station now previews what it will take and hand back, and Bedrock Remove All asks for confirmation before removing augments from a rod.
Bingo cooldown is now 15 minutes, and a player who fills the card while sitting out is told the win is still open.
Biome Disruption and Tidal Clock can now be paused and resumed per player with /fish augment pause, or from the augments menu.
✨ New
Added an optional lure exchange, level rewards and codex completion rewards, plus a server-first catch broadcast.
✨ New
Added /fish biome to show which fish can bite at your spot, plus typo suggestions, Help and Tournament main menu tiles, and Bedrock command suggestions.
Buying with a full inventory is now refused before any money is taken, and orders that only partly fit are trimmed to the space left.
🐛 Fix
Fixed sell prices under the decay system so a sale pays the same whether it is split up or sold in one go, and fixed prestige pricing after a restart.
Sell decay placeholders now keep showing your island's figures instead of falling back to your personal values after a few seconds.
Sell list now shows the offers you hold first, with your count and their total sell value, and keeps your page and category after a sale.
Shop refresh times can now follow a set timezone, and rotated vouchers avoid repeating recent offers.
✨ New
Added a Sell everything button to the sell list, and rapid sales now show a running total instead of a chat line each.
✨ New
Added /shop buy, sell, all, search and help words; /shop dirt now searches for dirt, and /shop sellall asks you to repeat it before selling.
Shop lists can now be shown as native Bedrock forms: Buy, Sell and All Items, with held items first and a Sell everything option.
Bedrock players get a priced amount menu when they tap an offer, with buttons for common amounts and an exact-amount field, plus clearer messages when a purchase is refused.
Confirm screen shows the full order, sell-decay rule and time to reset, and shop refusals now say why an offer can't be bought.
Shop forms now show percent signs correctly, keep their colours from bleeding into the lines below, list the sell options in a safer order, and say "1 item type" when only one type is sold.
Trending in Shared Maps now ranks published maps by how many players ran them this week, instead of showing an empty list.
Share addresses that no longer lead anywhere now say the link isn't active and suggest what to play instead.
⚖️ Tweak
Maps raised in difficulty now drop back only once their finish rate is 5% above the threshold, stopping constant label flip-flopping.
🐛 Fix
Fixed runs on a republished map sending players to the wrong checkpoint after an earlier checkpoint was removed; resume points that no longer match are cleared.