Update — October 8, 2026

Update — October 8, 2026

Leaderboards

  • Empty timed leaderboards no longer reset every 15 minutes, which stopped blank reset history from piling up.

Parkour

  • ✨ New Added eleven new celebrations, with shapes, timed sounds and sequences like a supernova, a meteor shower and a black hole.
  • ✨ New Party games can now be previewed without a party, so you can see what's on offer before you make or join one.
  • 🐛 Fix Balloon leashes now tie onto the balloon's knot instead of ending a little off to the side.
  • 🐛 Fix Fixed world creation sometimes hanging, and the progress menu no longer reopens after closing when a message fails.

Red vs Blue

  • Lobby leaderboards now include career deaths and games played boards, per-kit kill and death boards, and your own place on the boards.
  • Duel results are now a short chat summary: a winner and loser line, your win streak, and Rematch, Play again and Leave buttons. Click the Match Results header for the full breakdown.
  • Replays in Red vs Blue now show water and lava flowing, fire, and torches or ladders dropping when their support breaks.
  • Weapon and armour skins now show only to the players who should see them, and hidden cosmetics stay hidden.
  • Double elimination brackets now drop the better seed to the losers' bracket when neither entry shows up for a winners' match, and the overview command shows each round's progress.
  • Kit layouts now survive a database outage: a rejoining player gets their kit back, and saves or resets made during an outage are written once the database returns.
  • Red vs Blue ranked modes with parties only can now be set to refuse solo players, so their leaderboard holds premade results only.
  • Double elimination: a no-show who is back online and free now wins the title if their last opponent withdraws.
  • 🚫 Removed Replays now record redstone rails, wire, repeaters and comparators popping off when the block under them is removed, dispenser and cauldron changes, and sticky pistons built into maps.
  • Kit layouts saved or reset while the database is down now survive a server restart and are written once it is back; imports keep newer layouts.
  • Upcoming tournaments are listed in the tournament menu, with start, sign-up time and format, and staff can skip a scheduled start.
  • Bed skins can now show a block or item floating above the bed; Bedrock players see only the colour.
  • Winners can now challenge the opponent they just beat to a duel from the result arena.
  • Delayed spectators no longer see a participant's leave or rejoin messages or tab entry before the match replay reaches them.
  • 🐛 Fix Season tier rewards are now saved when a season ends and still get handed out if the server stops or crashes before they run.
  • Ranked parties can now be set to play only against whole parties, so each team is made of full parties. Parties one player short of a team are refused when queueing.
  • Players who are away during a ranked match now show a grey countdown row on the tab list, and the rating log names offline players instead of showing their UUID.
  • ✨ New Added season history: /rvb stats seasons lists past ranked seasons with your final standing in each mode.
  • ✨ New Java spectators now see each locked cosmetic's how-to-unlock line once in the menu chat instead of twice.
  • Bedrock stats buttons and Back now print the page in chat when forms stop working, and stats commands work for players named menu, reload or reset.
  • ⚡ Performance Season rewards now run in small batches each tick, so large seasons no longer cause lag spikes, and leaderboards no longer stall the server when they refresh.

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Every change to the servers shows up here once it is live.