Updates

Every change to the Foxcraft servers, newest first.
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Update — October 15, 2026

Fishing

  • Bedrock bingo cells now show the slowest biome and the focused fish's countdown; /fish target and lures are hidden while those features are off.
  • Level-up reward lines now appear after the level-up message, bulk sells show gut-value hints, and the lure shop's Back button returns to the bait shop.
  • Gutting previews now count salvageable items, and Bedrock players are asked to confirm before a gut that salvages anything.
  • /fish events now shows when the next Fishing Hour starts, or how much time is left in the one running.
  • Menu titles and buttons on Bedrock are easier to read, and the grey suffixes on main menu buttons no longer shift titles off-centre.
  • Bedrock players see augment and codex descriptions without stray line breaks, and the gutting station preview now shows what a salvage-only click really does.

Update — October 14, 2026

Fishing

  • 🐛 Fix Crabmas Orb lore now shows the correct event window, Dec 12th to Dec 31st, and existing orbs keep working.
  • Bedrock players now get tap-to-confirm pop-ups for selling or gutting all fish, plus button menus for the shop and gutting station.
  • Bonus fish now mark the codex as caught, and codex, bingo and help show where the biome is judged.
  • ✨ New Players who catch a crab are now told that killing it yields Crab Claws and Crab Scales, which unlock Fishing Totems and augment ingredients.
  • 🚫 Removed Gutting station now previews what it will take and hand back, and Bedrock Remove All asks for confirmation before removing augments from a rod.
  • Bingo cooldown is now 15 minutes, and a player who fills the card while sitting out is told the win is still open.
  • Biome Disruption and Tidal Clock can now be paused and resumed per player with /fish augment pause, or from the augments menu.
  • ✨ New Added an optional lure exchange, level rewards and codex completion rewards, plus a server-first catch broadcast.
  • ✨ New Added /fish biome to show which fish can bite at your spot, plus typo suggestions, Help and Tournament main menu tiles, and Bedrock command suggestions.

Update — September 28, 2026

Fishing

  • Player UX: command list, onboarding, number formatting, codex progress, Bedrock form bodies (#649, #653, #672, #674, #676, #677, #678, #680, #681)
  • Persistence & admin: failed quit-save count, safe quarantine, UUID admin targets, scalable import/backup (#598, #599, #627, #628, #629, #630)
  • Seasonal events & crabs: wall-clock window, live open/stop, close refunds, Bedrock charm UX, crab hardening (#651, #662, #663, #664, #665, #666, #667, #668, #669, #670, #671, #682)

Update — September 25, 2026

Fishing

  • Persist seasonal event armings and hunt state across restarts (#587)
  • Bingo: an expired round counts as the round a back-to-back winner sits out thread
  • Biomes & pools: port the live biome rename, opt-in legacy aliases, dead gates and Nether-only fish out of the draws (#615, #631)
  • Bingo: safer defaults, join notice + deadline, back-to-back disclosure, Bedrock where-to-catch, /fish bingo status (#597, #621, #622, #623, #625)
  • Baits & HUD: combo/bait/booster placeholders, removebait confirm, Bedrock shop lore, bait mapping doc (#619, #673, #683, #684)
  • Augments & rod skins: Bedrock recipe pages, cauldron ownership + Bedrock tap, salvage sink, re-skin owned rods (#594, #611, #612, #657, #659, #661)
  • Tournaments: own-standing placeholders, Bedrock %center%, reachable RANDOM_CATCH targets, quiet empty rounds, offline winners, /ft help (#624, #626, #656, #658, #660, #679)
  • Catch pipeline: bait-use switch, crouched reel, hot-path copies, combo switch, tsunami lore, Star Fall spawn, biome-at-hook (#596, #613, #614, #616, #617, #618, #620)
  • Deliveries: contained reward, join reminder, hand-in detail, fish-bag hand-in, Bedrock transit, removedelivery numbers, opt-in knobs (#600, #602, #633, #634, #635, #636, #637, #638, #639, #675, #685)
  • Economy: bulk sell/gut, sale preview, Fish of the Day visibility, scales net, locale-safe tokens (#602, #632, #640, #641, #642, #643)
  • Reload & config: pre-flighted reload, full validate coverage, health diagnostics, operator docs (#601, #644, #645, #646, #647, #648, #650, #652, #654)
  • Shellstice: refuse the orb spend while the event is not running (#589)
  • Fish of the Day: pick only fish everyone can catch (#585)
  • Totems: break room check, claim probe, ghost anchors, admin tooling, Bedrock detail, deposit order (#595, #603, #604, #605, #606, #607, #608, #609, #610, #655)

Update — September 21, 2026

Fishing

  • Bingo: keep bait-locked fish off the card (#583) thread

Update — September 18, 2026

Fishing

  • Catch-path hardening: contained spawns, isolated crab commands, hot-path caches (#536, #537, #543, #545, #548, #550, #562)
  • Tournaments: persist wins/records on the spot, range-check SpecificTimes (#538, #541)
  • Totems: halve the particle pulse, off-main registry render, no-op save skip (#547, #549)
  • Bingo: capped catcher resolution, pre-matched map palette, Bedrock flash knob, teleport guard (#552, #553, #558, #565)
  • Validation & persistence knobs: uncatchable-gate tripwire, Bedrock cue override, autosave sweep (#542, #557, #563, #567, #568, #572)
  • Command & health surfaces: suppressed-grant guard, single-parse validate, Floodgate stats, Bedrock events, Discord health (#540, #544, #551, #555, #556, #561, #571)
  • 🐛 Fix Deliveries & menus: crash-skew shrink, catch-path cost, arrival ping, Bedrock detail, interaction polish (#539, #546, #554, #559, #560, #564, #566, #569, #570)

Update — September 14, 2026

Fishing

  • Close a seasonal event's window live instead of at the next restart

Update — August 25, 2026

Fishing

  • Gate the 42 sulfur-caves fish on the phase biome, not a phantom world

Update — August 21, 2026

Fishing

  • Stamp the shared foxmarket:key product tag on fish and rod skins

Update — August 19, 2026

Fishing

  • List each bingo cell's catchers on the card view

Update — August 17, 2026

Fishing

  • 🐛 Fix Draw bingo card cells with the actual fish sprites (off-hand map)

Update — August 16, 2026

Fishing

  • perf(listeners): gate interact handlers on the action before touching item meta (#495, #514)
  • 🐛 Fix fix(papi): survive a PlaceholderAPI reload and re-apply the root alias (#499, #505, #509)
  • 🚫 Removed perf(catch): remove the per-catch rod, region and world-gate re-reads (#496, #497, #498)
  • 🐛 Fix fix(economy): sanitize the special-fish multiplier and gate the eat payout (#510, #511)
  • 🐛 Fix fix(util): declare the codex opt-out, stat messages.yml, carry colour past head tags (#506, #507, #508)
  • 🐛 Fix fix(tournaments): isolate the winner firework and escape Discord markdown in names (#512, #515)
  • 🐛 Fix fix(totems): fold shared benefits over an active-totem index and share one capacity predicate (#500, #513)
  • 🐛 Fix fix(gui): gate the Stats tile, refresh the Augmenter balance, voice the creative refusals (#501, #502, #503, #504)
  • Augments read the rod being fished with, not the main hand
  • ✨ New Add 42 sulfur-caves fish + 5 rod skins, distribute rods via deliveries (#526)
  • Render the caught crab as an animated BetterModel (#526)
  • feat(totems): bank fish toward passive slots instead of an all-at-once buy thread

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