Updates

Every change to the Foxcraft servers, newest first.
Showing only Parkour Show all changes

Update — October 22, 2026

Parkour

  • ✨ New Chat now links to parkour.gg when your world record is beaten, when a builder's map gets a new alert, after level-ups, prestiges and duel wins, and when you finish a public playlist.
  • Opening loot packs on Bedrock is quicker, and when it's done a screen lists what you got with a button to open the next pack.
  • ✨ New Discord posts about level-ups, prestiges, duels and personal bests now link to parkour.gg, and new-map posts show the map's card. /fp stats shows your tier on the parkour.gg skill ladder, and you're told when you reach the next one.
  • Tapping Accept on a party invite form after already joining that party now says you're in it, and the logbook tells you when it couldn't load.
  • 🚫 Removed Bonus packs earned past the top level can no longer be paid twice or lose XP when saving them hits an error, and report XP owed from an earlier report in a series is still paid after staff delete a report in the middle of it.
  • ⚖️ Tweak Builders no longer lose a difficulty-change alert about their map across a server restart, and the alerts about one finish arrive in a clearer order.
  • Players moved off a map by staff for editing now carry on their playlist when they play it again, and every way back onto the map waits until it has opened instead of failing.
  • 🐛 Fix Fixed resumed and live runs sometimes keeping a checkpoint they never reached after a map's checkpoints were changed.
  • Bedrock players can now see the full 3D pack opening that Java players get, and Bedrock menus have easier-to-read titles and buttons.

Update — October 20, 2026

Parkour

  • ⚖️ Tweak Map creators now hear about a vote that changed their map's difficulty even if they log off right after it, get each "players have beaten your map" milestone once, and aren't told twice after a restart that their map is the Map of the Day.
  • Bonus packs earned past the top level are no longer lost when saving them fails, and /fp level now tells you to prestige for your next cosmetic instead of showing "0 XP to go". Report XP owed from an earlier rejected report is now paid when staff accept a later one in the same series, and a level-up no longer swaps out a cosmetic you picked for a different slot.
  • 🐛 Fix Fixed a head start in time trials.
  • Staff opening a busy map with Edit now no longer pull players back into it before it has loaded, and the line players get now points to the right map. The night map tag also counts checkpoints that set their own night time.
  • A party invite can be accepted or declined by the name of the player who sent it even after they leave the party, and the Bedrock invite form accepts it then too. After a relog, /fp resume brings back every filter of the last browse session.
  • Chat messages now show short parkour.gg links you can type, like parkour.gg/map/k7mx, and players who see a shared map also get a link to its page.

Update — October 19, 2026

Parkour

  • ✨ New Tag's end-of-match summary reads properly when someone got away, the round 2 role hint no longer flashes the wrong role, and new players no longer get the welcome menu over a game they just joined.
  • XP boosts now ask before they start and no longer run out while the server is empty. Players without the resource pack see proper items in pack openings and are told how to turn the pack on.
  • Bedrock builders can leave Fly-cam again, and sneaking stops watching a player in Elimination. Punching phantoms and hitting leaderboards work again, and spectating a phantom now follows it and tells you how to stop.
  • Your run's timer now starts when you leave the start plate, and falling into the void sends you back much sooner. Leaving with practice mode on no longer loses your checkpoint.
  • 🐛 Fix Leaving build mode by disconnecting or switching servers no longer takes your published map offline. Unsaved changes in build mode now survive a server crash, and saving a map that would be unpublished asks you first.
  • `/fp preview`, `/fp timetrial`, `/fp insights` and `/fp stats` now take a map's name or #code. `/fp top` shows your own place and why a page is empty, and `/parkour` works during a run like `/fp`.
  • Every menu you open from the Parkour Hub now has a Back button, and confirmation screens always put Cancel on the left and Confirm on the right.
  • ⚖️ Tweak Ability block cooldowns now read in seconds and change a second at a time with shift-click, and the Tool Bag no longer hands you blocks your rank can't place. Unpublishing from the test-run screen now asks first, and Cancel goes back to Edit map info.
  • You can now type /fp restart (or /reset) right after finishing to run the map again, restarts early in a run no longer ask for confirmation, and /fp resume or a quick reconnect puts you back on the checkpoint you left.
  • ✨ New The cosmetics preview now works with /fp exit and party browsing, locked cosmetics say how to unlock them, and a hat you took off no longer comes back at every level-up. Prestige hats are now announced and put on, and loot packs can give the newest celebrations.
  • ✨ New Creators now get a chat line when players beat, rate or set a top time on their maps (you can turn it off in settings), and republishing an old map no longer announces it as a new map.
  • Time trials now start your clock when you leave the start plate, and checkpoints tell you how far ahead of or behind your best you are. "Watch the record run" now plays the record run instead of starting a race, and a player stuck on one jump is offered a trail showing the way.
  • Renaming to the name of a party join link you published now tells you that the link only shows your maps until you let players join your party through your address.
  • "Complete N maps" challenges now need different maps, Tag Bingo only picks tags that enough maps have, and dojos compete in a weekly race whose winners earn bonus XP.
  • ✨ New In a playlist, rating a map no longer gets cut off by the next map, and Return to lobby now really stops the playlist. New players who get stuck on a starter map are offered the next easy one, and returning players who haven't finished a map yet get pointed to the easy maps.
  • ✨ New Party leaders now get a warning before moving the party on while friends are still climbing, everyone is told when the party gets a new leader, and Java players can decline party invites.
  • ✨ New The Map of the Day now pays a daily bonus for your first finish and counts your days in a row, and a new map takes its place if it goes offline. Finished playlists show as cleared, each map in a playlist shows whether you've done it, and restarting a playlist or removing a map now asks first.
  • ✨ New Climbing a map's leaderboard now pays XP even right after your last finish, being first to finish a new map pays a bonus on top of the normal rewards, and XP earned past the top level carries into your next prestige. Report XP is now paid when staff accept the report.
  • You can now choose who may challenge you to a duel, and pick the map when you challenge someone from the lobby. AFK players are taken out of the duel queue, and winning a challenge because your opponent left now puts you in spectate instead of leaving you stuck on the course.
  • Elimination lobbies no longer lock you out: play other maps while you wait, and a tie or a game everyone else left is decided fairly. The checkpoint relay now works on live, shows a results screen with every leg's time, and relay and Red Light wins earn XP.
  • 🚫 Removed Maps now get tags automatically from what they are built with, such as ladders, slime blocks, elytra, ability blocks, portals or a short finish time, so tag filters and tag challenges find many more maps. Builders see these tags marked (auto) and can keep or remove them.
  • ✨ New Map search now finds maps by any of their words, their author or their code, and browse mode tells you whether you've already beaten a map. Random map keeps your filters, following an author from the map list works again, and new maps say "Not rated yet" instead of zero stars.
  • You can now build your own maps while in a party, and a party leader can choose to build alone. When a map you want to edit is busy, you're told how many players are on it and get a message once it's free.
  • In build mode, a party leader who discards while another builder is still working on the map is now told the changes stay with that builder, and that builder is told too.
  • ✨ New Party chat now stays on after a quick reconnect, XP earned past the top level on your last prestige now pays bonus loot packs, and your next unlock now points at the next prestige's hat after you prestige.
  • The XP line for climbing a map's podium now says the place you came from, a report accepted after an earlier one was turned down now pays its XP, and Back from duel history or settings goes where you came from.
  • Players marked AFK can join the duel or relay queue from a menu again, a relay team whose runners all went AFK gets going when one comes back, and a party invite now answers only to the name of whoever sent it or leads the party.
  • ⚖️ Tweak Map creators now hear when their map becomes the Map of the Day and when players' votes change its difficulty. A locked block in the build Tool Bag now says which rank it comes with.
  • Searching maps while browsing now opens the results the first time, /fp resume keeps the filters of your last browsing session even after you log off, and the average time on the scoreboard shows right away.
  • 🐛 Fix Fixed a few build mode, search and party build edge cases, among them a kept build draft that came back after it was reported lost, map codes not found by search right after a restart, and night and rain map tags not following a time or weather change.
  • Ender pearls from a map count properly at the start of a run and in time trials, ghosts no longer stand inside you before a time trial starts, and /fp watchrecord accepts map names and codes.

Update — October 16, 2026

Parkour

  • 🐛 Fix Fixed a case where runs could skip checkpoints after a map was edited during the run.
  • Prestiging now gives 3 Premium Packs instead of 2.
  • Placing or breaking blocks on your map in build mode now counts as changing it: a test run in progress stops counting (you're told once and can go back to the start), and a finished test run has to be done again before you can publish.
  • When a party leader picks "Discard changes" in build mode, the changes are now really thrown away for the whole party. Before, the last builder sent out with them could save them anyway, which could take a published map offline.

Update — October 14, 2026

Parkour

  • Trending in Shared Maps now ranks published maps by how many players ran them this week, instead of showing an empty list.
  • Share addresses that no longer lead anywhere now say the link isn't active and suggest what to play instead.
  • ⚖️ Tweak Maps raised in difficulty now drop back only once their finish rate is 5% above the threshold, stopping constant label flip-flopping.
  • 🐛 Fix Fixed runs on a republished map sending players to the wrong checkpoint after an earlier checkpoint was removed; resume points that no longer match are cleared.

Update — October 13, 2026

Parkour

  • Toasts with a very long headline or a blank subtitle now show as a plain title instead of a panel that runs off the screen.
  • Dojo members now receive the dojo XP boost shown in the dojo menu on map completions, ratings, challenges and Elimination rewards, and the XP message shows it.
  • Players now get extra Premium Packs at levels 5, 10, 15, 20 and 25, and 2 Premium Packs when they prestige.
  • 🚫 Removed Fail clips are now deleted when a map's start, finish or checkpoint plates change, so old clips no longer show a previous course layout.
  • Fail clips no longer show footage from before a quit after resuming a run, and a fall right after resuming is no longer counted as a time loss.
  • Level-up toasts on Minecraft 1.21.4 and 1.21.5 now show a plain title, so the headline stays readable.
  • Builders saving a map no longer kick their teammates out of a test run, and a test run now stops counting if the layout changes while it is running.
  • 🐛 Fix The Parkour browse legend now shows the correct whole finish-rate percent, so 29 of 100 finishers reads as 29% instead of 28%.

Update — October 12, 2026

Parkour

  • Parkour maps that most recent players fail to finish now show a harder difficulty, marked "(by finish rate)".
  • ✨ New Players now see a title, sound, and chat reminder on join when they have unopened loot packs, and placeholders show the pack count.
  • ✨ New Backpacks now stay on your back instead of trailing behind when you fall, jump, or move quickly.
  • ✨ New Added /fp website hide to ask to be left off the parkour.gg player website, and /fp website show to undo it.
  • Hopping on the start plate after a respawn that kept your progress no longer resets your run or timer.
  • Buying a cosmetic in the preview no longer sends you back to the lobby, and running short of Shards now shows a link to the store.
  • /fp play now works from browse mode, accepts map links and short codes like #k7mx, and picks the most completed map when names match.
  • Completing a Parkour map now shows a title on screen for world records, personal bests, first finishes, level-ups, pack rewards and challenges. Off by default.
  • ✨ New Added a Phantoms menu (/fp phantoms) to choose how many phantoms you see, which runs appear, whether your own best shows, and their audio.
  • Right-click a celebration in the menu to preview it, even if you don't own it. The menu now shows owned effects first, with filters and where each one comes from.
  • ⚖️ Tweak Saving a map in build mode now lists what changed since the last save, and says so when nothing did.
  • Map, player and duel pages now link to parkour.gg, with a one-time notice on join. Turn it off in /fp settings.

Update — October 8, 2026

Parkour

  • ✨ New Added eleven new celebrations, with shapes, timed sounds and sequences like a supernova, a meteor shower and a black hole.
  • ✨ New Party games can now be previewed without a party, so you can see what's on offer before you make or join one.
  • 🐛 Fix Balloon leashes now tie onto the balloon's knot instead of ending a little off to the side.
  • 🐛 Fix Fixed world creation sometimes hanging, and the progress menu no longer reopens after closing when a message fails.

Update — October 7, 2026

Parkour

  • ✨ New Loot pack openings can now reward celebration effects and XP boosts, which can be used from /fp boosts and /fp celebrations.
  • 🐛 Fix Fixed /fp reload throwing an error on servers that don't run FoxSettings.
  • 🐛 Fix Spectating is now refused while you are in build mode, with a message telling you to leave build mode first. If a spectate teleport fails, you are returned to the browse session you left.
  • 🐛 Fix Fixed spectating a duel replay sometimes sending you to spawn mid-teleport; spectate now waits a few seconds after a failed replay before starting.
  • ✨ New Party leaders can start Red Light, the relay or Elimination for the whole party from the new Party games menu.
  • ✨ New Added a Foxcraft Videos setting to /fp settings, letting you choose whether your runs can be featured in videos. If featured, you'll get a notice with the link on your next join.
  • ✨ New Added an optional Path Guide that draws a particle trail along the world record run ahead of you, turned on in settings.

Update — October 4, 2026

Parkour

  • 🐛 Fix Map of the Day now comes only from the highest-rated maps, and a map won't be featured again within 30 days.
  • ✨ New Party members now share a private Simple Voice Chat group, so they hear each other wherever they are while players nearby don't hear the party.
  • 🐛 Fix Duel match prompts and queue join lines now show their buttons, including [REROLL], on servers with older lang files.
  • ✨ New Direct duel challenges can now stake cosmetics alongside points: the winner takes the loser's staked cosmetic, and stakes are locked until the duel is settled.
  • 🐛 Fix Backpacks now stay hidden while you glide, swim, crawl, spin in a riptide or sleep, and turn with the boat or horse you ride.
  • 🐛 Fix Fixed chained parties starting over when a mount was slowly worn down on a cactus at the checkpoint, and hand-out items now follow reloaded removal timers.
  • ✨ New Added Tag, a 1v1 minigame: one player chases the other through a generated arena, and the faster catch wins.
  • 🐛 Fix Visitors can no longer change a map's mobs with splash potions, lures, their own pets, or by walking into them, and a lectern reader who loses permission to turn a map's page has the view closed.
  • ✨ New Added Red Light, Green Light, a group race on parkour maps where you must stop when the light turns red.

Update — October 3, 2026

Parkour

  • 🐛 Fix Runners whose mount keeps getting destroyed at a checkpoint no longer hear a respawn sound every lap or restart their run each time.
  • 🐛 Fix Visitors can no longer hit, ride, feed, tame or shove a map's mobs, boats or minecarts; runners are still allowed to.
  • ✨ New Browse hotbar is less cluttered: Map options holds favorites, playlists, time trials, spectating and settings; after a run, More holds favorite, time trial and share.

Update — October 2, 2026

Parkour

  • 🐛 Fix fix(protection): a map's powder snow, lily pads, lecterns, armor stands, mobs and vehicles stay as built (#1350)
  • 🐛 Fix fix(build): a test run started over a running one ends it first, and build mode's give-back neither despawns nor drops a beacon's payment (#1344)
  • 🐛 Fix fix(play): a plugin item can't go into a bundle, and a map's hand-out nobody picks up is removed after 15 s (#1346, #1350)
  • 🐛 Fix fix(play): a mount lost in a loop is quiet, leaves nothing on the ground and is logged per map stretch (#1348)
  • 🐛 Fix fix(build): the cursor and a crafting table's grid stay with build mode, and leaving build mode during a test run keeps the real inventory (#1342, #1343)
  • 🐛 Fix fix(play): what a hand-out bundle holds and what a runner crafts go at a reset too (#1341)
  • 🐛 Fix fix(play): nobody may hurt a runner's mount, and a mount the map takes sends the runner back (#1336)
  • 🐛 Fix fix(play): a move an ability teleported the runner out of no longer counts plates or portals (#1329)
  • 🐛 Fix fix(replay): a new run ends the finished run's save window, and only the move a teleport was made from is dropped (#1325, #1330)
  • 🐛 Fix fix(protection): bottles at a cauldron follow "Allow Decoration Use", and more ways to change a map without placing or breaking are refused (#1326, #1328)
  • 🐛 Fix fix(cosmetics): a backpack's body turn follows what viewers are sent when they start tracking the wearer afresh (#1331)
  • 🐛 Fix fix(modes): the cursor and crafting grid are held aside with the inventory when a mode starts, and discarded when it ends (#1338)
  • 🐛 Fix fix(protection): a map's boats and minecarts can't be punched or shot apart by anyone who may not edit it (#1336)

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