Phantoms on mace, elytra and trident maps hold their mace, elytra or trident again.
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On Bedrock, a party invite or duel challenge that arrives while a menu is still loading no longer stops that menu from opening; it shows in chat instead.
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During a run, /maps and /level now work like /fp maps and /fp level.
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Searching for maps by their builder's name now also finds maps nobody is playing, and the daily and weekly "Fan" challenges for a builder's maps show up.
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On Bedrock, if a list menu can't reload after you tap a sort, refresh, page or pick button, the menu now comes back with the rows it showed before, instead of closing.
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Infinite jukeboxes now loop the Tears, Lava Chicken and Bounce discs. Prestige names with a colour fade no longer show as raw text in some chat lines, menus and Discord posts.
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Daily and weekly challenges no longer ask for maps with a tag that no published map has.
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A map whose world is missing no longer keeps turning up in browse, random picks and playlists, and asking for it now says its world is missing instead of "try again in a moment".
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If staff approve someone else's record while you are running the same map, you still get the XP for beating your personal best and for your new leaderboard place. A first finish that waits for a staff check no longer costs you that map's "complete a map you haven't completed before" challenge step.
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✨ New
New runs on boat, horse, pig and camel maps keep their mount in the replay after riding back onto the start plate, in time trials and after a resume, so their phantoms ride it.
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The Map of the Day no longer features a map that can't load, and Elimination no longer picks one for a round.
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Author challenges and Tag Bingo can now come up when challenges are picked right after a restart, and a finished author challenge names its builder.
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On Bedrock, a party invite that arrives while a map is being added to your playlist, or a playlist created, no longer stops your playlist list from coming back; it shows in chat instead.
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In chained replays, a partner's phantom now starts with the mount, item and fire their run had when they joined.
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When someone opens a loot pack, the rest of the server now sees in chat what they got.
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Setting a world record or being the first to finish a map now earns you a collectible card with your face on it: show it off in your offhand with /fp cards.
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You can now trade your collectible cards with other players: /fp cards trade <player>, pick what you offer, and both confirm.
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Cards earned with runs that staff take back are now marked void and can no longer be traded.
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Right-click a collectible card to see who owns it, who had it before, and to watch the run it was earned for.
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In chained replays, rewinding to before a partner joined no longer leaves them standing still where they joined, and skipping past a partner's restart no longer shows their new boat or horse where the old one was.
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Bedrock players no longer see "[name head]" in front of player names in chat.
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A Map of the Day that keeps failing to load is now swapped for another map, instead of failing all day.
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The stats screen no longer stays stuck on "Loading" when your player data hasn't loaded, and adding a map collaborator no longer replaces a menu you opened while their name was being checked.
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Bedrock players no longer see "[Name head]" in front of player names on leaderboard holograms.
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🐛 Fix
Fixed replays sometimes leaving a stray boat or mount behind, and chained replay phantoms losing or keeping their glow at the wrong moment.
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🐛 Fix
Fixed a rare case where a player who took a map's world record moments before someone else beat it got a logbook entry saying they had lost it to themselves, and the previous holder got none.
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After a rare server error, putting a card on or taking it off the market, opening your stats and deleting a replay now tell you it failed instead of leaving you with no answer, and Bedrock players no longer have party and duel invites held back for 10 seconds afterwards.
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Tag arenas are bigger and full of parkour runs you can jump along from obstacle to obstacle, up to tower height.
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