Update — October 17, 2026

Update — October 17, 2026

Auctions

  • On servers where bids are only charged at the end, you now need enough money to cover a bid when you place it. Outbid, withdrawn and bought-out auctions now tell you which item it was, even if you were offline. The bid screen no longer lets you bid more than the buy-now price.
  • Item names that only contain a blocked word inside a longer word, such as "Workshop" or "Warped", can now be listed on servers that turn this on.
  • Bucket of Sulfur Cube, and Poplar Boat with Chest on servers that have it, can now be named by their in-game names in item searches, requests and price checks.
  • ⚖️ Tweak Double-clicking a button in the auction house now counts as two clicks instead of three. After you confirm a purchase, bid, withdrawal or price change, you go back to the page you were on instead of the menu closing.
  • Bedrock players now see an item's enchantments and lore on the buy and bid screens, and get a way back from Search, Request and Price Check. Bid buttons now say whether the money is taken straight away or only if you win, and empty screens explain what they are for.
  • Prices typed with the brackets from the help text, like <1,500,000>, now work. /ah help only lists what this server allows, a bare /ah sell asks for a price where the sell prompt is on, and /ah sell 10000 2 asks before listing your whole stack as an auction.
  • Your Auctions and the Collection Bin now have Watchlist and Your Bids buttons, buy and bid screens have a Watch button, and you can pick which hotbar item to sell or hand over without closing the menu. Listing tooltips are shorter so item names stay on screen, and the Guide opens in full when clicked.
  • ✨ New Buy requests now remember exactly which item you held, so a request made holding a shulker spawner can only be filled with a shulker spawner, and the request shows it by name. Typing a request without a price now tells you to add one.
  • ✨ New Added /ah seller <name> to see everything one player is selling, and /ah worth now understands plurals and mob spawners such as "skeleton spawner".
  • Claim All no longer shuffles your items around when your inventory is full. It leaves them in your collection bin and tells you how many are waiting. Old auction-house bundles can no longer be placed as gold blocks from the off hand, and right-clicking one there unpacks it.
  • A buy request made while holding a renamed, dyed, filled, bee-holding or decorated item now asks you to name the plain item instead, and the fill screen tells you up front when you're holding the wrong kind of item for a request.
  • `/ah worth` can now price plugin items such as minion eggs by name (for example `/ah worth tier 3 miner`). Withdrawing an auction that has a bid now tells you why it can't be withdrawn, and a refused item name now tells you which word was blocked.
  • ⚖️ Tweak On survival, if an auction's winner can't pay at the end, the item now goes to the next-highest bidder who can, at their own bid, and they're told they won. Bids at or above an auction's buy-now price are refused; buy it out instead. Your bids also have to fit your balance alongside the auctions you're already winning.
  • ⚖️ Tweak After you confirm a purchase, bid or price change, the result now also shows at the top of the auction screen you return to, not just in chat.
  • Shift-double-clicking a button in the auction menus, such as Next or a price step, now counts as two clicks instead of three.

Farming

  • 🐛 Fix Background filler panes in FarmMainMenu, Orders and Codex menus no longer show a vanilla item name when hovered.

Vouchers

  • Selling several of the same voucher, cash note or XP bottle with /ah sell -all now lists them all in one go.

World Edit

  • 🐛 Fix Fixed WorldEdit operations affecting chest shops, which are now skipped and protected from them.
  • Building with the WorldEdit wand no longer traps villagers, pets or players standing in the area, and doors, beds and tall flowers are refused instead of being placed as broken halves.
  • WorldEdit wand operations now skip spawners, beacons, shulker boxes, heads and other valuable blocks instead of deleting them.
  • Clearing a big area now only asks you to confirm when it would empty a chest or other container that holds items, or can't be undone, and on Java you can click the prompt instead of typing it. If you don't have enough blocks, /pwe offers to place what you have instead of refusing.
  • /pwe set, walls and replace now work with the wand anywhere in your hotbar or off hand. Operations and /pwe undo only run while you are near them, and stop if you leave.
  • Typing "grass" now uses the grass blocks you carry, plural names like birch_logs work, mistyped names get "Did you mean …?" suggestions (click to fill in on Java), and /pwe help lists every command you can use, including pos1, pos2 and undo.
  • ✨ New New /pwe expand, contract and shift commands grow, shrink or move your selection the way you look, the corner you just picked is outlined for a moment, and your selection and undo now survive a disconnect.
  • A WorldEdit wand you renamed in an anvil now keeps its name when you use it.
  • Bedrock players now see the /pwe commands and a block list as they type, and plain /pwe opens a menu where you pick blocks from your inventory and confirm with a button. On Java, /pwe set with no block uses the full block in your off hand, and asks first when it would replace blocks.
  • ✨ New /pwe set can now turn blocks (oak_stairs[half=top], or add "facing" to point them the way a hand placement would) and mix blocks (70%stone,30%andesite). Powder snow no longer uses up the empty bucket, leaves placed with /pwe no longer decay, and sea pickles and coral no longer bring water with them.
  • Blocks that can't stand where you put them (plants on stone, seagrass and kelp out of water) or that would go above the build limit are no longer placed or charged, and /pwe replace air also fills cave air. If you disconnect in the middle of an operation, you are told on rejoin that /pwe undo can take it back.
  • ⚖️ Tweak Increased chunk render distance from 10 > 14 chunks

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