Typing /koth now explains what a koth is, which one is running and when the next one starts, and /koth info, /koth warp (or /koth join) and /koth rewards work without a koth name during a round. Bedrock players get a page for every koth with a Warp there button.
Coloured island names now show cleanly in koth messages instead of with stray letters, island owners are no longer shown twice as "Steve [Steve's island]", and Discord koth announcements no longer flood the channel during a fight.
🐛 Fix
Fixed koth rewards and start/end commands that never ran, and second- and third-place koth rewards that paid nobody.
The "next koth in" countdown no longer counts down to schedules that can't start anything, and a scheduled koth is no longer skipped when staff edit the schedules right as it is due.
Runner-up prizes in score koths now go to the right teammate and are no longer given for zero points, and payload koths no longer repeat the "reached waypoint" message when the cart is pushed back and forth.
✨ New
Your action bar now tells you when koth challenge mobs are coming for you, and mobs led away from the point no longer stop new waves.
Koths can now be set up to be fairer: capture progress can stay with the side that earned it, a lone player can no longer freeze a tied point for the rest of the round, and recent winners can be asked to let others hold the point first.
Koths now say how to win when they start, name the prize when you win, give everyone who scored their final placing, explain why a koth didn't start, and show start times with units. `/koth timezone` lets you see start times in your own timezone.
Java players can open the koth menu with /koth menu, and Bedrock players now see the /koth subcommands in their command list.
Players riding a happy ghast near a payload koth now see the moving zone's marker ring from as far away as players on foot.
⚖️ Tweak
In score koths, a player who also earned a lower place is now told which place their prize is for.
Servers can now show koth start times in several timezones at once, and can tell you when the next koth starts as you join.
On control and payload koths, a tied point no longer stops the challenge mobs from coming for the side holding it. Challenge mobs that wander too far from a koth now vanish in a puff of smoke.
Koths can now be set up so that players or teams who have won a lot lately still win, but pass the first-place prize on to the next player, or keep only the participation reward.
The start title now shows a server's own translated goal text, and the help list no longer offers /koth menu where no menu can open.
Koths that are won by holding the point when time runs out no longer show an infinite timer, and /koth warp names the koth by its display name.
🐛 Fix
Fixed a case where runs could skip checkpoints after a map was edited during the run.
Prestiging now gives 3 Premium Packs instead of 2.
Placing or breaking blocks on your map in build mode now counts as changing it: a test run in progress stops counting (you're told once and can go back to the start), and a finished test run has to be done again before you can publish.
When a party leader picks "Discard changes" in build mode, the changes are now really thrown away for the whole party. Before, the last builder sent out with them could save them anyway, which could take a published map offline.