Update — November 14, 2026

Update — November 14, 2026

Parkour

  • ✨ New The parkour menus have a new Parkour Masters look, with their own artwork and an icon on every button. #
  • 🐛 Fix Checkpoints and finish lines on soul sand, mud, snow or honey floors now count when you walk onto them, without having to jump. #
  • 🐛 Fix A ban for cheating once again removes the cheater's times from the leaderboards, and a temporary hold while staff review a report no longer wipes a player's records. #
  • 🐛 Fix If you drop out in the middle of a run and come back within half an hour, you are usually put back in your run at your checkpoint about two seconds after you join. A map finished in the last second before a restart keeps its replay. #
  • ⬆️ Improvement Maps with an extreme number of chests, hoppers or spawners can no longer be published, and browsing is smoother around very large maps. #
  • 🐛 Fix On Bedrock, one tap on a hotbar item now does one thing: Run options no longer opens twice with a dead copy underneath. The checkpoint item sends you back once per press, however long you hold it. #
  • ⬆️ Improvement The rating menu now saves your rating when you close it (on Bedrock: when you submit it, the slider alone is enough), and stars alone are enough: a difficulty is optional. After the first time, it no longer pops up by itself after every finish of the same map. #
  • ✨ New When you join, a short "today" block now names the Map of the Day with its bonus and how many daily and weekly challenges you have done. Finishing a map that counts for a challenge tells you how far along you are, and the Map of the Day is now picked from maps that players actually finish, whenever there is one. #
  • 🐛 Fix Fixed phantoms turning invisible, with only their hats and name labels left on screen, after you level up. #
  • 🐛 Fix Publishing your first map no longer asks you to reset a leaderboard it never had, and the Publish tile is named "Unpublish map" once the map is public. A map tagged nocheckpoints can now be published without a checkpoint. #
  • ⬆️ Improvement Run times are measured more accurately. #
  • ✨ New When you are stuck on a jump, the help now stays put: Run options has "Show the way" and, for new players on the starter maps, "Skip ahead", and its hotbar item glows while one is on offer. "Teleported back to checkpoint" moved from chat to the action bar. #
  • ✨ New The Map Tool now places the pressure plate for you when you click the top of a block, and build mode shows what your map needs next until it is published. #
  • ⬆️ Improvement The longer view on elytra maps is now the runner's own, so spectators there see as far as on other maps. Small maps are no longer sent as far past their edge, which brings the sky's haze a little closer for players with a high render distance. #
  • ✨ New You can now wait for a duel, Tag, Red Light and Elimination at the same time and keep playing your own maps while you wait: the first game that starts takes you. Elimination and Red Light lobbies are announced with a Join button, and the Duels menu no longer drops you from the queue on a second click. #
  • ⬆️ Improvement The restart question now gives you longer to answer and can be answered with a click or /fp confirm, and the settings menu can hide the scoreboard. A command typed without its slash (like "fp start") is no longer sent to everyone's chat. #
  • 🐛 Fix In a time trial's countdown, place spots are already hidden and marked, instead of vanishing at GO. Turning practice mode off puts decay blocks back the way they were when you turned it on. #
  • 🐛 Fix Opening a pack and logbook entries no longer fail for one hour on the night the clocks go forward in spring. #
  • 🐛 Fix A run on a map its builder changes while you play it no longer goes on the leaderboard (restarting the map gives you a run that counts), and a map taken offline by staff now ends the runs on it. #
  • ⬆️ Improvement A party leader who starts a race while friends are still running the last one is asked first, and short party races end sooner once only one runner is left; new players who team up right away now get the easy starter maps together. #
  • 🐛 Fix Clicking a menu while the lobby's idle cinematic plays, or being matched during target practice, no longer bounces you straight back to the lobby with an empty hotbar. #
  • 🐛 Fix Fixed an exploit. #
  • ⬆️ Improvement A won duel is now one line in chat, once per series between the same two players, and challenging someone from the Duels menu picks the opponent first and shows the map and wager on one screen. Putting points or cosmetics on a duel now needs a higher level. #
  • ✨ New Builders can read every setting of a placed moving or decay block, copy a placed block's settings onto the item with shift + right-click, and see a moving block's path. Ability block settings left behind by a WorldEdit move are cleaned up. #
  • ⬆️ Improvement A new player's first loot pack now opens right after their first finished map, and a cosmetic you win from a pack is put on for you when that slot is free (or is one click away with [Wear]). #
  • ✨ New A party invite can now be accepted from a map with one click, and players can say they're looking for a party with /fp party lfg. #
  • 🐛 Fix WorldEdit and placing or breaking blocks on a map you build now work only in build mode on it. Typing /fp edit while browsing now opens build mode on the first try. #
  • ⬆️ Improvement A builder's test run is no longer ended after two and a half minutes without input, and a runner who goes AFK is told when their progress is saved. #
  • ⬆️ Improvement Your F key can now take you back to your checkpoint (choose it in Run options or your settings), and Run options has a quick "fewer phantoms" choice. #
  • ⚖️ Tweak Weekly challenges now hold at most one "publish a map" challenge and only ask for maps of a tag that has plenty of them; a publish challenge counts your map once three other players have finished it. #
  • 🐛 Fix The XP boosts menu no longer flickers "..." in the active boost's From line. #
  • ⬆️ Improvement A finish that misses your best now shows your best and how far off you were. Fewer chat hints after a finish and on your first join. #
  • ⬆️ Improvement The map list now opens on the page you were on, and a sneak-click on its page arrows skips ten pages. #
  • 🐛 Fix A wind charge you throw now flies through an unplaced Place Spot, a crumbled Decay block and a Moving block, as an ender pearl does, instead of bursting on blocks you can't see, and a jump that clears a Moving block's path on the way up no longer drags you along with it. #
  • 🐛 Fix Players at the top level now earn a bonus loot pack for every level's worth of XP past it, even before their next prestige, and a level already paid for by earlier XP is given at the next join. #
  • 🐛 Fix Fixed a way to post a finish time without running the map. In a builder's test run, moving blocks now wait at the start plate as they do in a real run. #
  • ⬆️ Improvement The dojo reminder now names the weekly dojo race and who leads it, and a purchase you can't afford with Points now says how to earn them. #
  • ⬆️ Improvement On Bedrock, the Parkour Hub menu now lists its buttons in the same order as on Java, each with a short description, and the menu after your first maps tells you how to carry on with Start Here. #
  • ✨ New After you set or lose a world record you can turn on a Discord DM for when someone beats it with one click, and you're told whether your Discord account is linked when you turn it on. The settings menu can also switch the simple time format. #
  • ⬆️ Improvement The XP boosts menu's "buy them at the store" tiles now open the store when clicked. #
  • ✨ New There is a new Play menu, /fp playmenu, with the map lists by difficulty, the newest, best rated and most played maps, today's Map of the Day and a search by tag that lists every tag in use. #
  • 🐛 Fix When you watch another runner through their eyes, the Decay blocks that crumbled for them and the Place Spots they have not placed yet are now gone for you too. #
  • ✨ New The Duels menu has an "Up for anything" button that waits for a duel, Tag, Red Light and Elimination at once, and a player waiting in a lobby can now be challenged to a duel. #
  • ⬆️ Improvement Your maps shows where players fall on your map with a right-click, and the time of day and a map's forced setting are now picked from a list instead of clicked through one by one. #
  • ⬆️ Improvement Your friends are now listed first, with a star, when you invite someone to a party, join a party or pick a duel or Tag opponent. When you join and a friend is on the server, you both get a line with a button to party up or watch their run. #
  • ✨ New Your first map finish each day now pays bonus XP and counts toward a daily streak. Keep it going and you get a free Parkour Pack on day 3 and on every 7th day. #
  • ✨ New A new dojo member's first finishes now only help their dojo in the weekly race, and the dojo menu has a "Pick for me" button. Members hear when a finish counts for their dojo and, if they were away, who won last week. #

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