Survival updates

The latest Survival changes on Foxcraft, newest first.
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Update — September 25, 2026

Farming

  • feat(api): cosmetic work visuals for automation working a field crop (api 1.7.0)
  • ⚖️ Tweak perf(fieldcrops): raise SHARD_COUNT 64 -> 256, scale the reshard wait
  • 🐛 Fix fix(skilltree): convert PyroFarming Skill Archives and free stale archive slots (#815) thread
  • 🐛 Fix fix(shop): stop paying the price on the item for sell ids nothing defines (#816)

Update — September 19, 2026

Farming

  • Allow island members to automate shared field crops
  • 🐛 Fix fix(fieldcrops): account the automated replant's seed against the loot (#810)

Update — September 18, 2026

Farming

  • ✨ New Add six original field crops with complete resource-pack models
  • Address September 18 farming review: orders, rewards, safety and menus

Update — September 16, 2026

Farming

  • feat(api): atomic withdrawElysium (api 1.5.0)
  • feat(skilltree): opt-in reset fee kept back from the respec refund
  • feat(growstations): Elysium-bought upgrade points, WATER/GROWTH by default

Update — September 14, 2026

Farming

  • 🐛 Fix fix(hoe): don't open the farm menu on a sneak-click of farmland (AE planter enchants)
  • feat(shop): /farm sellall — sell every sellable stack without opening the menu
  • feat(skilltree): fill the empty CROPS branch with field-crop skills
  • feat(prestige): uncapped, escalating Elysium sink
  • feat(leaderboard): pay out the weekly board when its window rolls
  • feat(orders): permanent achievement ladder off lifetime orders completed
  • feat(orders): weekly order tier drawn from the same pool
  • feat(products): processing tier — goods crafted from produce
  • 🐛 Fix fix(growstations): growth speed bonus also drives regrowth; rate-aware countdowns (#779)
  • test: MockBukkit harness — pin harvest crediting by behaviour, not bytecode shape

Update — August 29, 2026

Farming

  • feat(migrate): convert PyroFarming-era items in inventories into FoxFarming ones in place

Update — August 28, 2026

Farming

  • 🐛 Fix fix(migrate): carry stored produce + persisted climate on import; add `/farm import <dir> restore` to repair already-migrated stations

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