Make Kingdoms Great again!

xxDark_D

Member
Oct 23, 2019
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First of all, I would like to suggest removing Aurora Land and Olympus Land. In my opinion, the inability to invade other kingdoms takes away an important part of the Kingdoms experience. Raiding and invading other kingdoms should be part of the gameplay, as they encourage competition and make the game more exciting.

Secondly, I believe /warp pvp should be removed, along with Keep Inventory. PvP should take place at spawn, just like it used to, with spawn claims. This would bring back the classic PvP experience and make fights feel more meaningful.

I would also like to see custom enchants brought back, especially the ones designed for PvP. They added more variety to combat and made PvP more interesting.

Furthermore, I strongly recommend switching the combat system back to Minecraft 1.8 PvP instead of 1.9 PvP. The 1.8 combat system offers a faster, more classic PvP experience that many players prefer.

Finally, I suggest removing minions from the /shop. Looking at the current season, the server's economy has been heavily neglected. Minions contribute to this problem by generating resources automatically, which can disrupt the balance of the economy. Removing them from the shop could help restore a more balanced and competitive economy.

Overall, I believe these changes would improve the Kingdoms experience, bring back the classic PvP gameplay, encourage more competition between kingdoms, and help restore a healthier in-game economy.
 
I agree with the pvp part and I would suggest that every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a week.
 
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I would suggest that for olympus every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a
I agree with the pvp part and I would suggest that every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a week.
I personally don't agree with allowing elytras and tridents in PvP. The problem is that players can easily abuse these items to escape combat or become almost impossible to catch just by flying away. This makes PvP less about skill and strategy and more about who can escape the easiest. I think PvP should reward players who are actually willing to fight instead of allowing them to avoid combat whenever things don't go their way.

As for minions, I can understand why people enjoy having them in the shop, especially when they don't have to spend real money on them. However, this is the first time I've seen minions implemented in a game mode like this, and in my opinion, they've completely ruined the economy. When players can generate resources automatically without having to put in much effort, those resources lose their value, making it much harder to maintain a balanced economy. Just because players enjoy a feature doesn't necessarily mean it's healthy for the game in the long run.
 
+1. But keep minions in shop. Bring back nexus with resource points, miner minions are much needed for those.

The other minions were barely used back in the days anyways.
 
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I’m also fan of bringing back the Kingdom Nexus. It gave players the ability to do all kinds of things in one place, making everything much easier and more organized. Nowadays, there are so many different commands, and a lot of players don’t even know what each command does. The Nexus made everything much clearer, more accessible, and easier to understand for everyone. Besides being useful, it was also a really fun addition to the game that made the overall experience better. I honestly think bringing it back would be a great improvement for both new and experienced players.
 
First of all, I would like to suggest removing Aurora Land and Olympus Land. In my opinion, the inability to invade other kingdoms takes away an important part of the Kingdoms experience. Raiding and invading other kingdoms should be part of the gameplay, as they encourage competition and make the game more exciting.

Secondly, I believe /warp pvp should be removed, along with Keep Inventory. PvP should take place at spawn, just like it used to, with spawn claims. This would bring back the classic PvP experience and make fights feel more meaningful.

I would also like to see custom enchants brought back, especially the ones designed for PvP. They added more variety to combat and made PvP more interesting.

Furthermore, I strongly recommend switching the combat system back to Minecraft 1.8 PvP instead of 1.9 PvP. The 1.8 combat system offers a faster, more classic PvP experience that many players prefer.

Finally, I suggest removing minions from the /shop. Looking at the current season, the server's economy has been heavily neglected. Minions contribute to this problem by generating resources automatically, which can disrupt the balance of the economy. Removing them from the shop could help restore a more balanced and competitive economy.

Overall, I believe these changes would improve the Kingdoms experience, bring back the classic PvP gameplay, encourage more competition between kingdoms, and help restore a healthier in-game economy.
I dont agree with removing aurora and olympus I've seen an uplift in new players who do build everything in olympus regardless of the fact it can be invaded because they value the traditional playstyle of the game however having aurora gives us options and brings in a wider player base,I know I personally wouldnt really play if there were no olympus because it would defeat the point of working hard on builds etc since they'll just be griefed,which is something a lot of players enjoy,not to mention to function as a kingdoms you still need to keep all of the important parts such as farms and minions in olympus to keep them functioning and keep gaining money and power so it does balance out a bit and makes every kingdom raidable if theyre actually trying to gather resources
 
I dont agree with removing aurora and olympus I've seen an uplift in new players who do build everything in olympus regardless of the fact it can be invaded because they value the traditional playstyle of the game however having aurora gives us options and brings in a wider player base,I know I personally wouldnt really play if there were no olympus because it would defeat the point of working hard on builds etc since they'll just be griefed,which is something a lot of players enjoy,not to mention to function as a kingdoms you still need to keep all of the important parts such as farms and minions in olympus to keep them functioning and keep gaining money and power so it does balance out a bit and makes every kingdom raidable if theyre actually trying to gather resources
I do agree! Aurora has been nerfed well enough that its impossible to only live from there. For example no custom generator and slower crops. While olympus is the main farming area and players have massive farms here which are nice to invade.
 
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