Make Kingdoms Great again!

xxDark_D

Member
Oct 23, 2019
47
8
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First of all, I would like to suggest removing Aurora Land and Olympus Land. In my opinion, the inability to invade other kingdoms takes away an important part of the Kingdoms experience. Raiding and invading other kingdoms should be part of the gameplay, as they encourage competition and make the game more exciting.

Secondly, I believe /warp pvp should be removed, along with Keep Inventory. PvP should take place at spawn, just like it used to, with spawn claims. This would bring back the classic PvP experience and make fights feel more meaningful.

I would also like to see custom enchants brought back, especially the ones designed for PvP. They added more variety to combat and made PvP more interesting.

Furthermore, I strongly recommend switching the combat system back to Minecraft 1.8 PvP instead of 1.9 PvP. The 1.8 combat system offers a faster, more classic PvP experience that many players prefer.

Finally, I suggest removing minions from the /shop. Looking at the current season, the server's economy has been heavily neglected. Minions contribute to this problem by generating resources automatically, which can disrupt the balance of the economy. Removing them from the shop could help restore a more balanced and competitive economy.

Overall, I believe these changes would improve the Kingdoms experience, bring back the classic PvP gameplay, encourage more competition between kingdoms, and help restore a healthier in-game economy.
 
I agree with the pvp part and I would suggest that every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a week.
 
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I would suggest that for olympus every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a
I agree with the pvp part and I would suggest that every type of pvp is allowed. so no restrictions like no elytra or no trident.

But I don't agree with the minions part. From the people I have played with recently they all loved that they didn't need to spend real money on some minions. but seller and chunk loader should stay with IRL money cause otherwise everyone has them in a week.
I personally don't agree with allowing elytras and tridents in PvP. The problem is that players can easily abuse these items to escape combat or become almost impossible to catch just by flying away. This makes PvP less about skill and strategy and more about who can escape the easiest. I think PvP should reward players who are actually willing to fight instead of allowing them to avoid combat whenever things don't go their way.

As for minions, I can understand why people enjoy having them in the shop, especially when they don't have to spend real money on them. However, this is the first time I've seen minions implemented in a game mode like this, and in my opinion, they've completely ruined the economy. When players can generate resources automatically without having to put in much effort, those resources lose their value, making it much harder to maintain a balanced economy. Just because players enjoy a feature doesn't necessarily mean it's healthy for the game in the long run.