News

Staff Application Changes

Hello everyone,

We’ve recently been reviewing how we handle the Staff Application process on Foxcraft. One thing we’ve considered, and discussed, is that we think it would be better if we moved to a “Staff Rounds” system. In short, this would mean that we would only allow you to post a Staff Application when we’re actively looking.
One of the main reasons for this change is to simply maximise the amount of recent (and therefore active) applications we receive when...
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Event Staff Event

Hello everyone,

I'm happy to announce that on Sunday 31st May, we'll be holding a Staff vs. Players Event! We will be holding this at 8PM CET, and it will run for approximately 30 minutes, to 1 hour. This will be a PvP-focused event which can be accessed through /event or the Server Selector GUI in the lobbies. The server will be up and running from 7PM CET, allowing you to be some of the first on the server waiting for it to start.

Additionally, today I'm...
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Skyblock reset + rebrand

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Hello everyone!

I've been working on this for a long time now, but I am happy to announce that there is a new skyblock coming to Foxcraft that will replace the current Skyblock Vulcan. Skyblock Glacier has been rebranded to skyblock classic and will not reset nor are there plans for that in the near future.

New custom skyblock spawn made by @QuoraCII


Whats new and or changed...
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Staff online

Foxcraft: Latest updates

Update — November 3, 2026
  • The hub's Red vs Blue entry can now show how many players are waiting for a battle royale and how many are playing.
  • Battle royale maps no longer have working monster spawners or the monsters, villagers and iron golems that came with their structures, and are named after what is on their surface. New maps are made while no match is being played, with a shorter server hitch.
  • The KitPvP lobby bed now takes you back at once unless you were just fighting, and shows a clear on-screen countdown when you do have to stand still. Joining a match from target practice, KitPvP's death screen or with someone sitting on you no longer goes wrong.
  • Spawn protection at the start of a duel no longer punishes whoever attacks first, and a countdown shows how long it lasts. Kills now sound and look like kills, arrows, snowballs and eggs fly through teammates, and ender pearls cost health again as in vanilla.
  • Ranked season and promotion rewards and tournament prizes now wait until you are online, so you no longer miss them while away.
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