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Survival dirt next to creative grass or mycelium no longer turns green or mycelium-brown, so it drops dirt when mined as before.
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Creative players can no longer break filled chest minecarts or chest boats, and are told why instead.
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Creative players can no longer break containers that still hold items, so their contents can't be lost.
thread
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🐛 Fix
Keep tracking when a survival tool converts a creative block in place
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🐛 Fix
Fixed an exploit involving golem builds.
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🐛 Fix
fix: ignore synthetic block-break permission probes
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perf: cheaper tracked-block lookups under BlockPhysicsEvent (Sep 27 profile)
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perf: three hot-guard trims from the Sep 23 oneblock profile
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🐛 Fix
fix: don't overwrite survival armor when respawning into a disabled world
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Answer mcMMO's simulated breaks instead of acting on them
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🐛 Fix
fix: refuse unenumerated entity paths that clear a tracked block (#78, part of #79)
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🐛 Fix
fix: hold block changes until tracked blocks finish loading (#15)
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🐛 Fix
fix: suppress protected-block drops before other plugins act on the break (#80)
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🐛 Fix
fix: natural-lifecycle removals — leaf decay dupe, burn/fade stale rows, falling-block swallow (#84, #85, #86)
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🐛 Fix
fix: XP separation acts on the real level bar, not the totalExperience counter (#87)
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🐛 Fix
fix: creation/drops bypass permissions honored, vanilla-only creature geometry (#90, #91)
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🐛 Fix
fix: housekeeping bundle, spawn-egg auto-block, virtual-GUI exemption (#92, #93, #94)
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perf: hopper holder snapshots, hot-path guard ordering, cached moving limits (#96, #97)
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🐛 Fix
fix: storage scalability — dedicated inventory connection, chunked batches, WE backpressure (#95)
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🐛 Fix
fix: drop duplicated load-pending mark that broke master's build
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🐛 Fix
fix: port vanilla's build-pattern matcher; reload inventories for online players (#107)
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perf: cheapen the two hottest guards on BlockPhysicsEvent
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perf(physics): check isTracked before reading the block's material