Suggestion: Kingdoms - Neutral kingdom balancing for better combat and gameplay

Status
Not open for further replies.

ShadowLynx_

Member
Jul 11, 2019
34
9
8
32
USA
Gamemode
Kingdoms - Neutral kingdom balancing for better combat and gameplay

Description of suggestion
Part 1: Neutral kingdom members should not be able to enter their land to be safe while in combat.

Currently, neutral kingdom members cannot be damaged or do damage in their own land. A common tactic for members of these kingdoms is to start a fight with someone else, and then run to a chunk claimed by their neutral kingdom and wait out the combat timer until they can warp out, thus avoiding being killed. As a non neutral kingdom, this is incredibly annoying because they can attack me all they want, and then just step back into their neutral land until the timer is over and there's literally nothing I can do about it.
Having a border around neutral land claimed by your kingdom, like the one preventing players in combat from entering spawn during combat, would solve this problem and keep the PVP fights fair and clean. If you start a fight with someone, you're agreeing to the outcome if you lose. Being able to run away and stand in your neutral land safe zone until your timer runs out should be considered combat glitching, the same as entering parkour or the spawn safezone while in combat. The timer exists for a reason, primarily to keep players from teleporting or warping away, logging out, or ducking back into a safezone to avoid losing. This is completely bypassed by neutral kingdom land, and completely defeats the purpose.

Alternatively, if this is too hard technically to implement, neutral kingdoms could serve as a no pvp initiation zone, but fights outside of neutral land could be continued if the players in combat cross the border. This would not be as ideal, but might be easier to implement from the development side. The end goal would be to make sure aggressive players aren't abusing their neutral kingdom territory to get away from fights that they start.

Part 2: Members of neutral kingdoms should not be allowed to participate in raids/champion fights started by other players.

The main tactic for big neutral kingdoms at this point is to use an alternate account in a single member kingdom to initiate an invasion of another kingdom, and then players from the bigger neutral kingdom kill the champion, and claim the land. This way, they maintain their neutral status and cannot be attacked on their land or invaded by other kingdoms, but also can attack their non neutral enemies and take their land/items.

If members of neutral kingdoms are prevented from taking part in invasions initiated by other kingdoms, it will make it harder for players to hide behind the shield of a neutral kingdom.
I fully support neutral kingdoms, and fully support players that decide to remain neutral and enjoy the game without fighting or raiding, but I do not agree that aggressive players should be able to use a neutral kingdom as a shield to protect themselves while they attack and invade others. Having players that can invade you as they please, with no danger to themselves or their kingdom, is extremely overpowered and breaks the entire dynamic of the game.

Possible side effects of suggestion
I've pretty much covered the side effects above, but to reiterate again in a tldr:
Part 1: Combat would be much more fair, as neutral players could no longer abuse their shielded land to avoid being killed while their combat timer runs out.
Part 2: Neutral kingdoms would no longer be able to take part in invasions and raids on other kingdoms. This would make kingdom wars much more even, and would stop players abusing the neutral system for their own gain and safety.

I think both of these things are the original goals of having neutral kingdoms, but players are currently using exploits to get around them.

Neutral kingdoms are for players who just want to mine and build and enjoy the game. Players who want to invade and raid and fight should not be allowed to hide in them for unfair protection.

Thanks to all for reading. Hopefully these changes are easy to implement, and liked by the community.
Anyone who has tweaks or suggestions, I'd love your opinions in the comments.
-ShadowLynx
 
Last edited:
Agreed. Having people initiate fights with you then run to neutral land and just sit there while you can't hit them happens SEVERAL times a day and is unbearably frustrating. Plus, almost all of the big kingdoms are neutral making it impossible to really play the game well because they dominate the pvp, resources, and raiding and you can't fight back at all because they're neutral.
 
I really like this suggestion! I fully agree with it. I do have dome mixed feelings about part 1. I feel like the players shouldn't be able to hide in their lands bc they can't be hit. But I would allow pvp in their ''neutral'' zone too, Now they are just raunning to their claim and just stand there ready to tpa away. I mean what the hell right?! I do like the idea of some protection. Its either a no pvp-zone or pvp on every zone. That's how I feel about that part. For all other suggestions shadow made above I support it!! great suggestion mate!
 
  • Like
Reactions: ShadowLynx_
Just to illustrate my point for Part 2 more clearly, here's the kingdom Warlords, with their raiding kingdom aptly named WarlordsRAID.
First screenshot shows the main kingdom of Warlords as neutral with all the players, and WarlordsRAID with a single alt account, allowing them to start raids/invasions without losing their neutral status on their main kingdom. This is clearly an abuse of the neutral mechanics.
 

Attachments

  • Warlords_WarlordsRaid_kshow.png
    Warlords_WarlordsRaid_kshow.png
    118.1 KB · Views: 4
  • Warlords_WarlordsRaid.png
    Warlords_WarlordsRaid.png
    70 KB · Views: 3
Just to illustrate my point for Part 2 more clearly, here's the kingdom Warlords, with their raiding kingdom aptly named WarlordsRAID.
First screenshot shows the main kingdom of Warlords as neutral with all the players, and WarlordsRAID with a single alt account, allowing them to start raids/invasions without losing their neutral status on their main kingdom. This is clearly an abuse of the neutral mechanics.

Yup I can agree with that statement, it happend to me as well. I would like to see that changed!
 
  • Like
Reactions: ShadowLynx_
Agreed, I have seen many players were using this tactic to raid a kingdom or to skip a fight. I think this is a good option to make Kingdoms more fair and to make it more interesting for players who likes PVP.
 
Thanks to Silver for her support, any other staff members that'd like to weigh in, I'd love to hear your opinions!
 
+1, honestly something kingdoms needs. the fact that people can quick drop, take loot and run to neutral land is pretty unfair in itself. i think an enclosed area in the warzone would be a good addition and a way around people being able to just drop someone and run off with their loot, at risk of obviously being constantly engaged in combat but it's a lot better than what we currently have.

the fact that people abuse neutral kingdoms for raiding purposes is also a big issue and im suprised this post didnt get more recognition, hoping it does from this moment on because i don't think there are any bigger problems than ones mentioned in this thread at this moment in time.
 
Status
Not open for further replies.