Make Kingdoms Great again!

xxDark_D

Member
Oct 23, 2019
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First of all, I would like to suggest removing Aurora Land and Olympus Land. In my opinion, the inability to invade other kingdoms takes away an important part of the Kingdoms experience. Raiding and invading other kingdoms should be part of the gameplay, as they encourage competition and make the game more exciting.

Secondly, I believe /warp pvp should be removed, along with Keep Inventory. PvP should take place at spawn, just like it used to, with spawn claims. This would bring back the classic PvP experience and make fights feel more meaningful.

I would also like to see custom enchants brought back, especially the ones designed for PvP. They added more variety to combat and made PvP more interesting.

Furthermore, I strongly recommend switching the combat system back to Minecraft 1.8 PvP instead of 1.9 PvP. The 1.8 combat system offers a faster, more classic PvP experience that many players prefer.

Finally, I suggest removing minions from the /shop. Looking at the current season, the server's economy has been heavily neglected. Minions contribute to this problem by generating resources automatically, which can disrupt the balance of the economy. Removing them from the shop could help restore a more balanced and competitive economy.

Overall, I believe these changes would improve the Kingdoms experience, bring back the classic PvP gameplay, encourage more competition between kingdoms, and help restore a healthier in-game economy.
 
@pixigrrrl And if it really wasn't better back then, according to you, then how come we had so many more players during that time? The player base started dying when Leon introduced all those ridiculous nerfs and unnecessary changes. That's when people started leaving. You can't ignore the fact that the server was much more active before all those changes were made.
I never stated it wasnt better,I never played then I was playing on anarchy factions servers hence how I saw the high turnaround of servers with pvp and invasions everywhere, I am simply stating my opinion theres no need to ping me to the thread ill see your additions when I can :)
 
I never stated it wasnt better,I never played then I was playing on anarchy factions servers hence how I saw the high turnaround of servers with pvp and invasions everywhere, I am simply stating my opinion theres no need to ping me to the thread ill see your additions when I can :)
Get out
 
Yeah, that was indeed a thing, but it had so many downsides. You couldn’t invade other kingdoms, ect..... ect..... , so nobody really used it back in the day.
Yeah, I get that, but that's exactly why Aurora is here. You can play safely, build up your kingdom without constantly worrying about getting raided, and still have the option to invade others. In my opinion, that's an improvement rather than a downgrade.
 
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I have to agree with Pixi on this one. Many, and I mean MANY, players moved to Aurora because they were tired of the constant invasions from certain kingdoms. Even I started building massive bases in Aurora because I knew my builds would actually last there.

I can give plenty of examples of kingdoms I used to invade daily that eventually ended up quitting. And why? Because constantly getting invaded while trying to build up your base simply isn't fun for everyone. Many of those players moved to Aurora, where they could actually enjoy building and progressing without having to worry about losing everything. Now, many of them stick around, even if some Olympus claims get invaded from time to time.

Simply removing this feature won't solve the issue. There are PLENTY of claims in Olympus worth invading, with way more valuable stuff than you'll find in most Aurora claims. I think we should focus on making Olympus more rewarding for PvP rather than taking away one of the main reasons players choose to play in Aurora.
If people want to build massive bases without worrying about getting raided, then /survival is there for them. But kingdoms should be about competition, PvP, raiding, and actually having something to fight for. You can't expect to play a competitive gamemode without accepting the risk of being invaded. Instead of removing invasions. the server should focus on making raiding more balanced and rewarding. Otherwise, what's even the point of playing kingdoms if you can't invade other players?
 
Hi it'd be great seeing a warzone back in front of spawn :D many players used it as their hangout spot and waited for others to fight or try and steal their loot hahaha. it was pretty much the place for direct action and showing off, new players would join and directly see some action in front their eyes which prob gave a more alive impression to try out and stay.

We currently have this enormous spawn with so many NPCs and holograms it's pretty overwhelming especially to the ones who hate reading. Y'all remember the small compact spawns with just few core info to get you started? Those are better I think.. (don't get me wrong though the spawn is build very beautiful)

1.8 combat will stay peak to many including to me though it's over a decade old. idk maybe let's move on and try keeping up with the youth? ain't we at this phase were modern combat is more common now? let's show the young fellas that we still got it yk? we might be cooked thougho_O
 
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