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Cap converter mana per kingdom and discount automated input
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🐛 Fix
Fix: parse display name component for kingdom claim messages
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Modernize k fortify/map
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Feat: quiet greetings with action bar, sound and particle feedback
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Explain claim costs and flight revocations, and refresh claim borders
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Make request actions, map details and player heads readable on Bedrock
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Guard KingdomUpgradesListener upgrade reads while UpgradesService is unloaded
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Stop turrets and damager-less damage from deciding an invasion via the champion
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Park the vault and pay the owner when a kingdom is disbanded
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Persist kingdom invites and allow offline targets
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Stop stripping other plugins' attribute modifiers on every join
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Support PvPManager 4.x and override PvP toggles inside invasions
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Turrets shoot only enemies by default, arm delayed, spare bystanders
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Detach members on disband and bound the disband transaction's stalls
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✨ New
Add a login digest and offline notices for tax, kicks and role changes
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Confirm transfer, kick and jail in the member menu; own slot for transfer
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Make invasion mobs hunt only participants and warn bystanders
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Exempt free claims from upkeep and leave the Nexus standing on expiry
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Copy shared item builders, draw join-role, keep confirms across redraws
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🚫 Removed
Despawn nexus holograms and mana tags on disable, sweep leftovers
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Pay trade agreements regardless of presence and show the last payout
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Clear the free-claim flag on capture and point the cap refusal at the upgrade
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Gate surrendering a defence on owner-level trust, and unstick raider claims with no tier row
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Require a champion's spawn to be somewhere the wave can reach it
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Take the invasion-end database work off the tick
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Render the map from the claim registry, and throttle the auto map
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Honour three per-world and reload settings that were silently ignored
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Close three protection gaps: portals and sculk, disbanded vaults, stale quick-chat
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Give Bedrock its own form for the spar side picker
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✨ New
Feat: implement cooldown for using battering rams
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🐛 Fix
Fix: confine champion teleport strike to victim-owned land
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Feat: show claim borders as client-side block markers
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🐛 Fix
Fix player session races and active-kingdom inactivity checks
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⚖️ Tweak
Move periodic credits off main and reduce claim lookup overhead
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Close claim-protection bypasses and consume plugin sign clicks
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🐛 Fix
Fix invasion immunity, damage attribution and reward accounting
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✨ New
Harden plugin re-enable, config reload and placeholder refresh
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🐛 Fix
Fix database load isolation and migrate legacy schemas
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🐛 Fix
Fix command validation, warmup feedback and accessible greetings
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🐛 Fix
Fix turret combat eligibility and reduce idle target scans
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⚖️ Tweak
Reduce idle invasion work and cache block-list lookups
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Move warp and turret purchases off main and preserve financial recovery
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Make GUI purchases deliberate and expose touch-friendly controls
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Make diplomatic transitions symmetric and require explicit removal
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Move siege purchases and shield persistence off the server thread
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Prepare invasion starts off-thread and revalidate before activation
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Enforce jail travel restrictions and validate invasion landing spots
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Notify ownership transfers and refresh map labels after renames
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Page activity history in SQL and avoid blocking head lookups
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Load vaults on demand and evict saved offline inventories
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Support modern chat prompts without losing the legacy privacy gate
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Format mana, currency and claim feedback consistently
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🐛 Fix
Correct command help, pagination and onboarding pointers
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Expose kingdom commands through Brigadier literals
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Ship UPGRADE_SPEED under upgrades: and clamp its build-time multiplier
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Refuse relation changes during an invasion and cool down enemy flips
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🐛 Fix
Resolve player-name arguments by exact name, not prefix
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Let only the attacking side damage the invasion champion
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Refuse converter breaks by anyone but the owning kingdom's members
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Route kingdom and ally chat by the VentureChat channel it goes through
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Gate /k home and /k warp behind combat and a defender warmup
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✨ New
Sweep orphaned claims at startup and add /ka claims orphans [purge]
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🐛 Fix
Fix vault phantom viewers and make vault saves frequent and atomic
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Recall stray PvE wave mobs and spawn the champion on open ground
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Never save invasion mobs to chunk data and sweep tagged leftovers
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Warn members before an inactive kingdom is disbanded
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End an invasion its attackers have abandoned as an attacker loss
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Persist ally and trade requests and show them to officers at login
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Make the founding chunk a Member claim and explain ally ceiling refusals
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Let players request to join a closed kingdom; officers answer later
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✨ New
Open the menu on bare /k, suggest near-miss subcommands and add aliases
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✨ New
Add browse, home, claim/unclaim, map, info and leave to the main menu
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Restrict the champion's shockwave to the participants that fight it
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Refuse a shield purchase while the kingdom is being invaded
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Revoke kingdom fly on the claim crossing and allow it in ally claims
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Scope PISTONS_CLAIMS_ONLY and placement warnings to claims worlds
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Confine jailed players and clear jail, home and warps on lost chunks
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Spawn the champion, raiders and PvE waves on ground, not canopies or air
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Credit PvE defenders who fight the waves outside the raided chunk
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🐛 Fix
Resolve kick, role set and expel targets from the member list
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Tax kingdoms nobody has logged into, and isolate per-member failures
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Refuse /k fly in a gamemode that already flies, and stop stripping its flight
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Charge cost.start for a fortification's first tier, and refund failed writes
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Take four allocations off the claim, lock and entity hot paths
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✨ New
Re-read a world's locks when it loads after the plugin enabled
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Save flatfile.yml atomically and detect a damaged one on reload
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Batch passive nexus mana into one activity row per kingdom
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Tell a player why their hits are being refused while their data is unloaded
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Stop converters from destroying custom, named and enchanted items
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Stop two stale cross-thread reads: Claim's mutable fields and resurrected player entries
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Report a GUI write that loses its race instead of dropping it, and scope relations per pair
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Keep fake worlds reachable so the suite does not GC them mid-test
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Draw the champion's fang line correctly, and free reinforcement slots held by players who left
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Refuse a nexus on thin air or water, and a trade request to a kingdom you already trade with
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Ignore cancelled moves, and stop admin commands failing silently
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Throttle the unknown-kingdom warning and route expected misses to findKingdom
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Fold accents in the kingdom name key so the cache agrees with the column
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Let sparring members pick a side, so attacker-side fortifications can be tested
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Make the spar side picker a menu, and let turrets fire at a spar attacker
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🐛 Fix
Fix defects found reviewing the late 09-22 waves (#866–#879)
Network
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Stop TNT minecarts and end crystals damaging allies
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🐛 Fix
Prevent invalid turret state during placement