Closed Suggestion: Skyblock

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quailgg94

Supporter
Jul 13, 2016
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Invisaland
www.twitch.tv
Gamemode
Skyblock

Description of suggestion
when u have a stack of say 300 iron golems, and they die one by one . u have entity's not dieing just getting killed once every few seconds, because the spawners make more golems then them dieing 1 by 1

what i want to happen is when they drop in fire, they ALL die whilst giving the whole ammount of every combined mob, that way if say 300 iron golems die u get the iron of ever iron golem stacked.

Possible side effects of suggestion
less lag due to idling mobs on hoppers. , No players with potato computers crashing due to 350 mobs randomly dieing in a second for the mob being alive to long.
 
id' need some explaining ? it does nothing for being 2 op.... it keeps mobs from flooding on hoppers. it does nothing to efficency or spawn speed. Like , what it does is keeps any mob from being idle on the hopper, and mob spawners will as usual spawn like a horse race, it changes nothing on how quick they put out 1 iron golem.
 
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Yes it would be much better if they all died at once and it would reduce lag +1 on iron golem stacks all dying at once
 
Gamemode
Skyblock

Description of suggestion
when u have a stack of say 300 iron golems, and they die one by one . u have entity's not dieing just getting killed once every few seconds, because the spawners make more golems then them dieing 1 by 1

what i want to happen is when they drop in fire, they ALL die whilst giving the whole ammount of every combined mob, that way if say 300 iron golems die u get the iron of ever iron golem stacked.

Possible side effects of suggestion
less lag due to idling mobs on hoppers. , No players with potato computers crashing due to 350 mobs randomly dieing in a second for the mob being alive to long.
This was removed on purpose, People would afk super op grinders and would cause the server to lag/crash. Why do you think you don't see the "Executing lag preventing measures" anymore, that was caused due to there being to many entities on the ground at once.
 
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