Gamemode
Prison
Description of suggestion
Fix pvp.
There are a few things that ruin pvp on prison, and I think they should be changed.
Crits deal way to much armor damage, and base the play style around crits in pvp rather than combos. This is something that no other gamemode has and is seen no where else (due to the fact that it makes pvp much more bland). Furthermore, the knockback on prison is super buggy. Sometimes players take no knockback, sometimes they take delayed knockback, sometimes they take too much! This feeds in to the Crit style of fighting as this weird knockback removes the posibility to get a combo, and turns pvp into a game of trading hits and jumping.
Unbreaking also doesnt work as it normally should. Normally, unbreaking has a chance to completely nulify armor damage (the higher the level, the higher the chance of nulifying armor damage), however, on prison, the way unbreaking works is through the following equation: armor damage - (total hits taken x level of unbreaking). This changes pvp heavily as it makes low level unbreaking much less usefull and makes token bought enchants far to strong to deal with.
Bow boosting does not work. I am aware it was disabled, but I think it should be readded as otherwise, there isnt much of a reason to get punch.
Lastly, I think you should reduce the total token level. Having level 10 enchants ruins the game. Level 10 fortune and excavation ruins the economy. Level 10 sharpness ruins pvp. Level 10 knockback stops any and all player interaction. Level 10 looting was used to take advantage of vindicator spawners which were glitched items in the first place! Level 10 enchants make the game pay to win and ruins the game for people that are just trying to play casually.
If you disagree with one of the suggestions, please dont -1 the entire thing. This is a large suggestion for the purpose of pushing multiple ideas at once.
Possible side effects of suggestion
Fixes pvp and prison.
Prison
Description of suggestion
Fix pvp.
There are a few things that ruin pvp on prison, and I think they should be changed.
Crits deal way to much armor damage, and base the play style around crits in pvp rather than combos. This is something that no other gamemode has and is seen no where else (due to the fact that it makes pvp much more bland). Furthermore, the knockback on prison is super buggy. Sometimes players take no knockback, sometimes they take delayed knockback, sometimes they take too much! This feeds in to the Crit style of fighting as this weird knockback removes the posibility to get a combo, and turns pvp into a game of trading hits and jumping.
Unbreaking also doesnt work as it normally should. Normally, unbreaking has a chance to completely nulify armor damage (the higher the level, the higher the chance of nulifying armor damage), however, on prison, the way unbreaking works is through the following equation: armor damage - (total hits taken x level of unbreaking). This changes pvp heavily as it makes low level unbreaking much less usefull and makes token bought enchants far to strong to deal with.
Bow boosting does not work. I am aware it was disabled, but I think it should be readded as otherwise, there isnt much of a reason to get punch.
Lastly, I think you should reduce the total token level. Having level 10 enchants ruins the game. Level 10 fortune and excavation ruins the economy. Level 10 sharpness ruins pvp. Level 10 knockback stops any and all player interaction. Level 10 looting was used to take advantage of vindicator spawners which were glitched items in the first place! Level 10 enchants make the game pay to win and ruins the game for people that are just trying to play casually.
If you disagree with one of the suggestions, please dont -1 the entire thing. This is a large suggestion for the purpose of pushing multiple ideas at once.
Possible side effects of suggestion
Fixes pvp and prison.