Gamemode
Lands
Description of suggestion
For the past few weeks, the lands economy has been exploding with money. Eager to find where all this money came from I asked around. I quickly found out the cause.
Pig spawners
In the /shop it is possible to sell a single porkchop for 6$
(All the food is too profitable compared to other things in the shop, for example 16 wheat is 5$ and 1 bread is 5$)
Back in the towny day where we had the "land rebuild" plugin thing, which, when an explosion happened in wilderness rebuilt the land that was destroyed. Yet we also had a plug in that allowed tnting of spawners.
This meant it was very easy to duplicate spawners and shulker boxes. Yet now we have a shop where porkchop is the most profitable?
I suggest decreasing sale prices on food dramatically or increasing value of all the other catagories.
Greetings, 13JAR02
Possible side effects of suggestion
A stabilized economy
Nerfing of duped spawners
Lands
Description of suggestion
For the past few weeks, the lands economy has been exploding with money. Eager to find where all this money came from I asked around. I quickly found out the cause.
Pig spawners
In the /shop it is possible to sell a single porkchop for 6$
(All the food is too profitable compared to other things in the shop, for example 16 wheat is 5$ and 1 bread is 5$)
Back in the towny day where we had the "land rebuild" plugin thing, which, when an explosion happened in wilderness rebuilt the land that was destroyed. Yet we also had a plug in that allowed tnting of spawners.
This meant it was very easy to duplicate spawners and shulker boxes. Yet now we have a shop where porkchop is the most profitable?
I suggest decreasing sale prices on food dramatically or increasing value of all the other catagories.
Greetings, 13JAR02
Possible side effects of suggestion
A stabilized economy
Nerfing of duped spawners