Gamemode
parkour masters
Title Night vision
Description of suggestion
My parkour map is a big indoor space and it does not have an open roof. However this makes the room completely dark unless the player downloads a fullbright pack, or I spam a light source everywhere, or I can't have a roof in my map. It would be nice to have an option in settings or some sort of function that lets you give night vision to the player, preferably infinite so they never lose the night vision while playing the map. Parkour maps with indoor spaces wouldn't need to have some sort of light source in order for the player to see. I think it would be simple to add.
Possible side effects of suggestion
More creativity is available for parkour builders, you can build indoor parkour however large you want without having to worry about lighting and the player being able to see. Makes large indoor maps more accessible for parkour players. People could play my map and other maps without needing to get fullbright, I wouldn't be forced to take the ceiling off my map or spam light sources everywhere. Helps creativity and player experience.
parkour masters
Title Night vision
Description of suggestion
My parkour map is a big indoor space and it does not have an open roof. However this makes the room completely dark unless the player downloads a fullbright pack, or I spam a light source everywhere, or I can't have a roof in my map. It would be nice to have an option in settings or some sort of function that lets you give night vision to the player, preferably infinite so they never lose the night vision while playing the map. Parkour maps with indoor spaces wouldn't need to have some sort of light source in order for the player to see. I think it would be simple to add.
Possible side effects of suggestion
More creativity is available for parkour builders, you can build indoor parkour however large you want without having to worry about lighting and the player being able to see. Makes large indoor maps more accessible for parkour players. People could play my map and other maps without needing to get fullbright, I wouldn't be forced to take the ceiling off my map or spam light sources everywhere. Helps creativity and player experience.