Oneblock - Revert the recent dynamic pricing

LionClient

Well-Known Member
Nov 11, 2021
469
85
28


Gamemode
Oneblock

Title Revert the recent dynamic pricing

Description of suggestion
Okay, we need to talk about how the economy is being handled.

First, I’m going to explain a few examples from a player’s perspective (mine).

I’ll start with bamboo. Bamboo farms were meta for some time because they were overpowered. The person who started doing this on a big scale was Conny. They profited around $6B from the bamboo farm, but then it was nerfed into the ground. It was nerfed so hard that it made around 90% less money. Because of that, other players were no longer able to catch up to Conny’s $6B. Yes, it was later discovered that Conny duped WorldEdit wands, but if that had never happened, we still simply would not have been able to catch up because the method had already been nerfed so heavily.

Then we moved on to sheep farms. It was already a known method because people like me, Storm, Hackedlmao, and Philip_Rex used it on the previous OneBlock. This season, I made a sheep farm and spent my money on animal packs, etc. Basically the materials needed to create it. Then the very next day, it was practically removed. I’m not saying I dislike this, because yes, it was really overpowered. But it still feels unfair that whenever something other than farmers is discovered to be good, it gets basically deleted.

Excao came up with the idea of crafting name tags and selling them to the sell shop. Was this an oversight from the staff team? Yes, you didn’t realise they had become craftable. That isn’t really your fault, but it still happened. Excao crafted a lot of name tags and sold them to the shop, making $65M, while the rest of the entire combined playerbase was only at $15M. After that, name tags were made worthless, and Excao’s money was removed completely.

Now, as a player who enjoys making farms, this has me worried about creating new farm designs. If I do anything that isn’t farmers and it ends up being overpowered, I know for certain it’s going to be removed or nerfed into the ground, and I might even have all the profit from it deleted. That makes me not want to experiment with new farms at all, because it just feels like I’ll end up wasting my time.

What I suggest is taking a more behind-the-scenes approach to the economy. In my opinion, you should set the economy properly at the start of the reset and then avoid changing it afterwards. Doing it the way it’s being done right now just discourages people from trying new farms, which kind of ruins the whole point of grinding money. Of course, Oneblock just reset. So in my opinion, you should from now on not nerf farms anymore, as it ruins the entire point of having a farm based economy. Obviously stuff like duping and plugin glitches should still be fixed, but if someone finds a legit farm to make tons of money, please don’t just remove it again…


Now, you completely removed making money in ANY way shape or form. As nothing is worth anything in sell shop. And no, making different farms isn't the solution. AS THEYLL JUST BE REMOVED.

Possible side effects of suggestion
Good: you can make money again (i know this is scary cloak)
Bad: LITERALLY NOTHING
 
First of, you want to prestige once to even have use of a miner minion, so that isn't really a concern.

But a shop that is a dynamic market, is a AWEFUL idea for oneblock.

We have nothing but time, and space. We will be selling lots, of everything.

There is no fixing it or solving it.

Its called removing it.


To put things very simply: At this point Cloak, you're standing at the edge of a very difficult choice. You either:

- Stop making changes live on the server, test them first. THOROUGHLY.
- Have a voting system in place for any major changes, so nothing is ever done on a whim, but a carefully played out thought by a majority

Realize that you cannot control the economy, or keep making constant changes, because you are infuriating, >EVERYONE< with it.
No-one asked for this change, because it doesn't make sense, while there are plenty of other community based ideas, you could be putting your focus on, that has a lot of positive feedback.

People have spent their real life money, on getting things on your server, and after they purchased things, you go around changing things, making it so the money they just spent, became useless.

Let's take lion as an example. Bought spawners and everything, only to come back the next day, to have it be worthless.

You are actively making changes, to why people are spending their money on your server, and you are acting like it doesn't matter when you make them feel like they just threw money down the drain.

I understand that there is an economy to protect, and I'm not saying that there isn't. But this is not the way to go about it. You're going to make people not care enough to stay because its a minefield at this point.

As a new person, not only do you need to be told that 500 different farms just doesn't function on the server, even though they're vanilla farms, but there are changes in how basic things work, so, a lot of farms just wont work.
Also have to tell them that despite sheep stacking being on, you only get 1 wool, no matter how many sheep there is.
All your pets will merge and name tags are just invisible once they are tamed.
And oh yeah, spend real money on minions and spawners to have a chance to make money, but don't tell anyone if you find anything remotely good, because it will just be nerfed and not be worth it.

The amount of things that needs to be explained at this point, to just play on Foxcraft is incredible. You really need to think long and hard about what it is you are trying to accomplish. and for the love of all, start posting changelogs so we can see the changes being made..
You got it twisted :p
You farm your ob and prestige to get legendary keys so you get your "miner" minion. And all the other things that people are paying for instead of getting them for free like you suppose to do