Gamemode
Oneblock
Title Improvements & Balance Suggestions for FoxFarming Plugin
Description of suggestion
Since I was the player with the highest Farming Level prior to the reset, cloak has asked me to compile a list of suggestions & balance changes I see fit, to allow /farm to be as good as PyroFarming was.
1. I suggest increasing the amount of growstation xp a growstation receives per harvest. Currently it is almost none, before it was a lot more so you could actually level up your growstations in earlier levels.
2. Lower the level needed and the rarity of the Tomato. It is used in multiple early game needed crafting recipes but requires level 40 and is exclusive the the Cinder Crate and the /shop rotations.
3. Add more information in the /farm codex and the /farm market about the crops. Currently, you have almost no information unless you try stuff and do math which no one wants. Information like xp/m, growth time etc.
4. There are way less Plants/Bushes than before, with a lot of different balance changes to levels that is required to plant them but the money received is still the same. I suggest redoing that in regards to how PyroFarming had it.
5. Watch out for Bug reports, there are some bugs I've already reported and to make sure its a good experience fix those as soon as possible. Bug Reports I've made include but are not limited to Growstations starting filled up and Growstations not giving player xp nor elysium.
6. In general, FoxFarming isn't a recreation of Pyrofarming its more of a knock of rn which weird changes that make it feel worse than before.
Possible side effects of suggestion
Trivial
Oneblock
Title Improvements & Balance Suggestions for FoxFarming Plugin
Description of suggestion
Since I was the player with the highest Farming Level prior to the reset, cloak has asked me to compile a list of suggestions & balance changes I see fit, to allow /farm to be as good as PyroFarming was.
1. I suggest increasing the amount of growstation xp a growstation receives per harvest. Currently it is almost none, before it was a lot more so you could actually level up your growstations in earlier levels.
2. Lower the level needed and the rarity of the Tomato. It is used in multiple early game needed crafting recipes but requires level 40 and is exclusive the the Cinder Crate and the /shop rotations.
3. Add more information in the /farm codex and the /farm market about the crops. Currently, you have almost no information unless you try stuff and do math which no one wants. Information like xp/m, growth time etc.
4. There are way less Plants/Bushes than before, with a lot of different balance changes to levels that is required to plant them but the money received is still the same. I suggest redoing that in regards to how PyroFarming had it.
5. Watch out for Bug reports, there are some bugs I've already reported and to make sure its a good experience fix those as soon as possible. Bug Reports I've made include but are not limited to Growstations starting filled up and Growstations not giving player xp nor elysium.
6. In general, FoxFarming isn't a recreation of Pyrofarming its more of a knock of rn which weird changes that make it feel worse than before.
Possible side effects of suggestion
Trivial