Oneblock - Economy

LionClient

Well-Known Member
Nov 11, 2021
433
62
28
Noord-Brabant


Gamemode
Oneblock

Title Economy

Description of suggestion
Okay, we need to talk about how the economy is being handled.

First, I’m going to explain a few examples from a player’s perspective (mine).

I’ll start with bamboo. Bamboo farms were meta for some time because they were overpowered. The person who started doing this on a big scale was Conny. They profited around $6B from the bamboo farm, but then it was nerfed into the ground. It was nerfed so hard that it made around 90% less money. Because of that, other players were no longer able to catch up to Conny’s $6B. Yes, it was later discovered that Conny duped WorldEdit wands, but if that had never happened, we still simply would not have been able to catch up because the method had already been nerfed so heavily.

Then we moved on to sheep farms. It was already a known method because people like me, Storm, Hackedlmao, and Philip_Rex used it on the previous OneBlock. This season, I made a sheep farm and spent my money on animal packs, etc. Basically the materials needed to create it. Then the very next day, it was practically removed. I’m not saying I dislike this, because yes, it was really overpowered. But it still feels unfair that whenever something other than farmers is discovered to be good, it gets basically deleted.

Excao came up with the idea of crafting name tags and selling them to the sell shop. Was this an oversight from the staff team? Yes, you didn’t realise they had become craftable. That isn’t really your fault, but it still happened. Excao crafted a lot of name tags and sold them to the shop, making $65M, while the rest of the entire combined playerbase was only at $15M. After that, name tags were made worthless, and Excao’s money was removed completely.

Now, as a player who enjoys making farms, this has me worried about creating new farm designs. If I do anything that isn’t farmers and it ends up being overpowered, I know for certain it’s going to be removed or nerfed into the ground, and I might even have all the profit from it deleted. That makes me not want to experiment with new farms at all, because it just feels like I’ll end up wasting my time.

What I suggest is taking a more behind-the-scenes approach to the economy. In my opinion, you should set the economy properly at the start of the reset and then avoid changing it afterwards. Doing it the way it’s being done right now just discourages people from trying new farms, which kind of ruins the whole point of grinding money. Of course, Oneblock just reset. So in my opinion, you should from now on not nerf farms anymore, as it ruins the entire point of having a farm based economy. Obviously stuff like duping and plugin glitches should still be fixed, but if someone finds a legit farm to make tons of money, please don’t just remove it again…

Possible side effects of suggestion
Good: an actually fair economy
Bad: i guess there might be large numbers of money? Will happen regardless though…
 
I couldn’t agree more with LionClient. What’s the point of finding new farms or discovering a new meta if it just gets nerfed the moment people start using it?

The farm I built was completely legit, no exploits, no dupes. But when I finally went to sell my stock in /shop, just six hours later the price was absolutely destroyed and all my money was gone.

At this point it feels like the only way to make money is by buying farmer minions with real money, and everything else just gets nerfed into the ground. So we’re stuck repeating the same meta over and over again.

Like Lion already said, staff should properly balance the economy before launching a new season instead of punishing players for problems caused by a rushed OneBlock reset just to push the donation goal past 3% for once this year.

I found a new farm/meta that could’ve made everyone on the server good money without spending real cash on minions, and of course it gets nerfed instantly. What a coincidence.

And staff doesn't even give any compensation in fact they only returned 40/50% of the money I had before selling the name tags.
 
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