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omfg how many times do we have to talk

This season was too OP. What should be done?

  • Nothing, the server is fine with 12 randoms and 2 players on it

    Votes: 5 20.8%
  • Fix this season and don't reset and hope people start playing again

    Votes: 2 8.3%
  • Reset Fmagma now and fix everything and have people start playing

    Votes: 17 70.8%

  • Total voters
    24
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#29
Ok.
So last season lots of people quit because there wasn't enough changes. This season tons of people have quit because there are too many changes.

It's been 3 weeks and there are 15 people on.14 minus myself and 12 of them are randoms that don't pvp and don't know how the hell to play factions.
I made two forums posts about this (https://www.mcfoxcraft.com/threads/factions-pvp.10363/ https://www.mcfoxcraft.com/forums/bug-reports.26/) and multiple profile comments but I'm not sure that even @Avatarking_ and his gang bang of Mortae kids would come back to play this season even if custom enchants were removed, pvp was nerfed, and cannons worked.

So were not even 1/3 of the way done with this season and Mortae has already called it quits. Kind of sad to be honest because now there aren't many other factions worth fighting against and there is never any pvp, and if there is, the fights last maybbbbe a minute because gear breaks too fast.

So I know that @ProbationZ said they should just reset everything and start over. And if you do, here is a list of what to add that I think a lot of people can agree on
  1. Fully working cannons. This means 230 autos, fushions, regen busters, everything (see https://www.mcfoxcraft.com/forums/bug-reports.26/)
  2. LESS custom enchants. Here is a list of the custom enchants to add: Waterbreathing, Nightvision, Rejuvination, Well Fed, Auto Speed, Auto Jump, Lucky, Ice Aspect, Life Leech, Venom, Slowness, Electrocute, Withering, Multishoot, Withered Arrows, Poison Arrows, Flashing Arrows, Auto Smelt, Regain, Reinforced, Excavation
  3. NO AXE MCMMO - pvp gets too repetitive and boring and pay to win with axe mcmmo. Just legit remove it so its about swords.
  4. Here's an idea. A faction season is 3 months right. So every month, change what you can get from the koth key and make it better.
  5. Honestly I think it would be cool if you there was no ***** claims for a week. For all those new kids who don't know what ***** claims are, its when you put claims outside of someone elses to stop them from being able to build their base. Because basically right now you have to have 100+ power on day 1 to be able to avoid being *****-ed and it makes building god bases early on much harder. Other than that, add cool stuff like new perks and **** that's not too op.
  6. Also, since you're fixing cannoning, disable explosions for 1 week to give people time to put up their bases in peace
  7. Please remove speed 10
  8. Here is a idea for you. Make mining spawners with silk 75% drop rate like it currently is. But. If you mine your spawners with your hand, it will drop at a 100% rate. Mining with your hand obviously takes much much longer and would prevent people from mining their spawners while getting raided and over night when they log off.

If @Avatarking_ and @MortaeFaction don't play than there's no point to play because there will be no competition and no pvp. So lets have a conversation about this.
ChArgeBack!!!!EZZ PZZZ lmao yall eill think im joking
 
Thread Starter

ExInfinity

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Thread starter #32
So Probation said that we should just reset Factions Cove which is a splendid idea since the last Fcove reset was March 24th (about 5-6 months ago or so). Anyways. Here is a list of things for my main man (no ****) @cloakfox to update/change for Factions cove because a reset would be nice since so many people quit fmagma

  1. Working cannons (I made a bug report about this)
  2. Remove MCMMO for axes
  3. Remove the following enchants: Regeneration, Insulation, Life, Blindness, Plasma (also making rejuv. only go up to level 2 would be sick)
  4. 20 faction power per player would be nice
 
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#33
Ok.
So last season lots of people quit because there wasn't enough changes. This season tons of people have quit because there are too many changes.

It's been 3 weeks and there are 15 people on.14 minus myself and 12 of them are randoms that don't pvp and don't know how the hell to play factions.
I made two forums posts about this (https://www.mcfoxcraft.com/threads/factions-pvp.10363/ https://www.mcfoxcraft.com/forums/bug-reports.26/) and multiple profile comments but I'm not sure that even @Avatarking_ and his gang bang of Mortae kids would come back to play this season even if custom enchants were removed, pvp was nerfed, and cannons worked.

So were not even 1/3 of the way done with this season and Mortae has already called it quits. Kind of sad to be honest because now there aren't many other factions worth fighting against and there is never any pvp, and if there is, the fights last maybbbbe a minute because gear breaks too fast.

So I know that @ProbationZ said they should just reset everything and start over. And if you do, here is a list of what to add that I think a lot of people can agree on
  1. Fully working cannons. This means 230 autos, fushions, regen busters, everything (see https://www.mcfoxcraft.com/forums/bug-reports.26/)
  2. LESS custom enchants. Here is a list of the custom enchants to add: Waterbreathing, Nightvision, Rejuvination, Well Fed, Auto Speed, Auto Jump, Lucky, Ice Aspect, Life Leech, Venom, Slowness, Electrocute, Withering, Multishoot, Withered Arrows, Poison Arrows, Flashing Arrows, Auto Smelt, Regain, Reinforced, Excavation
  3. NO AXE MCMMO - pvp gets too repetitive and boring and pay to win with axe mcmmo. Just legit remove it so its about swords.
  4. Here's an idea. A faction season is 3 months right. So every month, change what you can get from the koth key and make it better.
  5. Honestly I think it would be cool if you there was no ***** claims for a week. For all those new kids who don't know what ***** claims are, its when you put claims outside of someone elses to stop them from being able to build their base. Because basically right now you have to have 100+ power on day 1 to be able to avoid being *****-ed and it makes building god bases early on much harder. Other than that, add cool stuff like new perks and **** that's not too op.
  6. Also, since you're fixing cannoning, disable explosions for 1 week to give people time to put up their bases in peace
  7. Please remove speed 10
  8. Here is a idea for you. Make mining spawners with silk 75% drop rate like it currently is. But. If you mine your spawners with your hand, it will drop at a 100% rate. Mining with your hand obviously takes much much longer and would prevent people from mining their spawners while getting raided and over night when they log off.

If @Avatarking_ and @MortaeFaction don't play than there's no point to play because there will be no competition and no pvp. So lets have a conversation about this.
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Vlastyz

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Banned #34
So Probation said that we should just reset Factions Cove which is a splendid idea since the last Fcove reset was March 24th (about 5-6 months ago or so). Anyways. Here is a list of things for my main man (no ****) @cloakfox to update/change for Factions cove because a reset would be nice since so many people quit fmagma

  1. Working cannons (I made a bug report about this)
  2. Remove MCMMO for axes
  3. Remove the following enchants: Regeneration, Insulation, Life, Blindness, Plasma (also making rejuv. only go up to level 2 would be sick)
  4. 20 faction power per player would be nice
Or no custom enchants, working cannons, some mcmmo, then everything else that you want.
 
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