I want to make this suggestion mainly to see everyone elses opinion on the matter. Just because it was suggested, it doesn't mean that it'll be accepted, so don't get mad if you disagree with this. Have fun reading!
- *Your in-game name: Yoahi
- *Is your suggestion for the server and/or forum: Server
- *For which gamemode is this suggestion: Kingdoms
- *Description of suggestion: So my suggestion is to remove TnT and creeper explosion damage from claims on Kingdoms. I feel as if Kingdoms is currently too much like factions as of now, with the ability to raid and grief peoples claims. One of the main points of Kingdoms, and the Feudal plugin is to have players build sprawling kingdoms, empires and castles. With TnT cannons, and creeper explosions it makes it irrelevant to try to build a nice looking castle or houses in a claim because it could just be destroyed. The plugin offers a chest and door locking system for a reason, but with people being able to get creeper eggs from crates, they can just blow up said doors and chests and nullify the plugins locking mechanics. I think it'd be a lot nicer if we could have players actually build castles, and towns, and etc. instead of having players needing to build bases that you'd see on factions. We already have a gamemode designed for TnT cannons, Cegging, and obsidian walls, we really shouldn't have another one. (Also I'll say if a player doesn't have their base claimed, then they definitely deserve to have it blown up, but not the ones who are claimed.)
- Possible side effects of suggestion: Some players who are used to raiding and griefing may be upset, but we have not one, but two faction servers for a reason.
- Screenshot/Video showing suggestion: This is what PvP and raiding should look like on a Kingdoms server (Raid is at 2:50 in video): . Not like this (Raid is at 2:00 in video): .
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