Gamemode
Kingdoms
Title Let the Raiders rule Olympus >

Description of suggestion
Raiders aren't doing much right now. Lets make them more aggressive and an interesting part of the game! This can drastically help revive kingdoms, bring back old players, and bring in new players! These updates don't have to be all at once, but I was looking for updates that could be done with a config update and shared some ideas for long-term changes if the short-term ones get great feedback.
- Easy update: Make PVE invasions announcement obvious! Currently there's no warning in-game for an invasion, just when the invasion completes, making the same siren blare noise and a big banner across the screen when an invasion is happening by player or by pve would be awesome for players to be more engaged!
- Easy update: Scale "# of raider invasions" with the # of land claims you have. A good threshold is 5 invasions a day on borders (for kingdoms with 500+ claims) which they can always reclaim if they're offline.
- Easy update: Scale "difficulty of raider invasions" with the # of land claims you have
- Easy update: Make invading raider claimed land MUCH MORE DIFFICULT, even more difficult than a maxed out defending champion. New support mob types would be interesting and challenging (even wardens, withers, etc.) Hopefully there's a config that can be tweaked and keep things low effort.
- Easy/medium update: Raiders should be much more aggressively claiming neutral land, almost to where they have a crazy ratio of the map, like a third of it. There should still be areas that are unclaimed for new players to setup their kingdom, but make it so that we add difficulty onto claiming large chunks of land instead of a quick /k claim. Land is a costly resource, it shouldn't be easy to claim.
- Difficult update: Raider strongholds. The simplest idea here is to just claim 5x5 or 7x7 land claim for Raiders with increasing difficulty to get to the center, and at the center have a raider nexus with mana & cash rewards and whatever else we think would be good for raiders. There are a TON of ideas for how this can be built, but this would make the kingdoms experience extremely immersive.
Nice-to-haves:
- A separate reward system (or crate) for defending these natural PVE invasions, rewards don't have to be eco-breaking but can be substantial, somewhere between a pinata crate & a supply drop crate.
More invasions = more value!
- A /map view that filters by raider-claimed land. Make it easier for experienced players to find Raider land for these specific PVE rewards. I have dev experience so I can help out here if this is something folks need support building.
Possible side effects of suggestion
Positives
1. More invasions more give players more to do (bored late-game players harass new players less and are likely to work together)
2. More invasions encourages more players online to reclaim and protect territory, especially during these down periods where not many kingdom players are online actively raiding each other
3. MUCH HIGHER Difficulty on land that Raiders have claimed, which offers a new ceiling for experienced players. A new challenge that keeps people busy, wanting to upgrade their gear, and without having to harass new players to be less bored. The constant thing I've been noticing is that players are ALWAYS asking to pvp and wanting to test new gear, but too fearful to raid because of the threat of backlash. The fix here is to have absolutely gruesome PVE raiders. 2x, 3x more hp, or damage, or speed, and more raiders, more mob types, whatever it is to make Raiders exciting again. There's no fear of the raiders being too difficult because players are creative and they'll figure out ways to work together to beat them! Or to spend more time building up armor and getting ready for the next raid!
Negatives:
- eco-balancing concerns which I think we can offset by rebalancing rewards, also a point that other gamemodes like survival and oneblock have way more broken eco systems
- balancing pve invasions between "fun" vs "annoying" - which to address, kingdoms right now has low player count and low player engagement. On average returning players log on for 30 minutes on average and disappear for a few days because there's nothing engaging that warrants them to come online. IMO it is better to take the risk and try this out in return for the possibility of an excited and engaged playerbase
Overall I think these are changes that would extremely benefit kingdoms during the last 3/4s of the server without taking away any of what makes Kingdoms so great. It boosts an underutilized and underappreciated aspect of the game and hopefully revive Kingdoms.