Gamemode
Kingdoms
Title Kingdoms Expansion
Description of suggestion
1. NPC Kingdoms
One of the most enjoyable parts of Kingdoms is invading, but there are often too few active kingdoms to raid. Adding NPC Kingdoms throughout the Kingdoms world would provide consistent invasion content regardless of player activity.
These kingdoms could come in different tiers, such as:
Villages
Settlements
Fortified Towns
Castles
Each NPC Kingdom could be defended by guards, archers, mobs, traps, or other defensive mechanics and be invaded using the existing invasion system.
Possible rewards could include:
Money pouches
Spawners
Valuable resources
Crate keys
Rare seasonal items
This would create a PvE alternative to player invasions while keeping the invasion mechanic active throughout the season. It would also provide newer and smaller kingdoms with additional content and progression opportunities.
2. End Generator
Add an End Generator similar to those available on many other servers.
The main reason for this suggestion is that many players enjoy building with End City blocks, such as:
Purpur Blocks
Purpur Pillars
End Stone Bricks
End Rods
These blocks are very popular for castles, kingdom bases, and large-scale builds. An End Generator would provide a renewable way to obtain them while also adding another progression goal for players.
3. Furniture & Decorations
Allow players to purchase decorative furniture using in-game money. Examples include:
Thrones
Chairs
Tables
Lamps
Barrels
Statues
Decorative shelves
This would make kingdoms feel more unique and alive while also acting as a money sink.
4. More Spawner Variety
Add a few additional spawner types that can be purchased through the /shop.
This would:
Create more long-term progression goals.
Give players more options for farms and resource generation.
Encourage players to earn and spend in-game money.
Help keep the economy active throughout the season.
Having a wider variety of spawners available through the shop would make progression feel less repetitive while remaining accessible to all players.
5. Better Bedrock Support
Continue improving Bedrock compatibility by making menus, GUIs, and custom features more Bedrock-friendly where possible. This would improve the experience for players on mobile, console, and Windows Bedrock.
6. Kingdom Trophies
Add decorative trophies for major kingdom achievements, such as successful invasions, seasonal accomplishments, or leaderboard placements.
This would give kingdoms additional goals to work towards and allow them to showcase their achievements without affecting gameplay balance.
Credits to @CodeGeek for helping me.
Possible side effects of suggestion
Positive
More content during quieter periods of the season.
More reasons to explore the Kingdoms world.
Increased player retention.
More progression goals for both grinders and builders.
More customization options for kingdoms.
Better experience for Bedrock players.
Additional money sinks for the economy.
More prestige and competition through trophies.
Potential Negatives
Development time required to implement the features.
NPC Kingdom rewards may require balancing to avoid affecting the economy too much.
Additional spawners and their shop prices would need careful balancing to avoid negatively impacting the economy.
Kingdoms
Title Kingdoms Expansion
Description of suggestion
1. NPC Kingdoms
One of the most enjoyable parts of Kingdoms is invading, but there are often too few active kingdoms to raid. Adding NPC Kingdoms throughout the Kingdoms world would provide consistent invasion content regardless of player activity.
These kingdoms could come in different tiers, such as:
Villages
Settlements
Fortified Towns
Castles
Each NPC Kingdom could be defended by guards, archers, mobs, traps, or other defensive mechanics and be invaded using the existing invasion system.
Possible rewards could include:
Money pouches
Spawners
Valuable resources
Crate keys
Rare seasonal items
This would create a PvE alternative to player invasions while keeping the invasion mechanic active throughout the season. It would also provide newer and smaller kingdoms with additional content and progression opportunities.
2. End Generator
Add an End Generator similar to those available on many other servers.
The main reason for this suggestion is that many players enjoy building with End City blocks, such as:
Purpur Blocks
Purpur Pillars
End Stone Bricks
End Rods
These blocks are very popular for castles, kingdom bases, and large-scale builds. An End Generator would provide a renewable way to obtain them while also adding another progression goal for players.
3. Furniture & Decorations
Allow players to purchase decorative furniture using in-game money. Examples include:
Thrones
Chairs
Tables
Lamps
Barrels
Statues
Decorative shelves
This would make kingdoms feel more unique and alive while also acting as a money sink.
4. More Spawner Variety
Add a few additional spawner types that can be purchased through the /shop.
This would:
Create more long-term progression goals.
Give players more options for farms and resource generation.
Encourage players to earn and spend in-game money.
Help keep the economy active throughout the season.
Having a wider variety of spawners available through the shop would make progression feel less repetitive while remaining accessible to all players.
5. Better Bedrock Support
Continue improving Bedrock compatibility by making menus, GUIs, and custom features more Bedrock-friendly where possible. This would improve the experience for players on mobile, console, and Windows Bedrock.
6. Kingdom Trophies
Add decorative trophies for major kingdom achievements, such as successful invasions, seasonal accomplishments, or leaderboard placements.
This would give kingdoms additional goals to work towards and allow them to showcase their achievements without affecting gameplay balance.
Credits to @CodeGeek for helping me.
Possible side effects of suggestion
Positive
More content during quieter periods of the season.
More reasons to explore the Kingdoms world.
Increased player retention.
More progression goals for both grinders and builders.
More customization options for kingdoms.
Better experience for Bedrock players.
Additional money sinks for the economy.
More prestige and competition through trophies.
Potential Negatives
Development time required to implement the features.
NPC Kingdom rewards may require balancing to avoid affecting the economy too much.
Additional spawners and their shop prices would need careful balancing to avoid negatively impacting the economy.
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