Copper Bulbs

Hallideadly

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Apr 29, 2019
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Hello. This post is not my usual report of an idea I came up with but rather an interesting result of some tinkering.

Copper Bulbs turn on when fed power and they stay on when the power supply depletes. The Bulb will turn off when fed power a second time. So let's place 2 Copper Bulbs next to each other and supply power with a button. Using a comparator to get power from the copper bulb turning on we can supply power using a repeater into the next bulb. With this we can turn on all copper bulbs in a chain with ( 1 ) push of the button with NO LIMIT to the size of the chain.

copper bulbs (2).png

copper bulbs (3).png

Now that we have established 1 button push turns on all lamps in a chain with this build it is time to reveal the nasty bit. Hitting the button a second time turns off 1 lamp as shown above. Hitting the button a third time turns on the first lamp and turns off the second. This continues to increase exponentially.

You should take notice of the redstone dust on the floor of the build. This dust can be useful for making or decoding a combination, or making sure all bulbs are on or off as a security measure by linking all the modules together via this redstone dust.

So I made a chain of 20 Copper Bulbs with same module as the picture above. When I hit the button once all the bulbs came on, and when I turned off the 6th bulb I had hit the button 63 times, then the seventh bulb took 127.

copper bulbs (5).png

I thought about making a machine to count and supply the power for each button push but then I remembered that the internet is full of genius's. You see, I do not know what the name of the mathematical formula is to this sequence of moves however... perhaps you do???

How many button pushes to turn off all the lights in a 20 bulb chain? clues above

Hope you enjoy this, have fun out there
 
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wish i could help. im not a redstone master if theres any1 that knows it has to be tibsfox or some1 like that he is the best redstone guy out here on survival dk what game mode u play but try asking him im sure hes willing to help
 
It is simply a binary counter.

each bulb is a bit in your counter.
1 bulb, 1 bit, 2 states. 0 or 1
2 bulbs, 2 bits, 4 states. 00 01 10 11
3 bulbs, 3 bits, 8 states. 000 001 010 011 100 101 110 111
etc..

You then increment the counter with a clock circuit or some other trigger source.

The copper bulb is probably my favorite block in the game atm next to autocrafters. The potential is huge.
You can read and change the stage of a bulb from all it's sides you can use it as a bit register, set it , read it, do something with the result, very powerful.

You can make clocks that have variable pulse rates by counting and only doing things at certain states of the clocks. Using the bulbs in combination with logic gates you can make a complicated machine run various steps, that take different amounts of time. Brewing or using multiple stages of autocrafters to make the ingredients for a final item.

If you want to see an example, I've made heavy use of this at my pwarp on survival (/pwarp tibsfox) to trigger note blocks in sequences and at different intervals. It is essentially a clock just measuring ticks not seconds. It has a master clock the sets the rate for the machine and triggers various chimes at fixed intervals. When players come to the pwarp and step on pads it sends redstone signals that change the configurations of the chimes so they sound different the next time they ring. The result is a sudo random but orderly ring of chimes around the warp that are interactive. I've attached some screen shots, but it's best experienced in person with sound on.
 

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