Closed Capped mcmmo.

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Peytonb56

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Mar 10, 2016
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  • *Your in-game name: Peytonb56
  • *Is your suggestion for the server and/or forum: Server
  • *For which gamemode is this suggestion: Skyblock
  • *Description of suggestion: Adding a cap to axes, its honestly making pvp unfair now. Some people can 4 shot protection 4 unbreaking 3. They can also hit threw it so theres no way to pvp.
  • I think this skill should be capped as it is on factions. Its making pvp unfair and not able to pvp.
  • Possible side effects of suggestion: Some ppl get mad
  • Screenshot/Video showing suggestion: Don't need one.
 
I agree with Peyton on this one, people are having way too much mcmmo to pvp, me being one of them, it gets kinda boring pvping now, so I switch to swords, but it is still not fun to pvp with over 1k axes.
 
the only people who would get mad would be the people who rely on it lol they depend on it to break armor cuz they bad
 
the only people who would get mad would be the people who rely on it lol they depend on it to break armor cuz they bad
Yes exactly, then they get pissed when they get dropped and come in with no gear and just shred your armor.
 
The cap should be at 1.5-2k axes, 2k being the default cap for the plugin. 2k should be the MCMMO cap for all skills.
 
Don't play on Skyblock but...

You can limit the benefit of mcmmo to say 1-2k, but still allow players to level up indefinitely. This allows players to retain bragging rights if they really want to grind to 10k axes and be top of the mcmmo scoreboard, while leaving PvP in a more balanced state.
 
Don't play on Skyblock but...

You can limit the benefit of mcmmo to say 1-2k, but still allow players to level up indefinitely. This allows players to retain bragging rights if they really want to grind to 10k axes and be top of the mcmmo scoreboard, while leaving PvP in a more balanced state.
That's what it's supposed to be. xDDD
 
You should cap axes to 1250 and swords to 1250. The other mcmmo you bought like i did with 8k mcmmo spread it all over random skills like minimg, alchemy etc. So whenever you bought more then 1250 and have putted it on axes. It doesn't get deleted. So you still have you're irl money spended on something instead of losing it at all.
 
  • *Your in-game name: Peytonb56
  • *Is your suggestion for the server and/or forum: Server
  • *For which gamemode is this suggestion: Skyblock
  • *Description of suggestion: Adding a cap to axes, its honestly making pvp unfair now. Some people can 4 shot protection 4 unbreaking 3. They can also hit threw it so theres no way to pvp.
  • I think this skill should be capped as it is on factions. Its making pvp unfair and not able to pvp.
  • Possible side effects of suggestion: Some ppl get mad
  • Screenshot/Video showing suggestion: Don't need one.
This is being changed on the reset anyway..

Is the reset even happening i've been hearing rumors ._.
 
You should cap axes to 1250 and swords to 1250. The other mcmmo you bought like i did with 8k mcmmo spread it all over random skills like minimg, alchemy etc. So whenever you bought more then 1250 and have putted it on axes. It doesn't get deleted. So you still have you're irl money spended on something instead of losing it at all.
I want that to happen to but some people bought mcmmo for axes specifically.
 
You should cap axes to 1250 and swords to 1250. The other mcmmo you bought like i did with 8k mcmmo spread it all over random skills like minimg, alchemy etc. So whenever you bought more then 1250 and have putted it on axes. It doesn't get deleted. So you still have you're irl money spended on something instead of losing it at all.
That's how I thought of it in the first place xd
 
I know this has been an issue on skyblock lately but a cap will be set when the skyblocks reset. The reason why we couldn't of cap it earlier is because a lot of players paid for their mcmmo and we have no right to take it away from them. I hope this clears things up.

/closed
 
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