auto concrete powder crafter

Status
Not open for further replies.

Hallideadly

Known Member
Apr 29, 2019
78
32
18
59
Hello,

Redstone can seem confusing to begin with but as with anything, the more you use it the better you will understand it and be able to do more with it.

This build turns a complicated redstone idea ,(to accomplish on Foxcraft survival and work using the redstone tweeks the server uses), into a simple redstone circuit.
Uses old tech not often thought of as reliable.

Here is what was the problem; 1 - load the auto crafter with 1 sand in 4 of its slots, 1 gravel in 4 of its slots, and 1 dye which then completes the powder concrete recipe so then I need to eject the powder and restart the recipe again without interacting with it.
Foxcraft hoppers draw up to 32 of one item at a time with a delay from then taking more. This complicates getting 1 of each item into the slots of the crafter. Droppers are the answer as they can put items into the crafter slots one at a time.
So now I needed to trigger each dropper, (sand/gravel), 4 times and the the dye dropper once. This is done by making a redstone timing circuit that outputs 4 times per cycle, (not an easy do on Foxcraft but I found a way)

CPM1.png

Where to start with what this picture holds. My timing circuit - the 4 bamboo blocks on the right all have a redstone dust on them. The repeater to the right is as placed, no ticks added. The bamboo block with the 2 redstone torches on either side is the heart of the "torch burnout clock". Place the redstone lamp block onto the left redstone torch. This will make the clock start and the burnout. Do nothing more to this part of the machine, it will self restart and burnout. It is a slow clock so maybe Foxcraft will let us keep it.

The reason for this awkward redstone clock is to get the 4 ticks needed for the concrete powder recipe

The next 2 repeaters set to 2 will convert the sporadic redstone torch flickers into 4 pulses. This powers the droppers on either side of the crafter 4 times, loading each one into a separate slot of the crafter. When the redstone lamp is lit the piston has retracted an observer and thus when the cycle switches the lamp goes off and the piston moves the observer to above the top dropper, which triggers a dye to dispense and also powers the crafter, (which now has all items required for recipe), dispensing the concrete powder into your storage of choice.

When the burnout clock restarts the cycle will repeat. Add hoppers to the droppers and then put chests or shulkers on those to load the machine, it will do the work.

The look on my face when I realized I did not need to use a comparator to know when the crafter was full so that I could trigger it to shoot out the powder. The timing of the redstone lamp meant that I could use the burnout clock timing to do it for me. what a revelation, makes the build look so much cleaner.

Sometimes making a redstone build simpler makes more things possible.

Hope this helps, have fun out there.
 
side note;
The redstone lamp stays on the entire time the burnout clock is ticking which results in the observer only seeing it turn on and then off. Makes all the difference in getting a cycle start and cycle end signal.

Place a lever on the side of one the bamboo blocks in the burnout clock. this will be an on/off switch.
 
Status
Not open for further replies.