Gamemode
Survival
Description of suggestion
Give the "King of the Hill" tower at spawn an actual purpose, and spruce it up too. It's fun pvping around and in the tower but it could use a little incentive to get people to fight. For the most part you only get unarmed armorless people trying to kill you or just do nothing. Here's a few things I propose:
-Grant a decent chunk of money for successfully defending the tower against the attacker, and an even bigger sum for killing the defender as the attacker and seizing the tower.
-Making the tower slightly bigger and prettier.
-Balance for attacker/defender of the tower if needed.
Possible side effects of suggestion
Adding a new small gamemodes for people to enjoy, and encourage a bit of pvp. It also proposes a power dilemma, as if people can see the defender has the best gear, no one will risk attacking them, and an attacker could sucker-punch the defender with vastly better gear. However, they are problems that solve themselves, as an overpowered defender will quickly get bored with no one attacking them, and an underpowered defender (who is underpowered to encourage people to fight) can simply bail the tower, they must be observant enough to do so, of course.
Survival
Description of suggestion
Give the "King of the Hill" tower at spawn an actual purpose, and spruce it up too. It's fun pvping around and in the tower but it could use a little incentive to get people to fight. For the most part you only get unarmed armorless people trying to kill you or just do nothing. Here's a few things I propose:
-Grant a decent chunk of money for successfully defending the tower against the attacker, and an even bigger sum for killing the defender as the attacker and seizing the tower.
-Making the tower slightly bigger and prettier.
-Balance for attacker/defender of the tower if needed.
Possible side effects of suggestion
Adding a new small gamemodes for people to enjoy, and encourage a bit of pvp. It also proposes a power dilemma, as if people can see the defender has the best gear, no one will risk attacking them, and an attacker could sucker-punch the defender with vastly better gear. However, they are problems that solve themselves, as an overpowered defender will quickly get bored with no one attacking them, and an underpowered defender (who is underpowered to encourage people to fight) can simply bail the tower, they must be observant enough to do so, of course.