HeadHunting!

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Vlastyz

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Mar 13, 2016
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  • Your in-game name: Vlastyz
  • *Is your suggestion for the server and/or forum: Server
  • *Description of suggestion: It's a plugin called Headhunting. This means that killing a player or mob drops a head( Not every time for players). For player heads, you have to kill them in Wilderness, /warp pvp does not count. When the head drops, you get $$. The $$ is 10% of the player's balance you killed. For example, if the player you killed has $200,000, the balance of the head is $20,000. To sell it you need to make a Sell Head sign. In order to make the sign, you need to skip a line on the first line of the sign, then capital Sell and capital Head, then skip the last line. Also, for the mob, there are non-hostile and hostile spawners. Each spawner head is more $$ the better the spawner. For example, if you had a chicken spawner and kill the chickens spawning, you get $2 for each head. If you had an Iron Golem spawner, the head migh cost $40 or $50 each. Also, there are ranks too (levels). The higher levels you have from selling heads, the higher the spawner is. For example, if you sell 256 chicken heads, you rank up to lvl 2( if the chicken spawner is level 1) and unlock a new spawner! Once you get to the best spawner, you cant rank up anymore but you can sell the heads for $$ to buy other items on the /ah or store. You can have a lot of spawners that vary from Chicken( or the worst spawner) to the best spawner ( probably Iron Golem). This suggestion could be added to factions or skyblock, or both if possible! :D
  • Possible side effects of suggestion: Maybe too laggy and hard to find players in the wilderness.
  • Screenshot/Video showing suggestion None
Sorry if I put to much, I really like this idea and I had to put as much detail I can to make it sound normal..
Thanks for reading, and sorry for wasting you time.
-Vlastyz
 
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Just so you know, you didn't specify what server of FC this is on, which you should probably do.
 
I agree with that like it would be way to easy to get money ther would be way too many exploits. Two people teamed killin eachother could get more money exponentially.
Thats the point of headhunting... Its only 10% of their balance and it's only in the wilderness. You barely see people in the wilderness. Also, you cant just keep killing them if you're in their base. It doesn't always drop for players...
 
Thats the point of headhunting... Its only 10% of their balance and it's only in the wilderness. You barely see people in the wilderness. Also, you cant just keep killing them if you're in their base. It doesn't always drop for players...
10%?! You could kill someone ten times and take all their money, another reason it's unfair.
 
10%?! You could kill someone ten times and take all their money, another reason it's unfair.
I said it doesn't drop all the time. You cant keep killing them. If you actually read it, then you would understand.
 
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I said it doesn't drop all the time. Lmao You cant keep killing them. If you actually read it, then you would understand.
Better idea, whats the percentage?
10%?! You could kill someone ten times and take all their money, another reason it's unfair.
Realize, you couldn't do that. Say you had 100000. You lose 10%. 90000. You lose another 10%. 81000. 72900. 65610. 59049. It would take over 65 million kills to take all of their money.
 
Better idea, whats the percentage?

Realize, you couldn't do that. Say you had 100000. You lose 10%. 90000. You lose another 10%. 81000. 72900. 65610. 59049. It would take over 65 million kills to take all of their money.
"65 million"


I did my math wrong xD



But seriously, 65 million? Not that much.
 
You copied this idea off of Siaco. Personally if this ever got added I wouldn't play factions anymore and Im sure a lot of factions players wouldn't play aswell.in my opinion Siaco is a Kitpvp server with op kits with raiding and crappy spawner systems.Personally i wouldn't want this added but its up to cloakfox
 
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Denied, The majority disagrees with this suggestion and this would also lead to a lot of arguments when players lose 10% of their balance.
Thanks for suggesting though!

/closed
 
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