Closed Factions in internally

Status
Not open for further replies.

Epicstickers

Supporter
May 14, 2016
700
159
43
25
Cloakfox's Trash Can
  • *Your in-game name: MOGHULKING
  • *Is your suggestion for the server and/or forum yes?
  • *Description of suggestion:

  • To get rid of mod stacking bc it makes the spawning rate vary slow also the stacking mods mess up the C-Egging bc thety stack and all blow up at once and some times they times dont spawn at all i dont know why

  • Add more items in /shop like spawners, tnt, lava buckets, sponges, xp bottles,ect

  • you should also consider of adding a mini shop under shop to buy items in stock like chests, trap chests, hoppers, obsidian, raiding supplies, and more

  • To add /fly over all for foxkings

  • add signs to give u 10, 20, 30, xp for a expensive price tho

  • add more enchants to the token wall + to win tokens with vote keys

  • Possible side effects of suggestion: to make foxcraft factions much better and may attract more players bc factions is lately dead i dont mean completely but not alot of people play factions no more and its impossible to find raids bc people dont play :(<<<<SAD Face

  • Screenshot/Video showing suggestion:nope
 
I disagree with your first suggestion because I think mob stacking is actually convenient for the server and for the players. You can make them flow into a 1x1 area and not worry about hitting them all over the place and convenient for the server for less lag.

I agree with the second one because if people are too lazy to get supplys they may spend a little extra cash to get it for them.

I strongly disagree with /fly because why would you want to fight a flying guy and someone flying around your base to get your coords? Plus they can do /fly and fly around for bases that are above ground.

I don't agree with the xp because you already suggested that you put in XP bottles in the /shop

I agree with more token enchant walls it give it a variety

Just my two cents that no ones cares about :P
 
I disagree with your first suggestion because I think mob stacking is actually convenient for the server and for the players. You can make them flow into a 1x1 area and not worry about hitting them all over the place and convenient for the server for less lag.

I agree with the second one because if people are too lazy to get supplys they may spend a little extra cash to get it for them.

I strongly disagree with /fly because why would you want to fight a flying guy and someone flying around your base to get your coords? Plus they can do /fly and fly around for bases that are above ground.

I don't agree with the xp because you already suggested that you put in XP bottles in the /shop

I agree with more token enchant walls it give it a variety

Just my two cents that no ones cares about :p
thx for your opinion
 
I disagree with your first suggestion because I think mob stacking is actually convenient for the server and for the players. You can make them flow into a 1x1 area and not worry about hitting them all over the place and convenient for the server for less lag.

I agree with the second one because if people are too lazy to get supplys they may spend a little extra cash to get it for them.

I strongly disagree with /fly because why would you want to fight a flying guy and someone flying around your base to get your coords? Plus they can do /fly and fly around for bases that are above ground.

I don't agree with the xp because you already suggested that you put in XP bottles in the /shop

I agree with more token enchant walls it give it a variety

Just my two cents that no ones cares about :p
It takes some time for it to register for you to hit after the stacked mobs die so its slower for them to die if they keep stacking
 
Status
Not open for further replies.