skyblock - get rid of bedrock port

SpatialRex

New Member
Apr 3, 2025
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Gamemode
skyblock

Title get rid of bedrock port

Description of suggestion
with the addition of bedrock, all the stuff that kept the java players active and happy have started to be removed, the most recent change(03/04/25) caused a bunch of long-time players to leave due to the stuff that was changed. by removing the bedrock players it would allow the server to return to a point of positive player counts + player retention.

Possible side effects of suggestion
good.
players that have since quit due to these changes might return, most of which were P2W players.

bad.
loss of bedrock players
 
Bedrock players are able to play this server for years now, and I don’t see anything negative about that.
 
Bedrock players are able to play this server for years now, and I don’t see anything negative about that.
the problem is that the owner/manager is pushing updates to strictly benefit the bedrock players, while throwing the java players under the bus
 
you didn't see the chatlogs for this morning after you pushed the hopper "fix"
did you?
Staff can’t see everything all at once, 24/7.

If we got rid of bedrock support then the server would be dead. Foxcraft supports both kinds of players and has for years.

The hopper fix was so bedrock wasn’t suffering but to do that we have to balance out both sides. Both sides gets less hoppers but both sides are playing equally as we possibly can.
 
Gamemode
skyblock

Title get rid of bedrock port

Description of suggestion
with the addition of bedrock, all the stuff that kept the java players active and happy have started to be removed, the most recent change(03/04/25) caused a bunch of long-time players to leave due to the stuff that was changed. by removing the bedrock players it would allow the server to return to a point of positive player counts + player retention.

Possible side effects of suggestion
good.
players that have since quit due to these changes might return, most of which were P2W players.

bad.
loss of bedrock players
Whoever said the hopper change was done due to bedrock support was wrong, hoppers have an overall huge impact on server performance on both platforms (Java, and bedrock). If you noticed, TPS on skyblock was ranging between 10-20 normally somewhere in the middle over the last week. Now if this were due to bedrock players as you/the others claimed, the TPS would return to normal when there were no bedrock players online. Skyblock if you notice actually isn't that popular with the bedrock community there's normally 5 bedrock players on max if that, if I had to guess the TPS takes a hit when there's popular items in the store rotation which causes people do mass sell, which results in all those 84 hopper storage's they have built to become active causing a massive hit to server performance (as we seen yesterday with berries), although @cloakfox does this change impact the hoppers already placed? if not I don't see how the change will cause an immediate change in performance as a lot of players already have 84 hoppers per check mapped out on their island, is this more long term strategics to improve performance or do the hoppers over the limit not function the same anymore?


Edit: Also, @SpatialRex lowering the hopper limit in order to increase TPS isn't necessarily a huge nerf. TPS severely impacts the way hoppers operate, low TPS you'll have a significantly lower transfer rate of items through said hoppers, thus rendering them more a storage then the block they're intended to be. Increase in TPS through a lower hopper count will ensure hoppers perform as they're intended to, in my opinion that's needed as a balance for the block itself one impacts the other it works both ways, you also have the alternative of getting the same throughput through sorter minions (although this will use a minion slot).

So say this change were reverted, let's even say Leon put the hoppers back to the vanilla settings. You'd have a mass impact on TPS resulting in the hoppers being in the same state they were before said change, actually even worse. The transfer rate would be so slow it'd impact several aspects of hoppers (Transferring from storage to storage, minion sell rate as the chests wouldn't fill nearly as fast, clocks, etc.) Sure you'd have more hoppers, but as I said above the transfer rate would be so slow they'd basically just become a storage block at that point.
 
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Whoever said the hopper change was done due to bedrock support was wrong, hoppers have an overall huge impact on server performance on both platforms (Java, and bedrock). If you noticed, TPS on skyblock was ranging between 10-20 normally somewhere in the middle over the last week. Now if this were due to bedrock players as you/the others claimed, the TPS would return to normal when there were no bedrock players online. Skyblock if you notice actually isn't that popular with the bedrock community there's normally 5 bedrock players on max if that, if I had to guess the TPS takes a hit when there's popular items in the store rotation which causes people do mass sell, which results in all those 84 hopper storage's they have built to become active causing a massive hit to server performance (as we seen yesterday with berries), although @cloakfox does this change impact the hoppers already placed? if not I don't see how the change will cause an immediate change in performance as a lot of players already have 84 hoppers per check mapped out on their island, is this more long term strategics to improve performance or do the hoppers over the limit not function the same anymore?


Edit: Also, @SpatialRex lowering the hopper limit in order to increase TPS isn't necessarily a huge nerf. TPS severely impacts the way hoppers operate, low TPS you'll have a significantly lower transfer rate of items through said hoppers, thus rendering them more a storage then the block they're intended to be. Increase in TPS through a lower hopper count will ensure hoppers perform as they're intended to, in my opinion that's needed as a balance for the block itself one impacts the other it works both ways, you also have the alternative of getting the same throughput through sorter minions (although this will use a minion slot).

So say this change were reverted, let's even say Leon put the hoppers back to the vanilla settings. You'd have a mass impact on TPS resulting in the hoppers being in the same state they were before said change, actually even worse. The transfer rate would be so slow it'd impact several aspects of hoppers (Transferring from storage to storage, minion sell rate as the chests wouldn't fill nearly as fast, clocks, etc.) Sure you'd have more hoppers, but as I said above the transfer rate would be so slow they'd basically just become a storage block at that point.
Firstly. honestly, i completely agree with you, to be honest looking back on how i was feeling and at what i wrote with a clear mind, it seems after playing purely java for many years and (unfairly) seeing bedrock players as less-than is a character flaw that i plan on working on. Secondly, the ideas you came up with as constructive counter-measures are a lot more well put together and thought out then my personal rant if those ideas could be implemented then a lot of the issues I've been personally seeing would simply not exist as an issue at all. thank you for the curt and honest opinions and your general thought out process on truly solving issues that stem from hopper issues.
 
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Firstly. honestly, i completely agree with you, to be honest looking back on how i was feeling and at what i wrote with a clear mind, it seems after playing purely java for many years and (unfairly) seeing bedrock players as less-than is a character flaw that i plan on working on. Secondly, the ideas you came up with as constructive counter-measures are a lot more well put together and thought out then my personal rant if those ideas could be implemented then a lot of the issues I've been personally seeing would simply not exist as an issue at all. thank you for the curt and honest opinions and your general thought out process on truly solving issues that stem from hopper issues.
All good man, we all react to things differently. we just need to find a potential workaround to the problem through shared ideas :)
 
The reason people are upset is because many players who play Skyblock extremely actively are quitting the server, while I agree getting rid of bedrock players is bad, I can see where Rex is coming from in the sense that, 4 months of work was wiped out with one update for a lot of players, therefore they don't want to play on Skyblock anymore.

The reason I say 4 months of work was wiped out, is because with this update, you cannot simply "take a few chests off" to fix the hopper issue, as it bugs out and tells you that each line of chests has a different amount of hoppers, breaking an entire chest line. Some people have an extraordinary amount of chests, therefore fixing them would take days, or weeks. You need to remove the ENTIRE line to sort the hopper limit. I even have a section of my island completely bugged, where it says there are hoppers that don't exist.

Us as players, over the last four months have had to edit our islands multiple times to account for the changes, I can see why people are tired of having to edit what they've done what feels like far too often nowadays. Although reading that there will be minion changes to accommodate for this, I feel like it should've been accounted for before the server was reset in December, realizing that there would be an enormous amount of hoppers used as Slimefun was removed. People are so quick to say the "NoMoreSlimeFunForMoreFun" but they do not realize how much Slimefun was used in regards to storage systems, the Quantum Storage was extremely invaluable, and while it was also quite buggy, with networks turning into regular glass, and it being a buggy, outdated plugin, if people had actually paid attention to Skyblock before, they'd have realized every player who played Skyblock before the reset used Slimefun storages, as you could store millions, and billions of items inside one block.

Ultimately, the changes are felt by the Skyblock community. There are people who play every day, who contribute towards the Skyblock community heavily, as well as the server, who simply do not want to play anymore because of the changes to hoppers, and I don't believe it is specifically because of hoppers, I believe it's because the changes to Skyblock are so frequent now, with people extremely often commenting that they are worried about building as it may be for nothing if there is a "nerf" we have lost a lot of very active members as a result of this.

As Starlethe had stated on the server after this hopper reduction happened, we, as a community are smaller sure, but that does not mean we are not worth anything, and it would have been nice to have a poll, or even a conversation on the forums, with the opportunity to come up with solutions, or even be alerted to the changes prior, without waking up one day and wondering why months of work is irrelevant.
 
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I understand better than anyone what it's like when all of your storages suddenly stop working because I also use lots of storages.

Fortunately, there is an improvement for minions in the planning / making to fix storages & hoppers. I think we just have to bite the bullet, but I have every confidence in that improvement. :)
 
The reason people are upset is because many players who play Skyblock extremely actively are quitting the server, while I agree getting rid of bedrock players is bad, I can see where Rex is coming from in the sense that, 4 months of work was wiped out with one update for a lot of players, therefore they don't want to play on Skyblock anymore.

The reason I say 4 months of work was wiped out, is because with this update, you cannot simply "take a few chests off" to fix the hopper issue, as it bugs out and tells you that each line of chests has a different amount of hoppers, breaking an entire chest line. Some people have an extraordinary amount of chests, therefore fixing them would take days, or weeks. You need to remove the ENTIRE line to sort the hopper limit. I even have a section of my island completely bugged, where it says there are hoppers that don't exist.

Us as players, over the last four months have had to edit our islands multiple times to account for the changes, I can see why people are tired of having to edit what they've done what feels like far too often nowadays. Although reading that there will be minion changes to accommodate for this, I feel like it should've been accounted for before the server was reset in December, realizing that there would be an enormous amount of hoppers used as Slimefun was removed. People are so quick to say the "NoMoreSlimeFunForMoreFun" but they do not realize how much Slimefun was used in regards to storage systems, the Quantum Storage was extremely invaluable, and while it was also quite buggy, with networks turning into regular glass, and it being a buggy, outdated plugin, if people had actually paid attention to Skyblock before, they'd have realized every player who played Skyblock before the reset used Slimefun storages, as you could store millions, and billions of items inside one block.

Ultimately, the changes are felt by the Skyblock community. There are people who play every day, who contribute towards the Skyblock community heavily, as well as the server, who simply do not want to play anymore because of the changes to hoppers, and I don't believe it is specifically because of hoppers, I believe it's because the changes to Skyblock are so frequent now, with people extremely often commenting that they are worried about building as it may be for nothing if there is a "nerf" we have lost a lot of very active members as a result of this.

As Starlethe had stated on the server after this hopper reduction happened, we, as a community are smaller sure, but that does not mean we are not worth anything, and it would have been nice to have a poll, or even a conversation on the forums, with the opportunity to come up with solutions, or even be alerted to the changes prior, without waking up one day and wondering why months of work is irrelevant.
Totally agree, I'm not even going to bother rebuilding all my farms.