Oneblock - Oneblock reset

[Foxgod] Qu4ck_

Well-Known Member
Jan 10, 2024
169
67
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Gamemode
Oneblock

Title Oneblock reset

Description of suggestion
Hey oneblock/foxcraft

Judging by the playercount and the player/alt ratio on oneblock it is evident that it is dying. I doubt there is anything to be done to revive it, so the only way to go from here is a reset. Now, for the person with the 2nd most playtime on oneblock as well as being by far the biggest nolifer on there, i want to give a couple of ideas for the reset, as cloak asked for in #showcase on discord.

Oneblock in the beginning was great. I joined a little over a month after it reset, and i have played pretty much only on that one gamemode since then. Nowadays i mostly AFK and do other things with my life, but the thing that has kept me here instead of just quitting and finding another server to play, was the community. I have made so many new friends on oneblock and i am eternally grateful for the magic i saw in the beginning. I really hope a reset will rekindle that magic.

Below is a list of things i'd want added to the new oneblock server, along with reasons why.
- Island point shop: This is a thing i already suggested before. Basically, it's a shop that works just like the [/ob upgrades] command (it might even be implemented into that menu just to make it easier). It could work as a special items shop for spawners, rare spawn eggs, enchants beyond vanilla minecraft's limits, money and so on. We have no use for island points after we have maxed the other ob upgrades. It would be a cool way to prompt people into mining their oneblock without it being completely game-changing. Minions should still have some level of prestige to them so i wouldnt add those, at least not the good ones. It's a change that, like the legendary key at the end of a prestige, makes people mine their oneblock. The more op loot like armor with protection 5 or so would of course cost a lot of island points. It also gives older players a reason to actually mine their oneblock instead of building farmer plots.

- Flight speeds with /fly: Simply add a plugin that lets you change the speed at which you fly when you're in /fly mode. This would make more people get mysticfox and it would make getting around your island easier.

- Upgrades to WE-wand: There were probably a whole bunch of bugs that made you remove the copy/paste function from the worldedit wand but it seriously hasnt been the same since. Furthermore, adding more features from the actual plugin like the ability to choose how much of each block should be placed with the /pwe set command would be great for making paths and massive pwarps.

- Pwarp visits leaderboard: Very simple, add a leaderboards for most pwarp visits to let new players view the most visited warps without going into the /pwarp menu.

Below is a list of things i'd want removed/changed for the new oneblock server, along with reasons why.
- Shop: I know this is a controversial topic, but I think the shop needs an overhaul. We either need it to include more items per day or make it rotate more often. It would help make refilling pwarp/storage rooms way easier, and i feel like a rotating shop where you need to wait a week to finish your house because you need vines is kind of silly. A bigger shop is needed in any case with the addition of so many new blocks to the game. This would also allow for more blocks to get added to the shop rotation that aren't already there, like ender chests, rails (multiple kinds), redstone comparator and repeater, observer, pistons, chests and hoppers (CRUCIAL for chest towers PLEASE add this). Keeping a rotating chest shop is to be preferred for me at least, but only if those items gets added. It doesn't make autocrafters completely useless but it also makes our lives easier.

- Tnt protection, fire spreading and wind charges: Now, i completely get that allowing tnt to detonate or fire to spread is just an open invitation for griefing. However, completely removing the best way to remove big builds without spending millions to get someone else to do it or, god forbid, doing it yourself seems a bit over the top. I think a good middleground would be turning tnt/end crystal/creeper damage and fire spreading of all sorts off by default and letting people turn it on when needed. That way if they get griefed it's mostly their own fault.
This also seems fitting for wind charges. They're a lot of fun to use to get around and turning it off everywhere except spawn seems kind of unfair. It's not a huge change, but like tnt damage and fire spreading it should be turned off by default so people can turn it on when they need it.

I hope at least some of these suggestions will be implemented because i believe it would only make oneblock better. There can, of course, be a lot of issues and bugs i'm not thinking of so please do tell me if what i'm saying is completely impossible in the replies. These are just my thoughts and i spent way too long writing this so yeah.

- Qu4ck_

- : Basically the same as

Possible side effects of suggestion
 
  • Like
Reactions: LionClient
Gamemode
Oneblock

Title Oneblock reset

Description of suggestion
Hey oneblock/foxcraft

Judging by the playercount and the player/alt ratio on oneblock it is evident that it is dying. I doubt there is anything to be done to revive it, so the only way to go from here is a reset. Now, for the person with the 2nd most playtime on oneblock as well as being by far the biggest nolifer on there, i want to give a couple of ideas for the reset, as cloak asked for in #showcase on discord.

Oneblock in the beginning was great. I joined a little over a month after it reset, and i have played pretty much only on that one gamemode since then. Nowadays i mostly AFK and do other things with my life, but the thing that has kept me here instead of just quitting and finding another server to play, was the community. I have made so many new friends on oneblock and i am eternally grateful for the magic i saw in the beginning. I really hope a reset will rekindle that magic.

Below is a list of things i'd want added to the new oneblock server, along with reasons why.
- Island point shop: This is a thing i already suggested before. Basically, it's a shop that works just like the [/ob upgrades] command (it might even be implemented into that menu just to make it easier). It could work as a special items shop for spawners, rare spawn eggs, enchants beyond vanilla minecraft's limits, money and so on. We have no use for island points after we have maxed the other ob upgrades. It would be a cool way to prompt people into mining their oneblock without it being completely game-changing. Minions should still have some level of prestige to them so i wouldnt add those, at least not the good ones. It's a change that, like the legendary key at the end of a prestige, makes people mine their oneblock. The more op loot like armor with protection 5 or so would of course cost a lot of island points. It also gives older players a reason to actually mine their oneblock instead of building farmer plots.

- Flight speeds with /fly: Simply add a plugin that lets you change the speed at which you fly when you're in /fly mode. This would make more people get mysticfox and it would make getting around your island easier.

- Upgrades to WE-wand: There were probably a whole bunch of bugs that made you remove the copy/paste function from the worldedit wand but it seriously hasnt been the same since. Furthermore, adding more features from the actual plugin like the ability to choose how much of each block should be placed with the /pwe set command would be great for making paths and massive pwarps.

- Pwarp visits leaderboard: Very simple, add a leaderboards for most pwarp visits to let new players view the most visited warps without going into the /pwarp menu.

Below is a list of things i'd want removed/changed for the new oneblock server, along with reasons why.
- Shop: I know this is a controversial topic, but I think the shop needs an overhaul. We either need it to include more items per day or make it rotate more often. It would help make refilling pwarp/storage rooms way easier, and i feel like a rotating shop where you need to wait a week to finish your house because you need vines is kind of silly. A bigger shop is needed in any case with the addition of so many new blocks to the game. This would also allow for more blocks to get added to the shop rotation that aren't already there, like ender chests, rails (multiple kinds), redstone comparator and repeater, observer, pistons, chests and hoppers (CRUCIAL for chest towers PLEASE add this). Keeping a rotating chest shop is to be preferred for me at least, but only if those items gets added. It doesn't make autocrafters completely useless but it also makes our lives easier.

- Tnt protection, fire spreading and wind charges: Now, i completely get that allowing tnt to detonate or fire to spread is just an open invitation for griefing. However, completely removing the best way to remove big builds without spending millions to get someone else to do it or, god forbid, doing it yourself seems a bit over the top. I think a good middleground would be turning tnt/end crystal/creeper damage and fire spreading of all sorts off by default and letting people turn it on when needed. That way if they get griefed it's mostly their own fault.
This also seems fitting for wind charges. They're a lot of fun to use to get around and turning it off everywhere except spawn seems kind of unfair. It's not a huge change, but like tnt damage and fire spreading it should be turned off by default so people can turn it on when they need it.

I hope at least some of these suggestions will be implemented because i believe it would only make oneblock better. There can, of course, be a lot of issues and bugs i'm not thinking of so please do tell me if what i'm saying is completely impossible in the replies. These are just my thoughts and i spent way too long writing this so yeah.

- Qu4ck_

- : Basically the same as

Possible side effects of suggestion
I think the server would benefit from leaderboards like PvP leaderboards giving vote points at the end of every month/week to the top contenders. This would make PvP more active, while on the topic of pvp, me personally i would like to see the removal of custom enchants. Instead, i personally would love to see the return of the old higher protection&sharpness levels. I would also like to suggest 2 pvp arena's. In one, keepinventory is on for casual players, in the other, keepinventory is off for the diehard-pvpers. I would like to suggest there also being 2 seperate pinata's. (Both spawn when the goal is reached) One thats in the keepinventory on pvp arena, and one in the mobarena. Then, i would like the PvP pinata to have better loot like diamonds and netherite. And the mobfarm pinata having the current lootpool. For the rest i agree with you.
 
I think the server would benefit from leaderboards like PvP leaderboards giving vote points at the end of every month/week to the top contenders. This would make PvP more active, while on the topic of pvp, me personally i would like to see the removal of custom enchants. Instead, i personally would love to see the return of the old higher protection&sharpness levels. I would also like to suggest 2 pvp arena's. In one, keepinventory is on for casual players, in the other, keepinventory is off for the diehard-pvpers. I would like to suggest there also being 2 seperate pinata's. (Both spawn when the goal is reached) One thats in the keepinventory on pvp arena, and one in the mobarena. Then, i would like the PvP pinata to have better loot like diamonds and netherite. And the mobfarm pinata having the current lootpool. For the rest i agree with you.
Yeah i also think improving the PvP aspect of oneblock would benefit the server a lot because thats literally all some people do on there. A hardcore arena would be awesome and a better pinata would make voting more worth it.
 
  • Like
Reactions: LionClient
Yeah i also think improving the PvP aspect of oneblock would benefit the server a lot because thats literally all some people do on there. A hardcore arena would be awesome and a better pinata would make voting more worth it.
Gamemode
Oneblock

Title Oneblock reset

Description of suggestion
Hey oneblock/foxcraft

Judging by the playercount and the player/alt ratio on oneblock it is evident that it is dying. I doubt there is anything to be done to revive it, so the only way to go from here is a reset. Now, for the person with the 2nd most playtime on oneblock as well as being by far the biggest nolifer on there, i want to give a couple of ideas for the reset, as cloak asked for in #showcase on discord.

Oneblock in the beginning was great. I joined a little over a month after it reset, and i have played pretty much only on that one gamemode since then. Nowadays i mostly AFK and do other things with my life, but the thing that has kept me here instead of just quitting and finding another server to play, was the community. I have made so many new friends on oneblock and i am eternally grateful for the magic i saw in the beginning. I really hope a reset will rekindle that magic.

Below is a list of things i'd want added to the new oneblock server, along with reasons why.
- Island point shop: This is a thing i already suggested before. Basically, it's a shop that works just like the [/ob upgrades] command (it might even be implemented into that menu just to make it easier). It could work as a special items shop for spawners, rare spawn eggs, enchants beyond vanilla minecraft's limits, money and so on. We have no use for island points after we have maxed the other ob upgrades. It would be a cool way to prompt people into mining their oneblock without it being completely game-changing. Minions should still have some level of prestige to them so i wouldnt add those, at least not the good ones. It's a change that, like the legendary key at the end of a prestige, makes people mine their oneblock. The more op loot like armor with protection 5 or so would of course cost a lot of island points. It also gives older players a reason to actually mine their oneblock instead of building farmer plots.

- Flight speeds with /fly: Simply add a plugin that lets you change the speed at which you fly when you're in /fly mode. This would make more people get mysticfox and it would make getting around your island easier.

- Upgrades to WE-wand: There were probably a whole bunch of bugs that made you remove the copy/paste function from the worldedit wand but it seriously hasnt been the same since. Furthermore, adding more features from the actual plugin like the ability to choose how much of each block should be placed with the /pwe set command would be great for making paths and massive pwarps.

- Pwarp visits leaderboard: Very simple, add a leaderboards for most pwarp visits to let new players view the most visited warps without going into the /pwarp menu.

Below is a list of things i'd want removed/changed for the new oneblock server, along with reasons why.
- Shop: I know this is a controversial topic, but I think the shop needs an overhaul. We either need it to include more items per day or make it rotate more often. It would help make refilling pwarp/storage rooms way easier, and i feel like a rotating shop where you need to wait a week to finish your house because you need vines is kind of silly. A bigger shop is needed in any case with the addition of so many new blocks to the game. This would also allow for more blocks to get added to the shop rotation that aren't already there, like ender chests, rails (multiple kinds), redstone comparator and repeater, observer, pistons, chests and hoppers (CRUCIAL for chest towers PLEASE add this). Keeping a rotating chest shop is to be preferred for me at least, but only if those items gets added. It doesn't make autocrafters completely useless but it also makes our lives easier.

- Tnt protection, fire spreading and wind charges: Now, i completely get that allowing tnt to detonate or fire to spread is just an open invitation for griefing. However, completely removing the best way to remove big builds without spending millions to get someone else to do it or, god forbid, doing it yourself seems a bit over the top. I think a good middleground would be turning tnt/end crystal/creeper damage and fire spreading of all sorts off by default and letting people turn it on when needed. That way if they get griefed it's mostly their own fault.
This also seems fitting for wind charges. They're a lot of fun to use to get around and turning it off everywhere except spawn seems kind of unfair. It's not a huge change, but like tnt damage and fire spreading it should be turned off by default so people can turn it on when they need it.

I hope at least some of these suggestions will be implemented because i believe it would only make oneblock better. There can, of course, be a lot of issues and bugs i'm not thinking of so please do tell me if what i'm saying is completely impossible in the replies. These are just my thoughts and i spent way too long writing this so yeah.

- Qu4ck_

- : Basically the same as

Possible side effects of suggestion
We want reset