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Factions Season 6 Change log official thread

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  • Root Beer

    Votes: 12 60.0%
  • Mtn. Dew

    Votes: 8 40.0%

  • Total voters
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planecool

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#21
I don’t really see how staff never ssying to move it is relevant at all.
If it’s not important I have no idea why you are replying?
Why would it be awkward if it won’t be added for a month?
You can’t make a changelog on a change that hasn’t even occured but what you can do is suggest things gr that change, which is what you are doing, basically making it a suggestion.
Also, never said I cared what format or section it is in and I really don’t.

On topic:
I don’t see the point of decreasing the world border so it’s easier to find bases. People build them that far out for a reason.
boi stfu you dont even play facs, gtfo out of here

upload_2017-11-18_19-33-51.jpeg
 
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#25
Never see you on, shut up irrelevant and go back to creative
1.I literally never play creative unless there is 0 players on every single other server.
2.Stop replying if I’m so irrelevant.
3. Just because you don’t see someone on doesn’t mean they aren’t there. Ever heard of timezones?
 
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ExInfinity

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Thread starter #26
1.I literally never play creative unless there is 0 players on every single other server.
2.Stop replying if I’m so irrelevant.
3. Just because you don’t see someone on doesn’t mean they aren’t there. Ever heard of timezones?
Ur obv bad at facs and the creative thing was a joke, I remember you princess from like years ago and all I remember is you were a pain in the *** to talk to because you have the reasoning skills of a rock.

Now stop.
 
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#27
Ur obv bad at facs and the creative thing was a joke, I remember you princess from like years ago and all I remember is you were a pain in the *** to talk to because you have the reasoning skills of a rock.

Now stop.
If you haven’t seen me play it for years you have no right to comment on how good I am at it and I know how to play perfectly well and you never talked to me on factions years ago please get your facts right. Someones skill at a game can increase a lot over years.
 
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ExInfinity

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Thread starter #28
If you haven’t seen me play it for years you have no right to comment on how good I am at it and I know how to play perfectly well and you never talked to me on factions years ago please get your facts right. Someones skill at a game can increase a lot over years.
1. I know all the good facs/players, you're not one of them,
2. I was talking about the forums dumbass
3. Bet you're still ****
 
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#29
1. I know all the good facs/players, you're not one of them,
2. I was talking about the forums dumbass
3. Bet you're still ****
You know the ones you have seen claiming to know all is insane. You can think I'm terrible if you want I honestly don't care and I never said I was in a good faction.
So what I haven't been on forums for a while that's a very insignificant matter.
The fact you even need to make out people are bad to make you look good/feel good probably means you're one of the worst players ever.
 
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#30
Changelog:
“A changelog is a log or record of all notable changes made to a project. The project is often a website or software project, and the changelog usually includes records of changes such as bug fixes, new features, etc.”

Suggestion:
“an idea or plan put forward for consideration.”
It fits the definition of a suggestion far better than a changelog.
Well technically it could be a change log because factions as a whole is one big project..
But anyways I love this idea and I support it
[doublepost=1511211512,1511114602][/doublepost]I'm going to actually add on to this, because I think some feedback would be nice to see from me perspective. I like the idea of 20/30 power per person. Overpowered bases would be lovely. That's in a PERFECT world. If they could get cannons working, and maybe perhaps have a select few try a beta that'd be great. I say custom potions would be nice, it adds variety but doesn't give you a massive advantage such as overpowered enchantments and people who have 2 billion tokens. Honestly, I think there should be anywhere from 2-4 playervaults max. Imagine raiding a base for hours and getting a foxking set and some glowstone out of it. If we have less playervaults there is more loot but maybe at the cost of watering chests etc. Honestly, mcmmo would be nice, make it harder to grind so people don't have acrobatics and repair grinders getting them from 0-1000 in 5 minutes. Capping would be smart idea as well, maybe just the swords, axes, etc. Anyways, this is all I can think of off the top of my head so here lol.
 
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#31
Well technically it could be a change log because factions as a whole is one big project..
But anyways I love this idea and I support it
[doublepost=1511211512,1511114602][/doublepost]I'm going to actually add on to this, because I think some feedback would be nice to see from me perspective. I like the idea of 20/30 power per person. Overpowered bases would be lovely. That's in a PERFECT world. If they could get cannons working, and maybe perhaps have a select few try a beta that'd be great. I say custom potions would be nice, it adds variety but doesn't give you a massive advantage such as overpowered enchantments and people who have 2 billion tokens. Honestly, I think there should be anywhere from 2-4 playervaults max. Imagine raiding a base for hours and getting a foxking set and some glowstone out of it. If we have less playervaults there is more loot but maybe at the cost of watering chests etc. Honestly, mcmmo would be nice, make it harder to grind so people don't have acrobatics and repair grinders getting them from 0-1000 in 5 minutes. Capping would be smart idea as well, maybe just the swords, axes, etc. Anyways, this is all I can think of off the top of my head so here lol.
To fix the 2 billion tokens just add a limit to the amount of tokens you can have?
 

planecool

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#32
no mcmmo, but i could dig like two player vaults only I guess, I think garret made a good point in saying that it would make raiding more fun that way, but keep the echest

@cloakfox @iBrady MAKE A POTION SHOP omfg, it is needed so badly
 
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ExInfinity

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Thread starter #33
Well technically it could be a change log because factions as a whole is one big project..
But anyways I love this idea and I support it
[doublepost=1511211512,1511114602][/doublepost]I'm going to actually add on to this, because I think some feedback would be nice to see from me perspective. I like the idea of 20/30 power per person. Overpowered bases would be lovely. That's in a PERFECT world. If they could get cannons working, and maybe perhaps have a select few try a beta that'd be great. I say custom potions would be nice, it adds variety but doesn't give you a massive advantage such as overpowered enchantments and people who have 2 billion tokens. Honestly, I think there should be anywhere from 2-4 playervaults max. Imagine raiding a base for hours and getting a foxking set and some glowstone out of it. If we have less playervaults there is more loot but maybe at the cost of watering chests etc. Honestly, mcmmo would be nice, make it harder to grind so people don't have acrobatics and repair grinders getting them from 0-1000 in 5 minutes. Capping would be smart idea as well, maybe just the swords, axes, etc. Anyways, this is all I can think of off the top of my head so here lol.
People won't be building OP bases next season, power won't be much of an issue to building OP bases when all you have to do is put 2 regen walls on it.
Custom potions are only nice if HB maxes at 1 and not 2
Playervaults aren't that big of an issue. People raid bases for spawners, it's all about f top, not as much gear. Especially when there are not custom enchants and gear is easily available. Not a bad idea but not all that important.
MCMMO needs to be easier to grind. That's why people didn't want it in the first place - because it was too hard to get.
Tokens take forever to get, people usually dont have too many of them
 

planecool

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#34
People won't be building OP bases next season, power won't be much of an issue to building OP bases when all you have to do is put 2 regen walls on it.
Custom potions are only nice if HB maxes at 1 and not 2
Playervaults aren't that big of an issue. People raid bases for spawners, it's all about f top, not as much gear. Especially when there are not custom enchants and gear is easily available. Not a bad idea but not all that important.
MCMMO needs to be easier to grind. That's why people didn't want it in the first place - because it was too hard to get.
Tokens take forever to get, people usually dont have too many of them
No mcmmo, it hinder's pvp, and gives to much of an advantage to people who have more than others.
 
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#35
Hello fellow people of the internet.
Today we're going to be discussing the Factions reset unless some tards start a flame war in the replies.
So first off, @cloakfox follow me on Twitter fam it would absolutely skyrocket my ego.
Secondly, let's pray that @iBrady puts some (all) of this into effect. Anyways.

Reset Date
Factions is just over 2 months old, so it appropriate to say that the reset should occur sometime around mid-December. I think around December 19 (like when it was last year) would be spectacular because more people have more time over a break than.

PvP/Related
Custom enchants were nice and all, but I'm thinking we continue with no custom enchants. PvP is more abundant because gear is readily available in quantities greater than when custom enchants were a thing. More pvp = more people happy.

Tokens are nice and are worth keeping, but I think punch needs to be nerfed. Punch 7 is way too OP. Max. punch at 3 or 4.

Mcmmo could go either way, and it is almost a 50 / 50 split for those who are for and against. Either no mcmmo, or max it at a very low level (like 200). But if it does max at 200, make sure that level 200 isn't as OP as level 1250 would be.

Mechanics
Power. 20 or 30 power per player would be bliss. Factions could be small in size and yet a threat to the f top race, bases would be generally more OP.

Faction limit. Factions could become wicked OP with 20 or 30 power per player. So, to combat this, I'm suggesting maxing Factions at 20 players per faction or 800 max. power per faction (note that 20 players with 30 power each is only 600 max. power and not 800. I left an extra 200 for people who buy power on Buycraft).

Nether and End. Make claiming disabled in the Nether and End so that bases are easier to find. And to be honest, withering a base is a pain in the a**.

World border. Decrease the world border to 10,000 blocks instead of 15,000. Would make it much easier for finding bases (more raids).

Nametags. Don't use the name tags that also display the player's faction [Faction] Hswkssj because Invisibility potions do not hide nametags than and are thus rendered useless. Use the old nametags (that just show names).

F missions
Factions missions are achievable perks that can be accessed by an entire faction by completing the requirements.
For example, you could have permanent Speed 2 or Strength 2 for $75,000,000,
more max. power or Faction slots, Faction /pv, boosts, extra damage via fighting, etc. Hard to explain, but a quick search of Factions f missions should clear this up


Addition fuzzy plugins
I titled this section such because the adjective “fuzzy” essentially perfectly describes these. We’re talking about plugins that add no real purpose to factions itself, but are something else to do. Examples include:
*Coin flip plugin
*Gambling
Etc.
Add more stuff to do


Buycraft
Add more stuff to buycraft cause money’s important. Money pouches, spawners, or other stuff would be a huge buff to buycraft. But you do you cloaky.


Anyway kids, stay in school, don’t do too many drugs, and have fun.
#Pandora
+1 On everything except for the faction name tag I like that :D.
 
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