Suggestion: RESET SURVIVAL (1.17)

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vcqx

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Nov 16, 2016
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RESET SURVIVAL (1.17)

Description of suggestion
As you may all know survival has been around for a long time now without it being reset, And a lot of the players like myself have been wanting a reset for a while, So what I've come up with is that for survival to be reset or a new gamemode which can be "Survival 2" be made which has these differences:
Starting off it should be 1.17 that will be the whole point of the new survival as it will also will work alongside the new minecraft version.
NO /SHOP, Ruins the vanilla aspect of working hard.
NO MCMMO, Also ruining the vanilla aspect
TEAMS: Should be able to ally/enemy also should HOLD UP TO 100 PLAYERS
HAVE /COSMETICS same as OneBlock (personally have much fun with command and its features)
NEED /MARRY I need a wife!!!!
Remove in-game advantages from the webstore #NOP2W
SHOULD have an economy but should be between the players, and other methods of making money
These are a couple differences which i personally want but if you have any more please leave them below as we can take all feedback into consideration and can make it happen.
I think its important to have a popular gamemode such as survival reset because of how far deep we are into the game where people have balances of 200mil+ also getting any item in the game is so easy to obtain which ruins the fun. You may notice it gets repetitive everyday with people not really having fun as there is not much to do because of everything being available in /shop and through other players.
Along with a new survival, FoxGod can also be released along with it, There will also be a big player count spike as survival is a popular gamemode and a lot of people are interested in it.

I will leave a poll on this thread just to see the feedback also if you have any suggestions or ideas you want added as well please leave it down below so we can have a idea of what the community wants

Possible side effects of suggestion
Survival Reset with more players, New start, More stuff to do and explore as it will work along the new minecraft version 1.17.
THERE WILL BE A POLL ABOVE SO MAKE SURE YOU LEAVE YOUR FEEDBACK
I dont mind a reset but some might not want one but a new survival gamemode can always be an option as done with skyblock
 
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Thanks to everyone for leaving their feedback, Us as a community are always looking ways to improve the server we play on. Feel free to leave any more feedback or changes you would like as well
 
Gamemode
RESET SURVIVAL (1.17)

Description of suggestion
As you may all know survival has been around for a long time now without it being reset, And a lot of the players like myself have been wanting a reset for a while, So what I've come up with is that for survival to be reset or a new gamemode which can be "Survival 2" be made which has these differences:
Starting off it should be 1.17 that will be the whole point of the new survival as it will also will work alongside the new minecraft version.
NO /SHOP, Ruins the vanilla aspect of working hard.
NO MCMMO, Also ruining the vanilla aspect
TEAMS: Should be able to ally/enemy also should HOLD UP TO 100 PLAYERS
HAVE /COSMETICS same as OneBlock (personally have much fun with command and its features)
NEED /MARRY I need a wife!!!!
Remove in-game advantages from the webstore #NOP2W
SHOULD have an economy but should be between the players, and other methods of making money
These are a couple differences which i personally want but if you have any more please leave them below as we can take all feedback into consideration and can make it happen.
I think its important to have a popular gamemode such as survival reset because of how far deep we are into the game where people have balances of 200mil+ also getting any item in the game is so easy to obtain which ruins the fun. You may notice it gets repetitive everyday with people not really having fun as there is not much to do because of everything being available in /shop and through other players.
Along with a new survival, FoxGod can also be released along with it, There will also be a big player count spike as survival is a popular gamemode and a lot of people are interested in it.

I will leave a poll on this thread just to see the feedback also if you have any suggestions or ideas you want added as well please leave it down below so we can have a idea of what the community wants

Possible side effects of suggestion
Survival Reset with more players, New start, More stuff to do and explore as it will work along the new minecraft version 1.17.
THERE WILL BE A POLL ABOVE SO MAKE SURE YOU LEAVE YOUR FEEDBACK
I dont mind a reset but some might not want one but a new survival gamemode can always be an option as done with skyblock

Now I agree with the new survival and most of that. I do still like the mcmmo but it's for the best, to be honest. Plus I don't believe plugins have been updated anyway so I agree with that aswell. However, I do not agree with resetting the survival. So unfortunately I will be giving this a -1. It would upset many players because they have worked so hard and I believe many would quit after seeing their years of hard work deleted. I have made many memories and I rather have it not deleted. I do want a second survival. Okay bye.
 
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The statement of the Imperial Council and the citizens of Londinople, myself Ksmudger and his honour _Super_Hans_. Representing The Empire otherwise known as the TOA.Empire Foxcrafts oldest civilisation (founded in 2015/16) which has reached Type X on the Kardashev scale and constructed Survival's most expensive building before it died as well as Foxcraft's most impressive city (known as Londinople capital of The Empire) will be released very soon.

I have found your Empire interesting, I love to learn and hear stories about your former Empire.
 
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HERE IS MY ESSAY !1!!1!1 :

Due to longer conversations with the community of this server and members of our survival team, we came to slightly different conclusions due to the confrontation of arguments. We agree that the current survival should not be reset, but at the same time there should be a 2nd survival for version 1.17. We respect a different point of view of players and we know that many would not want to lose their work (even we have a 4-year-old metropolis). So I would like to present the conclusions that I, Wiktor and many others have reached. You may disagree with some, but we ask for constructive cultural criticism. I am open to dialogue and arguments from a different point of view.

Here is our suggestion about the 2nd survival with explanations:

- Adding PvP in wild (in all unclaimed land except the spawn area) Of course, we also think that new players should be temporarily protected from PvP to allow them a calm start of the gameplay, like idk a 24h. I do not know what it would look like with the attack of new players on others, but it depends on Cloakfox's will.
- Adding toggle PvP in players claims As it was possible in the past. The owner of the claim or person with permission trust within the claim would be able to enable or disable the PvP in his claim. This would make friendly duels possible in your own structures/land and increase the sense of security. I am aware of the possible abuses of this, so turning on the PvP by the owner should be associated with warning all players in his claim that it will happen after a certain time, so that they can, for example, teleport away. (There should be a timer between owner enabling it with a command and PvP being enabled)
-Adding toggle firedamage in players claims This would work in a similar way to the /claimexplosion command, and would cause the fire to spread and burn the blocks within your claim or subdivision. It would make removing structures such as trees easier.
-Making claim subdivisions in claims not superficial (2d) but 3d This will mean that players will be able to grant other people access in some kind of cuboid space.
This will allow, for example, the creation of PvP arenas where PvP would only work in a certain 3d space, it would increase the sense of security against griefing and giving players trust in an apartment without the risk of them destroying entire building etc.
-McMMO has to be removed We don't want pay2win to happen, and for players to be able to buy an advantage against other players, I consider mcMMO to be one of the server's biggest mistakes
-Any limits on the rendering of images, maps, items, players should be lifted. They do not have much impact on server performance.
-Redstone restrictions should also be largely lifted. I agree that certain restrictions are required to prevent players from crashing the server and lagging it. The following suggestion for changes to the economy will discourage players from building large mechanisms such as automatic grinders that could burden this server*.
-The baltop should be removed so that players do not feel the boastful need to show off who is richer than whom. The account balance should not define a player's value. Money should not be a goal, but at most a tool to achieve the goal.
-We also suggest introducing limits on the player's account balance (they will not apply to banknotes), which will discourage people from the pointless race to infinity of funds on their account.
-The most important change in the economy will be the introduction of a shop with a price change mechanism influenced by purchases and sales made by players. This would mean self-balancing prices based on the number of items sold and purchased in the store. *For example, players would not be able to earn money indefinitely from a single source of income such as automatic pig grinder. Prices would change over a period of time (for example every hour or day) or more drastically, each time a player buys and sells items.
Of course, there should be upper and lower price limits (such as lowest: 0$/item) for price changes so that there are no absurdities such as negative selling prices. The mechanism should apply to both selling and buying prices of items in the /shop. As time goes on and too few items are sold, their price should increase.
Such a diversified market will have a positive impact on many things, starting from reducing the number of lags to having equal chances to earn money. These mechanisms can also induce players to trade with each other more willingly. Trading between players should be not less important than selling/buying items from the item shop.
- shop must have many more items for sale than it currently has and their price must also change (as suggested above), this will result players having more items to earn money on.
-Mob stacking should only apply to mobs spawned by spawners. This would mean that naturally spawned mobs would stay unstacked.
-/tpahere has to be abolished to effectively prevent people from teleporting to traps
-When a player is teleporting to you, their real player's name must be shown, not their nick. Impersonating with a nickname and instinctive acceptance of such teleports would be impossible.
-Both teleportation and / wild should be timed with a cooldown. It should not be removed depending on the rank purchased, but possibly shortened. The change would not affect commands such as / team home, / home or / spawn.
-adding time boosters, for example, 2x XP or 2x ingame money (that would work only in /shop or for jobs plugin) bought for tokens, so that the community would vote more likely or purchase them in the web store
-There should be a new command for connecting similar teams. This means that for several teams there will have a joint chat, protection against its members from friendly fire and a joint team home.
-There should be a plugin or the ability to connect minecarts together to make trains out of them. This would help create an interesting mode of transport between players.
-We recommend coinflip removal people only argue over it and offend each other, it brings more harm than good
-I'm not sure about the existence of warps, because I care about trading between players, but if they remained, it would be appropriate for them to have blacklists
-states of relations between teams such as neutrality, peace and war could be introduced They would not give much, except for, for example, allied teams members protection against friednly-fire and ally chat. In the case of neutrality, nothing would change because it will be the default.
However, in the event of a war, players of hostile teams could kill each other even in claims protected against PvP. Of course, wars would have to be declared and accepted by both teams so that no abuses would occur.

The above suggestions are obviously inaccurate and need to be fine-tuned to keep the community from being inconvenienced by unfair, unforeseen abuses.
Please keep culture and respect for each other in the comments section. Many of us have different views on this :)

I hope this suggestion will induce you to comment objectively.
Besides, I wish you all a nice day and fruitful conclusions.


With best regards
Alex_Tro, wiktor937
 
HERE IS MY ESSAY !1!!1!1 :

Due to longer conversations with the community of this server and members of our survival team, we came to slightly different conclusions due to the confrontation of arguments. We agree that the current survival should not be reset, but at the same time there should be a 2nd survival for version 1.17. We respect a different point of view of players and we know that many would not want to lose their work (even we have a 4-year-old metropolis). So I would like to present the conclusions that I, Wiktor and many others have reached. You may disagree with some, but we ask for constructive cultural criticism. I am open to dialogue and arguments from a different point of view.

Here is our suggestion about the 2nd survival with explanations:

- Adding PvP in wild (in all unclaimed land except the spawn area) Of course, we also think that new players should be temporarily protected from PvP to allow them a calm start of the gameplay, like idk a 24h. I do not know what it would look like with the attack of new players on others, but it depends on Cloakfox's will.
- Adding toggle PvP in players claims As it was possible in the past. The owner of the claim or person with permission trust within the claim would be able to enable or disable the PvP in his claim. This would make friendly duels possible in your own structures/land and increase the sense of security. I am aware of the possible abuses of this, so turning on the PvP by the owner should be associated with warning all players in his claim that it will happen after a certain time, so that they can, for example, teleport away. (There should be a timer between owner enabling it with a command and PvP being enabled)
-Adding toggle firedamage in players claims This would work in a similar way to the /claimexplosion command, and would cause the fire to spread and burn the blocks within your claim or subdivision. It would make removing structures such as trees easier.
-Making claim subdivisions in claims not superficial (2d) but 3d This will mean that players will be able to grant other people access in some kind of cuboid space.
This will allow, for example, the creation of PvP arenas where PvP would only work in a certain 3d space, it would increase the sense of security against griefing and giving players trust in an apartment without the risk of them destroying entire building etc.
-McMMO has to be removed We don't want pay2win to happen, and for players to be able to buy an advantage against other players, I consider mcMMO to be one of the server's biggest mistakes
-Any limits on the rendering of images, maps, items, players should be lifted. They do not have much impact on server performance.
-Redstone restrictions should also be largely lifted. I agree that certain restrictions are required to prevent players from crashing the server and lagging it. The following suggestion for changes to the economy will discourage players from building large mechanisms such as automatic grinders that could burden this server*.
-The baltop should be removed so that players do not feel the boastful need to show off who is richer than whom. The account balance should not define a player's value. Money should not be a goal, but at most a tool to achieve the goal.
-We also suggest introducing limits on the player's account balance (they will not apply to banknotes), which will discourage people from the pointless race to infinity of funds on their account.
-The most important change in the economy will be the introduction of a shop with a price change mechanism influenced by purchases and sales made by players. This would mean self-balancing prices based on the number of items sold and purchased in the store. *For example, players would not be able to earn money indefinitely from a single source of income such as automatic pig grinder. Prices would change over a period of time (for example every hour or day) or more drastically, each time a player buys and sells items.
Of course, there should be upper and lower price limits (such as lowest: 0$/item) for price changes so that there are no absurdities such as negative selling prices. The mechanism should apply to both selling and buying prices of items in the /shop. As time goes on and too few items are sold, their price should increase.
Such a diversified market will have a positive impact on many things, starting from reducing the number of lags to having equal chances to earn money. These mechanisms can also induce players to trade with each other more willingly. Trading between players should be not less important than selling/buying items from the item shop.
- shop must have many more items for sale than it currently has and their price must also change (as suggested above), this will result players having more items to earn money on.
-Mob stacking should only apply to mobs spawned by spawners. This would mean that naturally spawned mobs would stay unstacked.
-/tpahere has to be abolished to effectively prevent people from teleporting to traps
-When a player is teleporting to you, their real player's name must be shown, not their nick. Impersonating with a nickname and instinctive acceptance of such teleports would be impossible.
-Both teleportation and / wild should be timed with a cooldown. It should not be removed depending on the rank purchased, but possibly shortened. The change would not affect commands such as / team home, / home or / spawn.
-adding time boosters, for example, 2x XP or 2x ingame money (that would work only in /shop or for jobs plugin) bought for tokens, so that the community would vote more likely or purchase them in the web store
-There should be a new command for connecting similar teams. This means that for several teams there will have a joint chat, protection against its members from friendly fire and a joint team home.
-There should be a plugin or the ability to connect minecarts together to make trains out of them. This would help create an interesting mode of transport between players.
-We recommend coinflip removal people only argue over it and offend each other, it brings more harm than good
-I'm not sure about the existence of warps, because I care about trading between players, but if they remained, it would be appropriate for them to have blacklists
-states of relations between teams such as neutrality, peace and war could be introduced They would not give much, except for, for example, allied teams members protection against friednly-fire and ally chat. In the case of neutrality, nothing would change because it will be the default.
However, in the event of a war, players of hostile teams could kill each other even in claims protected against PvP. Of course, wars would have to be declared and accepted by both teams so that no abuses would occur.

The above suggestions are obviously inaccurate and need to be fine-tuned to keep the community from being inconvenienced by unfair, unforeseen abuses.
Please keep culture and respect for each other in the comments section. Many of us have different views on this :)

I hope this suggestion will induce you to comment objectively.
Besides, I wish you all a nice day and fruitful conclusions.


With best regards
Alex_Tro, wiktor937
+1 alex tro is a wiseman and always has good points to make survival better
 
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