Gamemode
All, mainly survival
Title TPS FIX IDEA PT 2
Description of suggestion
1.
When players are AFK, their characters remain loaded in the game world, even though they aren’t actively participating. These idle players still consume server resources like CPU and memory because the server has to maintain their presence, update their positions, and check for world interactions (like entities, redstone, etc.). By kicking players who are AFK for extended periods (e.g., 20 minutes), the server can free up resources that would otherwise be used on idle players, allowing it to focus on active players and game mechanics.
2.
The longer idle players remain in the game, the more strain they can put on the server. If many players go AFK at once, this can quickly add up, leading to performance issues. Removing AFK players helps lower the total number of players the server has to track and update, preventing unnecessary strain and helping maintain a stable TPS.
3.
With fewer AFK players, the server can focus more on the active players’ interactions. This means fewer lag spikes, smoother gameplay, and a better experience for everyone who’s actively playing. When the server is not distracted by AFK players, it can more effectively handle the real-time actions and interactions of those who are participating.
4.
In some games, players might AFK to use certain mechanics, such as resource farms or item grinders, without actively participating. This can lead to unfair advantages or exploits that might further drain server resources. Kicking AFK players prevents these kinds of passive mechanics from running indefinitely and ensures that resources are used more efficiently.
5.
By removing AFK players, the server can better track its active population. This can be especially important for balancing load and ensuring that the right amount of resources is allocated to support players. It also helps prevent over-counting active players, which can influence server-side decisions like chunk loading, entity management, and more.
6.
If players know that they’ll be kicked for being AFK, it may encourage more dynamic and active gameplay. This reduces idle time and keeps the server’s player base more engaged, which can result in better performance, more interaction, and less overall strain on the server.
Conclusion:
Kicking players who are AFK for over 20 minutes can significantly help with server TPS by freeing up resources, reducing unnecessary load, and maintaining smoother gameplay for everyone involved. This simple measure can ensure the server is running optimally for active participants and reduce lag or performance drops that might occur when too many players are idle.
btw this was written by ai because idk how to write well and how to introduce this but yeah.
Possible side effects of suggestion
bad: people will cry abt not being able to afk their farms (that's what is ruining the game)
good: people will be happy tps is fixed and that they dont have to try to play on -421 tps
